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Posts Made By:
tschumann
Forum:
Metamod:Source Questions
04-14-2024, 04:29
Replies:
3
failed to dlopen cstrike/addons/metamod/bin/linux64/server.so
Views:
1,349
Posted By
tschumann
Re: failed to dlopen cstrike/addons/metamod/bin/linux64/server.so
I might be wrong but I think I've had a similar issue - I think SteamCMD comes packaged with its own outdated version of libstdc++ - if you delete it from somewhere in the SteamCMD directory and try...
Forum:
Source Servers (SRCDS)
04-12-2024, 05:37
Replies:
4
access violation using IBotController
Views:
1,591
Posted By
tschumann
Re: access violation using IBotController
Ah whoops - I didn't realise I'd made this thread so long ago.
Forum:
Metamod:Source Questions
04-11-2024, 06:51
Replies:
1
Ambuild execute shell command after build
Views:
2,402
Posted By
tschumann
Re: Ambuild execute shell command after build
Not sure if there's a right way to do it but Python's subprocess.Popen should do it.
Forum:
Snippets and Tutorials
04-11-2024, 06:44
Replies:
49
Sticky:
A vtable dumper that even you can use!
Views:
110,212
Posted By
tschumann
Re: A vtable dumper that even you can use!
Is it possible to have other games/mods show up on https://asherkin.github.io/vtable/?
Forum:
Source Servers (SRCDS)
04-11-2024, 06:38
Replies:
4
access violation using IBotController
Views:
1,591
Posted By
tschumann
Re: access violation using IBotController
It's using mostly stock bot plugin code: https://github.com/tschumann/gravelbot/blob/master/serverplugin_bot.cpp
Seems like it was crashing somewhere in RunPlayerMove.
Anyway, I've got some...
Forum:
General
04-11-2024, 06:05
Replies:
2
using hl2sdk-mock
Views:
869
Posted By
tschumann
Re: using hl2sdk-mock
Okay thanks - and I see now that there's a special "mock" engine version in Metamod: Source too so that makes sense.
Forum:
General
03-17-2024, 19:08
Replies:
0
legacy-core in MetaMod Source
Views:
401
Posted By
tschumann
legacy-core in MetaMod Source
I'm looking to compile https://github.com/APGRoboCop/rcbot2 for Episode One - I've fixed a few missing #defines but now it can't find ISmmPlugin.h
I know that it needs MetaMod Source 1.4 because...
Forum:
General
03-17-2024, 18:34
Replies:
2
using hl2sdk-mock
Views:
869
Posted By
tschumann
using hl2sdk-mock
I'm looking at using hl2sdk-mock (https://github.com/alliedmodders/hl2sdk-mock) for testing some stuff I'm working on and I'm wondering if there are any examples of how it's used? I couldn't see any...
Forum:
HL1 Servers (HLDS)
05-10-2019, 08:02
Replies:
2
R_LoadSkys: Couldn't load gfx/env/}rt.tga
Views:
1,807
Posted By
tschumann
Re: R_LoadSkys: Couldn't load gfx/env/}rt.tga
What's the map? Looks like the map entdata might be corrupted.
The sky name will be in the entdata and the code will use the base sky name to work out the .tga files to load, but it got } as the...
Forum:
Source Servers (SRCDS)
05-10-2019, 08:00
Replies:
4
access violation using IBotController
Views:
1,591
Posted By
tschumann
access violation using IBotController
I'm creating my own bot plugin for Half-Life 2 Deathmatch based on https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/utils/serverplugin_sample/serverplugin_bot.cpp
I can add a bot...
Forum:
Off-Topic
05-10-2019, 07:48
Replies:
7
Mod_LoadBrushModel "modelname" has wrong version number. (x should be 30)
Views:
2,105
Posted By
tschumann
Re: Mod_LoadBrushModel "modelname" has wrong version number. (x should be 30)
Does it work locally? What is the value of x that you're seeing?
Forum:
Off-Topic
05-10-2019, 07:47
Replies:
3
Please help me with Valve hammer editor.
Views:
2,783
Posted By
tschumann
Re: Please help me with Valve hammer editor.
Can you take a look at the entity setup in ze_hitchhiking? I think Counter-Strike doesn't reset a bunch of stuff between rounds.
Forum:
Off-Topic
01-09-2019, 06:26
Replies:
9
What's the reason you peoples started coding :D?
Views:
3,275
Posted By
tschumann
Re: What's the reason you peoples started coding :D?
I wanted to learn how to make games.
Modding is as close as I've got I guess.
Forum:
General
01-09-2019, 06:25
Replies:
11
Cache_UnlinkLRU: NULL link - The only problem that i still can't fix
Views:
9,929
Posted By
tschumann
Re: Cache_UnlinkLRU: NULL link - The only problem that i still can't fix
Oh nice - I didn't realise this was actually an engine bug.
Forum:
General
12-26-2018, 21:38
Replies:
11
Cache_UnlinkLRU: NULL link - The only problem that i still can't fix
Views:
9,929
Posted By
tschumann
Re: Cache_UnlinkLRU: NULL link - The only problem that i still can't fix
For anyone who might land here based on the error message alone I had this problem when using a sprite in place of a model - it works for a lot of things but calling...
Showing results 1 to 15 of 15
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