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Search: Posts Made By: VXD Guy
Forum: Plugins 08-24-2009, 10:34
Replies: 118
Views: 86,678
Posted By VXD Guy
Re: [TF2] Round Triggers 1.9

Whats broken on the plugin?
Forum: Scripting 08-20-2009, 11:59
Replies: 6
Views: 2,146
Posted By VXD Guy
Re: How to do testing for SourcePAWN

This is what my dev setup looks like:

free vmware server (http://www.vmware.com/products/server/)

virtual machine running slackware 12.2 (http://www.slackware.com)

Windows RCON CLI tool...
Forum: General 08-10-2009, 08:51
Replies: 4
Views: 3,191
Posted By VXD Guy
Re: Compiler macros for _file_, _func_, and _line_

I was thinking more for debug statements that verifying correct program state, not just sanity checks for incorrect states that should never occur.

It's not a big enough feature to require a bug...
Forum: General 08-09-2009, 15:46
Replies: 4
Views: 3,191
Posted By VXD Guy
Compiler macros for _file_, _func_, and _line_

Does sourcepawn have dynamic compiler macros for the current filename, current function, and current line #?

For example, I'd like to do something like:

PrintToConsole("Sanity check failed: ...
Forum: Scripting 08-09-2009, 05:17
Replies: 13
Views: 7,589
Posted By VXD Guy
Re: [TF2] sentry Spawning Help

Sentry gun shoots from it's origin (ground) because when you spawn it vs running the animation script, the "bullets" don't originate from the turrent attachment point.

I found this when I turned...
Forum: Unapproved Plugins 08-03-2009, 03:14
Replies: 485
Views: 230,589
Posted By VXD Guy
Re: [TF2] Zombie Fortress (current version: 2.1.1)

Spy watch is one of the disabled weapon slots. Don't disable the weapon slot and the spy can cloak.

Unlock Replacer (https://forums.alliedmods.net/showthread.php?t=93537) will take care of the spy...
Forum: Plugin/Gameplay Ideas and Requests 08-03-2009, 02:53
Replies: 0
Views: 2,682
Posted By VXD Guy
Replicated DB between local sqlite and remote mysql

Basic idea is that the local sqlite database is a cached copy of a remote mysql database. All db transactions are threaded and all the plugins used the dbmirror interface to read/write settings so...
Forum: Scripting 07-25-2009, 03:04
Replies: 3
Views: 1,947
Posted By VXD Guy
Re: SM 1.3 and TF2_SetPlayerClass

SetEntProp(clientList[rand], Prop_Send, "m_lifeState", 2);
ChangeClientTeam(clientList[rand],SUR);
TF2_RespawnPlayer(clientList[rand]);
...
Forum: Plugins 07-16-2009, 21:45
Replies: 4
Views: 9,175
Posted By VXD Guy
Re: [TF2] NoJump

Add docs for the cvar. Not quite sure if this is the format you wanted. If it's not, please point me to an approved plugin that shows the format you want.
Forum: Plugin/Gameplay Ideas and Requests 06-17-2009, 17:35
Replies: 3
Views: 1,665
Posted By VXD Guy
Re: [TF2] No Taunt and No Jump and No Damage

The nojump plugin has been posted (https://forums.alliedmods.net/showthread.php?t=94959)to the New Plugins forum.

Notaunt will be posted in a day or two; I need to tweak it to include the spy...
Forum: Plugins 06-17-2009, 17:32
Replies: 4
Views: 9,175
Posted By VXD Guy
[TF2] NoJump

NoJump

Prevents demo-jumping and rocket-jumping (i.e. blast jumping). The demo/soldier will take 35 points of damage from their own weapon explosions, but will not go flying around the map.

...
Forum: General 06-17-2009, 10:57
Replies: 0
Views: 1,798
Posted By VXD Guy
[TF2] Sentry Build Animation Script

I've been playing with the dev console, entity viewer, and lots of other debugging mods on TF2 and it seems that when the engineer builds a sentry in-game, it's actually running some kinda of TF2...
Forum: Plugin/Gameplay Ideas and Requests 06-11-2009, 10:07
Replies: 3
Views: 1,665
Posted By VXD Guy
[TF2] No Taunt and No Jump and No Damage

I've written two small plugin for TF2 that prevents taunt kills and prevent the demojump/rocketjump. There's a 3rd plugin that also blocks all damage which I used for testing. The plugins are...
Forum: General 06-06-2009, 04:55
Replies: 1
Views: 2,918
Posted By VXD Guy
Debug Mode in SM 1.3-dev

my plugin_setting.cfg it doesn't mention debug as an option to pass to the JIT. the only options listed is the profile options. I tried putting the debug option in the cfg file anyway as default...
Forum: Snippets and Tutorials 06-03-2009, 20:08
Replies: 19
Views: 41,043
Posted By VXD Guy
Re: Full cvar list + protected and private ones [TF2]

Zombie Fortress modifies the sniper machine gun to fire without reloading. It has a side effect of making jarate fire without recharge time. You can copy and paste the code right out of Zombie...
Forum: Unapproved Plugins 05-29-2009, 21:54
Replies: 485
Views: 230,589
Posted By VXD Guy
Re: [TF2] Zombie Fortress (current version: 2.1.1)

From 05/29 steam update:
"Fixed player killed event causing server crash"

Maybe I can put the rest of the ZF maps back in rotation...
Forum: Unapproved Plugins 05-29-2009, 17:43
Replies: 485
Views: 230,589
Posted By VXD Guy
Re: [TF2] Zombie Fortress (current version: 2.1.1)

most of the ZF servers out there have the mult-class glitch (the medic with the minigun problem). they also have unlimited jarate for sniper and some maps cause a server crash after the first person...
Forum: General 05-24-2009, 13:16
Replies: 5
Views: 36,619
Posted By VXD Guy
Re: How i install plugins for sourcemod TF2

Compiled ready-to-run *.smx plugin files go under:

.../tf/addons/sourcemod/plugins

You can then do a "sm plugins refresh" on the console to refresh/reload new plugins.

The source files for...
Forum: Extensions 05-01-2009, 22:38
Replies: 280
Views: 107,237
Posted By VXD Guy
Re: [EXTENSION] Sidewinder

pRED, latest version resolved the homing behavior issue. Apparently I had a slightly older version on the Windows dev server even though I thought they were the same.

I set the homing rocket...
Forum: Extensions 04-29-2009, 00:12
Replies: 280
Views: 107,237
Posted By VXD Guy
Re: [EXTENSION] Sidewinder

Setting it to 1 or 0 didn't change anything. Setting it to 0 didn't seem to disable the crit rocket visuals on the SG's rockets. Setting it to 1 didn't change the homing rocket behavior.

Any...
Forum: Extensions 04-28-2009, 19:21
Replies: 280
Views: 107,237
Posted By VXD Guy
Re: [EXTENSION] Sidewinder

I've got a vmware server running a Windows TF2 server for development and build 49 works fine, no issues installing or seeing the homing rockets work.

The internet game server is running Linux and...
Showing results 1 to 21 of 21

 
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