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Posts Made By:
VXD Guy
Forum:
Plugins
08-24-2009, 10:34
Replies:
118
[TF2] Round Triggers 1.10
Views:
86,678
Posted By
VXD Guy
Re: [TF2] Round Triggers 1.9
Whats broken on the plugin?
Forum:
Scripting
08-20-2009, 11:59
Replies:
6
How to do testing for SourcePAWN
Views:
2,146
Posted By
VXD Guy
Re: How to do testing for SourcePAWN
This is what my dev setup looks like:
free vmware server (http://www.vmware.com/products/server/)
virtual machine running slackware 12.2 (http://www.slackware.com)
Windows RCON CLI tool...
Forum:
General
08-10-2009, 08:51
Replies:
4
Compiler macros for _file_, _func_, and _line_
Views:
3,191
Posted By
VXD Guy
Re: Compiler macros for _file_, _func_, and _line_
I was thinking more for debug statements that verifying correct program state, not just sanity checks for incorrect states that should never occur.
It's not a big enough feature to require a bug...
Forum:
General
08-09-2009, 15:46
Replies:
4
Compiler macros for _file_, _func_, and _line_
Views:
3,191
Posted By
VXD Guy
Compiler macros for _file_, _func_, and _line_
Does sourcepawn have dynamic compiler macros for the current filename, current function, and current line #?
For example, I'd like to do something like:
PrintToConsole("Sanity check failed: ...
Forum:
Scripting
08-09-2009, 05:17
Replies:
13
[TF2] sentry Spawning Help
Views:
7,589
Posted By
VXD Guy
Re: [TF2] sentry Spawning Help
Sentry gun shoots from it's origin (ground) because when you spawn it vs running the animation script, the "bullets" don't originate from the turrent attachment point.
I found this when I turned...
Forum:
Unapproved Plugins
08-03-2009, 03:14
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
230,589
Posted By
VXD Guy
Re: [TF2] Zombie Fortress (current version: 2.1.1)
Spy watch is one of the disabled weapon slots. Don't disable the weapon slot and the spy can cloak.
Unlock Replacer (https://forums.alliedmods.net/showthread.php?t=93537) will take care of the spy...
Forum:
Plugin/Gameplay Ideas and Requests
08-03-2009, 02:53
Replies:
0
Replicated DB between local sqlite and remote mysql
Views:
2,682
Posted By
VXD Guy
Replicated DB between local sqlite and remote mysql
Basic idea is that the local sqlite database is a cached copy of a remote mysql database. All db transactions are threaded and all the plugins used the dbmirror interface to read/write settings so...
Forum:
Scripting
07-25-2009, 03:04
Replies:
3
SM 1.3 and TF2_SetPlayerClass
Views:
1,947
Posted By
VXD Guy
Re: SM 1.3 and TF2_SetPlayerClass
SetEntProp(clientList[rand], Prop_Send, "m_lifeState", 2);
ChangeClientTeam(clientList[rand],SUR);
TF2_RespawnPlayer(clientList[rand]);
...
Forum:
Plugins
07-16-2009, 21:45
Replies:
4
[TF2] NoJump
Views:
9,175
Posted By
VXD Guy
Re: [TF2] NoJump
Add docs for the cvar. Not quite sure if this is the format you wanted. If it's not, please point me to an approved plugin that shows the format you want.
Forum:
Plugin/Gameplay Ideas and Requests
06-17-2009, 17:35
Replies:
3
[TF2] No Taunt and No Jump and No Damage
Views:
1,665
Posted By
VXD Guy
Re: [TF2] No Taunt and No Jump and No Damage
The nojump plugin has been posted (https://forums.alliedmods.net/showthread.php?t=94959)to the New Plugins forum.
Notaunt will be posted in a day or two; I need to tweak it to include the spy...
Forum:
Plugins
06-17-2009, 17:32
Replies:
4
[TF2] NoJump
Views:
9,175
Posted By
VXD Guy
[TF2] NoJump
NoJump
Prevents demo-jumping and rocket-jumping (i.e. blast jumping). The demo/soldier will take 35 points of damage from their own weapon explosions, but will not go flying around the map.
...
Forum:
General
06-17-2009, 10:57
Replies:
0
[TF2] Sentry Build Animation Script
Views:
1,798
Posted By
VXD Guy
[TF2] Sentry Build Animation Script
I've been playing with the dev console, entity viewer, and lots of other debugging mods on TF2 and it seems that when the engineer builds a sentry in-game, it's actually running some kinda of TF2...
Forum:
Plugin/Gameplay Ideas and Requests
06-11-2009, 10:07
Replies:
3
[TF2] No Taunt and No Jump and No Damage
Views:
1,665
Posted By
VXD Guy
[TF2] No Taunt and No Jump and No Damage
I've written two small plugin for TF2 that prevents taunt kills and prevent the demojump/rocketjump. There's a 3rd plugin that also blocks all damage which I used for testing. The plugins are...
Forum:
General
06-06-2009, 04:55
Replies:
1
Debug Mode in SM 1.3-dev
Views:
2,918
Posted By
VXD Guy
Debug Mode in SM 1.3-dev
my plugin_setting.cfg it doesn't mention debug as an option to pass to the JIT. the only options listed is the profile options. I tried putting the debug option in the cfg file anyway as default...
Forum:
Snippets and Tutorials
06-03-2009, 20:08
Replies:
19
Full cvar list + protected and private ones [TF2]
Views:
41,043
Posted By
VXD Guy
Re: Full cvar list + protected and private ones [TF2]
Zombie Fortress modifies the sniper machine gun to fire without reloading. It has a side effect of making jarate fire without recharge time. You can copy and paste the code right out of Zombie...
Forum:
Unapproved Plugins
05-29-2009, 21:54
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
230,589
Posted By
VXD Guy
Re: [TF2] Zombie Fortress (current version: 2.1.1)
From 05/29 steam update:
"Fixed player killed event causing server crash"
Maybe I can put the rest of the ZF maps back in rotation...
Forum:
Unapproved Plugins
05-29-2009, 17:43
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
230,589
Posted By
VXD Guy
Re: [TF2] Zombie Fortress (current version: 2.1.1)
most of the ZF servers out there have the mult-class glitch (the medic with the minigun problem). they also have unlimited jarate for sniper and some maps cause a server crash after the first person...
Forum:
General
05-24-2009, 13:16
Replies:
5
How i install plugins for sourcemod TF2
Views:
36,619
Posted By
VXD Guy
Re: How i install plugins for sourcemod TF2
Compiled ready-to-run *.smx plugin files go under:
.../tf/addons/sourcemod/plugins
You can then do a "sm plugins refresh" on the console to refresh/reload new plugins.
The source files for...
Forum:
Extensions
05-01-2009, 22:38
Replies:
280
[EXTENSION] Sidewinder
Views:
107,237
Posted By
VXD Guy
Re: [EXTENSION] Sidewinder
pRED, latest version resolved the homing behavior issue. Apparently I had a slightly older version on the Windows dev server even though I thought they were the same.
I set the homing rocket...
Forum:
Extensions
04-29-2009, 00:12
Replies:
280
[EXTENSION] Sidewinder
Views:
107,237
Posted By
VXD Guy
Re: [EXTENSION] Sidewinder
Setting it to 1 or 0 didn't change anything. Setting it to 0 didn't seem to disable the crit rocket visuals on the SG's rockets. Setting it to 1 didn't change the homing rocket behavior.
Any...
Forum:
Extensions
04-28-2009, 19:21
Replies:
280
[EXTENSION] Sidewinder
Views:
107,237
Posted By
VXD Guy
Re: [EXTENSION] Sidewinder
I've got a vmware server running a Windows TF2 server for development and build 49 works fine, no issues installing or seeing the homing rockets work.
The internet game server is running Linux and...
Showing results 1 to 21 of 21
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