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Posts Made By:
Odberg
Forum:
Plugin/Gameplay Ideas and Requests
05-28-2015, 20:27
Replies:
174
Poll:
[REQ] Superhero Mod for CS:GO
Views:
66,217
Posted By
Odberg
Re: [REQ] Superhero Mod for CS:GO
Will this be released ?
Forum:
Scripting Help
01-01-2014, 22:28
Replies:
31
Percentage
Views:
11,308
Posted By
Odberg
Re: Percentage
Exactly what lines am i supossed to replace in the .sma ?
Help would be gladly appricated :fox:
Forum:
Off-Topic
12-30-2013, 16:42
Replies:
8
Looking for IMG plugin...
Views:
1,876
Posted By
Odberg
Re: Looking for IMG plugin...
Yea great i found it, do you guyes think it would be possible to modify for a 3Danimation of your choise in anyway.
Forum:
Off-Topic
12-29-2013, 21:26
Replies:
8
Looking for IMG plugin...
Views:
1,876
Posted By
Odberg
Re: Looking for IMG plugin...
YES ! Thanks Great.... But I also wounder if there is anyway to get like 3D images.... Like a AK-47 Spinning around for instance.
Forum:
Off-Topic
12-28-2013, 19:28
Replies:
8
Looking for IMG plugin...
Views:
1,876
Posted By
Odberg
Looking for IMG plugin...
Hey, I'm pretty sure there is plugin where you can "custom" your maps with images of your choise? Is this still around, I cant find it....
Also is it possible to use a 3D picture spinning around?
Forum:
HL1 Servers (HLDS)
12-04-2013, 15:16
Replies:
6
Last step in installing 1.6 server, fucks up.
Views:
1,667
Posted By
Odberg
Re: Last step in installing 1.6 server, fucks up.
It might just work! It's downloading alot more files this time. So I do not need hldsupdatetool or anything like that now? Or do I still need to download that ?
Forum:
HL1 Servers (HLDS)
12-04-2013, 15:00
Replies:
6
Last step in installing 1.6 server, fucks up.
Views:
1,667
Posted By
Odberg
Re: Last step in installing 1.6 server, fucks up.
Really? Then what should the exact command be, so It install it to the hlds folder?
Since i used to steamcmd to get app 90, I got the hlds folder, then I downloaded the hldsupdatetool.
And now...
Forum:
HL1 Servers (HLDS)
12-04-2013, 14:35
Replies:
6
Last step in installing 1.6 server, fucks up.
Views:
1,667
Posted By
Odberg
Last step in installing 1.6 server, fucks up.
Okey I'm in the last setup process to get my server to run.... All I need to do is type : ./steam -command update -game cstrike
And I've done it.... but then i get, Checking bootstrapper version...
Forum:
Off-Topic
08-20-2013, 11:57
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Re: Requirements for multiple servercomputer.
Exactly
Forum:
Off-Topic
08-20-2013, 08:47
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Re: Requirements for multiple servercomputer.
We got 100/100 3-4 ms delay.
Anyway I found a used package of parts..... rather cheap.
How would you feel about this...
2xIntel Xeon L5408 2.13HGz ...
Forum:
Off-Topic
08-19-2013, 17:20
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Re: Requirements for multiple servercomputer.
I see.
Yea I did leave out a few details.... Im actually renting a server on a datacenter... and just so happened to be they hosted 8 servers at this particular one. And i just can't stop asking...
Forum:
Off-Topic
08-19-2013, 16:52
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Re: Requirements for multiple servercomputer.
Well we got the internet for free, in a datacenter. So we thought we could put the money that otherwhise would be to hire a server into actually buying a server.
I don't think so, Iv'e got some...
Forum:
Off-Topic
08-19-2013, 16:37
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Re: Requirements for multiple servercomputer.
That is all taken care off :)
What i need is to get more knowledge about the actull hardware needed. When you read around, there is so many different anserws... some say you don't need much at all...
Forum:
Off-Topic
08-19-2013, 16:19
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Re: Requirements for multiple servercomputer.
It would be very expensive to rent 8 servers, I can guarantee you. Can we just stick to topic please
Forum:
Off-Topic
08-19-2013, 15:46
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Re: Requirements for multiple servercomputer.
Yea I've already done a thead at sweclockers, not much respone and also... i guess you would need some experience of the actuall cs motor, and hlds and how it all works. Not just knowledge in general...
Forum:
Off-Topic
08-19-2013, 14:35
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Re: Requirements for multiple servercomputer.
Okey you make a good point, what would you recommend instead ?
Forum:
Off-Topic
08-19-2013, 13:22
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Re: Requirements for multiple servercomputer.
Okay, I haven't really considered the pricing a awfull lot, I just want i to run smooth and well. Seems kinda waste to buy something and It won't work... But how about 1500 dollars.... Would that...
Forum:
Off-Topic
08-19-2013, 11:16
Replies:
71
Requirements for multiple servercomputer.
Views:
15,298
Posted By
Odberg
Requirements for multiple servercomputer.
I'm about to launch some server on 1.6, I want to run 8 servers on the same computer. Should be something like 160 slots in total. Running 1000fps.
I would appreciate some inputs on the...
Forum:
Off-Topic
08-19-2013, 10:16
Replies:
17
Do a mod like this exist....
Views:
2,635
Posted By
Odberg
Re: Do a mod like this exist....
Thank you alot guyes, I will check it out!
By the way, what is the meaning of "tickets"... the same thing as cvars?
Forum:
Off-Topic
08-19-2013, 01:17
Replies:
17
Do a mod like this exist....
Views:
2,635
Posted By
Odberg
Re: Do a mod like this exist....
Right, so the plugin should be like an addon for the round terminator ?
I think You can set off Respawn with a Cvar, but still It would be messy when all the CT's are down for example, the round...
Forum:
Off-Topic
08-18-2013, 23:18
Replies:
17
Do a mod like this exist....
Views:
2,635
Posted By
Odberg
Re: Do a mod like this exist....
I'm Really useless with code, but I see where your going.
get_players(players, 0, "ae", "@All")So it should be possible instead of giving the last CT or T, you could tweak it to give it to the...
Forum:
Off-Topic
08-18-2013, 22:49
Replies:
17
Do a mod like this exist....
Views:
2,635
Posted By
Odberg
Re: Do a mod like this exist....
Sorry If I'm being slow, but when i look through the cvars , a whole team need to be exterminated. Either Ct or T. Where do you find Get_players ?
Forum:
Off-Topic
08-18-2013, 22:32
Replies:
17
Do a mod like this exist....
Views:
2,635
Posted By
Odberg
Re: Do a mod like this exist....
I think i can handle it :) But still that is not what I'm looking for. That would be depending on time,
I would like last man standing: restart.
Do you think it's possible to even code?
Forum:
Off-Topic
08-18-2013, 22:23
Replies:
17
Do a mod like this exist....
Views:
2,635
Posted By
Odberg
Re: Do a mod like this exist....
So can you see any way to make it possible. A regular FFA with no deatmatch, when last man standing the round restarts ?
Forum:
Off-Topic
08-18-2013, 22:09
Replies:
17
Do a mod like this exist....
Views:
2,635
Posted By
Odberg
Re: Do a mod like this exist....
That looks great, but If i would use all flags to block all "logical" round ends would it still make the round restart when there is one man still standing ?
Also do 2 extra modules effect the...
Showing results 1 to 25 of 52
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