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Posts Made By:
theevilchipmunk
Forum:
Scripting
12-06-2009, 12:58
Replies:
19
Team Fortress 2 Deathmatch
Views:
17,157
Posted By
theevilchipmunk
Re: Team Fortress 2 Deathmatch
Any updates on this? can't get spawn points to work.
Forum:
Scripting
10-20-2009, 12:20
Replies:
2
Cvar per client
Views:
922
Posted By
theevilchipmunk
Re: Cvar per client
Thanks alot. I'll try it now. I was looking at your plugins last night and they all seem really good. I even added a few. Keep it up dude :)
Forum:
Scripting
10-19-2009, 14:13
Replies:
2
Cvar per client
Views:
922
Posted By
theevilchipmunk
Cvar per client
Before I start, I know nothing about SourcePawn really. The most I've done was change peoples plugins slightly to suit my needs, but that's about it. I just need some help. I'm trying to change cvars...
Forum:
Unapproved Plugins
10-09-2009, 09:30
Replies:
920
N1G-TF2-RANK - TF2 Ranking with optional Webinterface
Views:
362,268
Posted By
theevilchipmunk
Re: N1G-TF2-RANK - TF2 Ranking with optional Webinterface
So I make a database on that site. Then what would I do on my website to show the stats?
Forum:
Unapproved Plugins
10-09-2009, 07:54
Replies:
920
N1G-TF2-RANK - TF2 Ranking with optional Webinterface
Views:
362,268
Posted By
theevilchipmunk
Re: N1G-TF2-RANK - TF2 Ranking with optional Webinterface
Hmm. I looked through some logs. there was no fatal errors or anything, just some things about databse. So I deleted the tf2stats database from databases.cfg in the data folder. then it worked. So I...
Forum:
Unapproved Plugins
10-09-2009, 06:28
Replies:
920
N1G-TF2-RANK - TF2 Ranking with optional Webinterface
Views:
362,268
Posted By
theevilchipmunk
Re: N1G-TF2-RANK - TF2 Ranking with optional Webinterface
I'm not sure sorry. How do I find out?
Forum:
Unapproved Plugins
10-08-2009, 19:38
Replies:
920
N1G-TF2-RANK - TF2 Ranking with optional Webinterface
Views:
362,268
Posted By
theevilchipmunk
Re: N1G-TF2-RANK - TF2 Ranking with optional Webinterface
I had this plugin before, I just tried to install Psychostats, but now I can't get it running at all. The plugin is in the right folder. I know where everything is supposed to go. The plugin doesn't...
Forum:
Plugins
10-03-2009, 21:26
Replies:
26
[TF2] Sentry Fun
Views:
50,887
Posted By
theevilchipmunk
Re: [TF2] Sentry Fun
Possible to just make the sentries betray people in game, rather than just humiliation? I had like 6 engis on one team on a round of dustbowl. Thought it would be good if their trusty sentries would...
Forum:
Plugins
07-16-2009, 13:24
Replies:
101
[TF2] Pyro++ 1.9 (Dukehacks)
Views:
66,836
Posted By
theevilchipmunk
Re: [TF2] Pyro++ 1.8 (Dukehacks)
Yes. I had it at 0 but had the jetpack effect constantly. It's not glide, I've disabled that. So I should just leave it at 25?
Just tested again and 0 makes you fly back when you go in the air. 1...
Forum:
Plugins
07-16-2009, 08:41
Replies:
101
[TF2] Pyro++ 1.9 (Dukehacks)
Views:
66,836
Posted By
theevilchipmunk
Re: [TF2] Pyro++ 1.8 (Dukehacks)
Yes I know. I was just telling noodleboy that the command sm_pyro_burstammo just canges the ammo used. as it's a similar name.
Forum:
Plugins
07-15-2009, 22:53
Replies:
101
[TF2] Pyro++ 1.9 (Dukehacks)
Views:
66,836
Posted By
theevilchipmunk
Re: [TF2] Pyro++ 1.8 (Dukehacks)
tf_flamethrower_burstammo 0 makes compression blast use no ammo. that's probabally the ammocost of it.
Forum:
Plugins
07-15-2009, 20:36
Replies:
101
[TF2] Pyro++ 1.9 (Dukehacks)
Views:
66,836
Posted By
theevilchipmunk
Re: [TF2] Pyro++ 1.8 (Dukehacks)
Hey. I love this plugin though. the only thing I don't like is when you fire and get blasted back. seem to go at an immense speed. The only way I can see of turning it off is disable abjump. but...
Forum:
Plugins
07-13-2009, 08:52
Replies:
43
[TF2] Scout Multi-Jump
Views:
45,543
Posted By
theevilchipmunk
Re: [TF2] Scout Multi-Jump
Sorry :(
Forum:
General
07-12-2009, 23:26
Replies:
7
[TF2] Arena and Fast Respawn, how to?
Views:
4,715
Posted By
theevilchipmunk
Re: [TF2] Arena and Fast Respawn, how to?
Yeah I was doing this with a friend. You could add a bot to each team, then when the actual player dies you would still respawn and the round wouldn't be over cause of the bots.
Forum:
Plugin/Gameplay Ideas and Requests
07-12-2009, 23:15
Replies:
8
[TF2] Restart server at end of map when connection to Steam is lost
Views:
3,203
Posted By
theevilchipmunk
Re: [TF2] Restart server at end of map when connection to Steam is lost
I have windows and need to reboot after losing connection to steam.
Forum:
Plugins
07-12-2009, 23:09
Replies:
43
[TF2] Scout Multi-Jump
Views:
45,543
Posted By
theevilchipmunk
Re: [TF2] Scout Multi-Jump
You don't need a plugin for this =/.
sm_cvar tf_scout_air_dash_count 1
Forum:
Plugins
07-12-2009, 23:02
Replies:
15
[TF2] Super Builds ( Stronger Buildables )
Views:
43,323
Posted By
theevilchipmunk
Re: [TF2] Super Builds ( Stronger Buildables with more ammo )
Level one has 180. not sure about level two, 230ish probabally, but level 3 has 270. Figuring it takes 2 rockets to kill level 1, and 3 to kill level 2 and 3. Rockets deal 90.
Forum:
Plugins
07-12-2009, 20:32
Replies:
370
[TF2] Respawn System
Views:
278,891
Posted By
theevilchipmunk
Re: [TF2] Respawn System
I think the update has broken it. Sniper + Spy one. Used to work before that however now it doesn't seem to have any effect. Haven't tried it for a while though. Might recheck it now
Forum:
General
06-18-2009, 17:39
Replies:
20
How to mod the backburner?
Views:
4,318
Posted By
theevilchipmunk
Re: How to mod the backburner?
Where do you put the keys? I used the decrypt thing and vice for the weapon and class ctx. I'm pretty retarded at this stuff so if anyone explains this, please do it simply ^^
Forum:
Snippets and Tutorials
06-02-2009, 16:30
Replies:
19
Full cvar list + protected and private ones [TF2]
Views:
41,043
Posted By
theevilchipmunk
Re: Full cvar list + protected and private ones [TF2]
Same. That's all I really wanted :( Anyone know how to do that anyway?
Forum:
Plugin/Gameplay Ideas and Requests
04-26-2009, 19:01
Replies:
10
[REQ] tf_sentrygun_upgrade_per_hit reenable
Views:
2,523
Posted By
theevilchipmunk
Re: [REQ] tf_sentrygun_upgrade_per_hit reenable
You can use tf_obj_upgrade_per_hit 200 to insta-upgrade
Forum:
Plugin/Gameplay Ideas and Requests
04-26-2009, 18:59
Replies:
9
[TF2] Toggle Sentry AI
Views:
3,302
Posted By
theevilchipmunk
Re: [TF2] Toggle Sentry AI
tf_sentrygun_notarget 1 stops them from shooting people, but sorry I know nothing about coding :(
Forum:
General
04-19-2009, 13:31
Replies:
1
[TF2] @all targeting
Views:
1,359
Posted By
theevilchipmunk
[TF2] @all targeting
Hey. I don't really know anything about scripting or anything. All I do is just lurk round the forums picking cool and useful plugins but I'd like to know how I can make other plugins use the @all,...
Forum:
Snippets and Tutorials
04-14-2009, 11:41
Replies:
19
Full cvar list + protected and private ones [TF2]
Views:
41,043
Posted By
theevilchipmunk
Re: Full cvar list + protected and private ones [TF2]
Thanks for the List and thanks for how to get them. Will stop me having to come back onto here everytime I want to change something. How come some of them don't work? If I change them there is no...
Showing results 1 to 24 of 24
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