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Search: Posts Made By: MrSmoke
Forum: Unapproved Plugins 03-15-2015, 03:54
Replies: 165
Views: 76,651
Posted By MrSmoke
Re: [CS:GO] Knife Swapper 1.3 [Updated 01-03-2015]

Can you make it so if a player isn't holding a knife !resetknife won't give them one? I have a few maps on my server that players swap without knifes, but when they use reset it gives them one.
...
Forum: Extensions 09-11-2014, 19:32
Replies: 253
Views: 284,641
Posted By MrSmoke
Re: [EXTENSION] cURL & Hash

When using CURLOPT_WRITEFUNCTION im getting:

* Failed writing body (0 != 715)
* Failed writing data
Forum: Scripting 09-08-2014, 05:43
Replies: 4
Views: 926
Posted By MrSmoke
Forum: Scripting 09-04-2014, 19:32
Replies: 4
Views: 926
Posted By MrSmoke
Re: cUrl and JSON examples?

Yes using smjannson.
Forum: Scripting 09-04-2014, 07:04
Replies: 4
Views: 926
Posted By MrSmoke
cUrl and JSON examples?

Does anyone have any/know of any samples of loading in Json data via curl and reading it in SM? I m trying to parse the results of my api.

Fairly simple data structure, just an array of flat...
Forum: Source Servers (SRCDS) 05-19-2014, 09:35
Replies: 1
Views: 8,486
Posted By MrSmoke
SendNetMsg stream buffer overflow (maxsize = 4000)

Hey guys,

In the past week or so I've been getting a lot of these errors in 2 of my CSGO servers, causing them to lag. They have been fine for the past year or so. I've tried updating sourcemod to...
Forum: Scripting 12-30-2013, 19:02
Replies: 15
Views: 33,433
Posted By MrSmoke
Re: [CS:GO/CS:S] Removing recoil

The source mod used m_vecPunchAngle which is no longer in csgo
Forum: Scripting 12-28-2013, 23:47
Replies: 15
Views: 33,433
Posted By MrSmoke
Re: [CS:GO/CS:S] Removing recoil

Im trying to do it for everyone (think of it as an aimbot plugin for everyone). I want to have no recoil and no spread so if i run forward and shoot all the bullets will hit the same location. I also...
Forum: Scripting 12-28-2013, 04:23
Replies: 15
Views: 33,433
Posted By MrSmoke
Re: [CS:GO/CS:S] Removing recoil

Big bump incoming but I'm working on this project again and still have nothing to control/remove recoil/spread.

I tried the above method, but if you walk you still have huge spread.


So I...
Forum: Source Servers (SRCDS) 07-14-2013, 22:53
Replies: 653
Views: 234,681
Posted By MrSmoke
Re: [v0.9] seDirector - manage your Source servers - srcds.exe auto-update in Windows

Just starting using this tool, hopefully all goes well cause it will save me a lot of headaches.

One thing though, there doesnt seem to be an option to restart the servers at a specific time?
Forum: Scripting 01-13-2013, 01:43
Replies: 15
Views: 33,433
Posted By MrSmoke
Re: [CS:GO/CS:S] Removing recoil

Anyone got any info?
Forum: Scripting 01-06-2013, 01:59
Replies: 15
Views: 33,433
Posted By MrSmoke
Re: [CS:GO/CS:S] Removing recoil

Thats where I got the 2 above commands from. m_vecPunchAngle doesnt seem to exist in csgo

EDIT: I found both:

m_viewPunchAngle
m_aimPunchAngle

but setting them to 0 doesnt work either.
Forum: Scripting 01-05-2013, 00:48
Replies: 15
Views: 33,433
Posted By MrSmoke
[CS:GO/CS:S] Removing recoil

Im looking for a way to remove all recoil on weapons for both css and csgo.

I both of these with no luck (in csgo):

SetEntProp(client, Prop_Send, "m_iShotsFired", 0);
SetEntPropVector(client,...
Forum: General 10-04-2012, 16:33
Replies: 14
Views: 338,448
Posted By MrSmoke
Re: [CS:GO] Team size limit?

So i need 128 instead of 64?
Forum: General 09-25-2012, 05:15
Replies: 14
Views: 338,448
Posted By MrSmoke
Re: [CS:GO] Team size limit?

Any links to the spectator mod? Might give insight on how they are bypassing that limit (could apply the same logic to teams)
Forum: General 09-24-2012, 07:57
Replies: 14
Views: 338,448
Posted By MrSmoke
[CS:GO] Team size limit?

Hey all,

Currently running some minigame maps on my server which require all players to be on one team but it seems CSGO doesnt like to have more than half the total players on one team. Eg 24...
Showing results 1 to 16 of 16

 
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