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Search: Posts Made By: Odberg
Forum: Plugin/Gameplay Ideas and Requests 05-28-2015, 20:27
Replies: 174
Views: 66,217
Posted By Odberg
Re: [REQ] Superhero Mod for CS:GO

Will this be released ?
Forum: Scripting Help 01-01-2014, 22:28
Replies: 31
Views: 11,308
Posted By Odberg
Re: Percentage

Exactly what lines am i supossed to replace in the .sma ?

Help would be gladly appricated :fox:
Forum: Off-Topic 12-30-2013, 16:42
Replies: 8
Views: 1,876
Posted By Odberg
Re: Looking for IMG plugin...

Yea great i found it, do you guyes think it would be possible to modify for a 3Danimation of your choise in anyway.
Forum: Off-Topic 12-29-2013, 21:26
Replies: 8
Views: 1,876
Posted By Odberg
Re: Looking for IMG plugin...

YES ! Thanks Great.... But I also wounder if there is anyway to get like 3D images.... Like a AK-47 Spinning around for instance.
Forum: Off-Topic 12-28-2013, 19:28
Replies: 8
Views: 1,876
Posted By Odberg
Looking for IMG plugin...

Hey, I'm pretty sure there is plugin where you can "custom" your maps with images of your choise? Is this still around, I cant find it....

Also is it possible to use a 3D picture spinning around?
Forum: HL1 Servers (HLDS) 12-04-2013, 15:16
Replies: 6
Views: 1,667
Posted By Odberg
Re: Last step in installing 1.6 server, fucks up.

It might just work! It's downloading alot more files this time. So I do not need hldsupdatetool or anything like that now? Or do I still need to download that ?
Forum: HL1 Servers (HLDS) 12-04-2013, 15:00
Replies: 6
Views: 1,667
Posted By Odberg
Re: Last step in installing 1.6 server, fucks up.

Really? Then what should the exact command be, so It install it to the hlds folder?

Since i used to steamcmd to get app 90, I got the hlds folder, then I downloaded the hldsupdatetool.

And now...
Forum: HL1 Servers (HLDS) 12-04-2013, 14:35
Replies: 6
Views: 1,667
Posted By Odberg
Last step in installing 1.6 server, fucks up.

Okey I'm in the last setup process to get my server to run.... All I need to do is type : ./steam -command update -game cstrike

And I've done it.... but then i get, Checking bootstrapper version...
Forum: Off-Topic 08-20-2013, 11:57
Replies: 71
Views: 15,298
Posted By Odberg
Forum: Off-Topic 08-20-2013, 08:47
Replies: 71
Views: 15,298
Posted By Odberg
Re: Requirements for multiple servercomputer.

We got 100/100 3-4 ms delay.
Anyway I found a used package of parts..... rather cheap.
How would you feel about this...

2xIntel Xeon L5408 2.13HGz ...
Forum: Off-Topic 08-19-2013, 17:20
Replies: 71
Views: 15,298
Posted By Odberg
Re: Requirements for multiple servercomputer.

I see.

Yea I did leave out a few details.... Im actually renting a server on a datacenter... and just so happened to be they hosted 8 servers at this particular one. And i just can't stop asking...
Forum: Off-Topic 08-19-2013, 16:52
Replies: 71
Views: 15,298
Posted By Odberg
Re: Requirements for multiple servercomputer.

Well we got the internet for free, in a datacenter. So we thought we could put the money that otherwhise would be to hire a server into actually buying a server.

I don't think so, Iv'e got some...
Forum: Off-Topic 08-19-2013, 16:37
Replies: 71
Views: 15,298
Posted By Odberg
Re: Requirements for multiple servercomputer.

That is all taken care off :)

What i need is to get more knowledge about the actull hardware needed. When you read around, there is so many different anserws... some say you don't need much at all...
Forum: Off-Topic 08-19-2013, 16:19
Replies: 71
Views: 15,298
Posted By Odberg
Re: Requirements for multiple servercomputer.

It would be very expensive to rent 8 servers, I can guarantee you. Can we just stick to topic please
Forum: Off-Topic 08-19-2013, 15:46
Replies: 71
Views: 15,298
Posted By Odberg
Re: Requirements for multiple servercomputer.

Yea I've already done a thead at sweclockers, not much respone and also... i guess you would need some experience of the actuall cs motor, and hlds and how it all works. Not just knowledge in general...
Forum: Off-Topic 08-19-2013, 14:35
Replies: 71
Views: 15,298
Posted By Odberg
Re: Requirements for multiple servercomputer.

Okey you make a good point, what would you recommend instead ?
Forum: Off-Topic 08-19-2013, 13:22
Replies: 71
Views: 15,298
Posted By Odberg
Re: Requirements for multiple servercomputer.

Okay, I haven't really considered the pricing a awfull lot, I just want i to run smooth and well. Seems kinda waste to buy something and It won't work... But how about 1500 dollars.... Would that...
Forum: Off-Topic 08-19-2013, 11:16
Replies: 71
Views: 15,298
Posted By Odberg
Requirements for multiple servercomputer.

I'm about to launch some server on 1.6, I want to run 8 servers on the same computer. Should be something like 160 slots in total. Running 1000fps.

I would appreciate some inputs on the...
Forum: Off-Topic 08-19-2013, 10:16
Replies: 17
Views: 2,635
Posted By Odberg
Re: Do a mod like this exist....

Thank you alot guyes, I will check it out!

By the way, what is the meaning of "tickets"... the same thing as cvars?
Forum: Off-Topic 08-19-2013, 01:17
Replies: 17
Views: 2,635
Posted By Odberg
Re: Do a mod like this exist....

Right, so the plugin should be like an addon for the round terminator ?


I think You can set off Respawn with a Cvar, but still It would be messy when all the CT's are down for example, the round...
Forum: Off-Topic 08-18-2013, 23:18
Replies: 17
Views: 2,635
Posted By Odberg
Re: Do a mod like this exist....

I'm Really useless with code, but I see where your going.


get_players(players, 0, "ae", "@All")So it should be possible instead of giving the last CT or T, you could tweak it to give it to the...
Forum: Off-Topic 08-18-2013, 22:49
Replies: 17
Views: 2,635
Posted By Odberg
Re: Do a mod like this exist....

Sorry If I'm being slow, but when i look through the cvars , a whole team need to be exterminated. Either Ct or T. Where do you find Get_players ?
Forum: Off-Topic 08-18-2013, 22:32
Replies: 17
Views: 2,635
Posted By Odberg
Re: Do a mod like this exist....

I think i can handle it :) But still that is not what I'm looking for. That would be depending on time,
I would like last man standing: restart.
Do you think it's possible to even code?
Forum: Off-Topic 08-18-2013, 22:23
Replies: 17
Views: 2,635
Posted By Odberg
Re: Do a mod like this exist....

So can you see any way to make it possible. A regular FFA with no deatmatch, when last man standing the round restarts ?
Forum: Off-Topic 08-18-2013, 22:09
Replies: 17
Views: 2,635
Posted By Odberg
Re: Do a mod like this exist....

That looks great, but If i would use all flags to block all "logical" round ends would it still make the round restart when there is one man still standing ?

Also do 2 extra modules effect the...
Showing results 1 to 25 of 52

 
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