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Posts Made By:
Celena Luna
Forum:
Scripting Help
08-22-2023, 21:28
Replies:
5
Solved
How is it possible to remove entity collision for certain players
Views:
1,032
Posted By
Celena Luna
Re: How is it possible to remove entity collision for certain players
pev_groupinfo will just not render the entity for that this not included, doesn't help if only about collusion though
Forum:
Zombie Plague Mod
08-16-2023, 21:08
Replies:
6
API Scripting Help
ZP 5.0 Class Zombie: Cooldown
Views:
2,325
Posted By
Celena Luna
Re: ZP 5.0 Class Zombie: Cooldown
g_lastusetime[id] = get_gametime();
if (get_gametime() - g_lastusetime[id] < get_pcvar_float(cvar_climb_cooldown))
{
client_print(id, print_chat, "Please wait for %d seconds.",...
Forum:
Zombie Plague Mod
08-16-2023, 03:56
Replies:
6
API Scripting Help
ZP 5.0 Class Zombie: Cooldown
Views:
2,325
Posted By
Celena Luna
Re: ZP 5.0 Class Zombie: Cooldown
the code is correct, you just put the code at the wrong place
Forum:
Zombie Plague Mod
08-14-2023, 00:38
Replies:
5
Re Zombie Plague
Views:
3,655
Posted By
Celena Luna
Re: Re Zombie Plague
https://github.com/fl0werD/rezombie/tree/master
Get the lastest version here
He/She stopped login here since 2021
Forum:
Scripting Help
07-08-2023, 13:16
Replies:
11
error 033: array must be indexed(variable "g_fColor")
Views:
939
Posted By
Celena Luna
Re: error 033: array must be indexed(variable "g_fColor")
I think it is because bar_Random only take 1 parameters, not 3
Forum:
Scripting Help
07-05-2023, 21:37
Replies:
6
crash after callfunc_end
Views:
740
Posted By
Celena Luna
Re: crash after callfunc_end
No, I want it to dynamicly replace item each map even if I added 100 of them. It is kind of greedy but it is possible
I wil try with it. Thank you
Forum:
Scripting Help
06-30-2023, 04:52
Replies:
6
crash after callfunc_end
Views:
740
Posted By
Celena Luna
Re: crash after callfunc_end
I make sure for it to load in specific order
PluginMain.amxx => PluginRegistered.amxx => PluginEnd.amxx
The whole point is to pause it before the resource is precache when condition are met
...
Forum:
Scripting Help
06-29-2023, 04:56
Replies:
6
crash after callfunc_end
Views:
740
Posted By
Celena Luna
crash after callfunc_end
I am trying call the register_item function from Plugin A in Plugin B
The server just crash without any log or error dialog after callfunc_end(),
It did print out "Test" on server console...
Forum:
Suggestions / Requests
06-05-2023, 23:34
Replies:
4
(Ignore)
Views:
860
Posted By
Celena Luna
Re: [Request Plugin] Prevent Self Healing and Reviving Teammate Exploit Black Screen
What he mean is, this is AMXX section, which is for GoldSrc/CS 1.6/HL1 games
You should have posted on SourceMod section, which is Source Engine games like L4D, L4D2, HL2, CSGO,...
It is like...
Forum:
Zombie Plague Mod
04-30-2023, 06:22
Replies:
5
Help / Support
Show player he is infected
Views:
1,909
Posted By
Celena Luna
Re: Show player he is infected
oh then you have to change a lot actually
at default, the Zombie selection only happened after the delay then turn that player into zombie right away
Forum:
Scripting Help
04-27-2023, 13:44
Replies:
9
CurrentWeapon X Ham_Item_Deploy [HELP]
Views:
1,368
Posted By
Celena Luna
Re: CurrentWeapon X Ham_Item_Deploy [HELP]
I feel like you did something wrong which cause I have never encounter any problem with Ham_Item_Deploy
public fw_Item_Deploy_Post(Ent)
{
if(pev_valid(Ent) != 2)
return
static Id; Id =...
Forum:
Scripting Help
04-26-2023, 21:05
Replies:
9
CurrentWeapon X Ham_Item_Deploy [HELP]
Views:
1,368
Posted By
Celena Luna
Re: CurrentWeapon X Ham_Item_Deploy [HELP]
Ham_Item_Deploy will execte right at the moment you switch to that weapon which is guarantee for the plugin to replace the default models.
Meanwhile, CurWeapon will execute and check almost every...
Forum:
Zombie Plague Mod
04-23-2023, 22:16
Replies:
5
Help / Support
Show player he is infected
Views:
1,909
Posted By
Celena Luna
Re: Show player he is infected
Find make_a_zombie (line 5104 if was not modifined)
Find if (mode == <Your mode you want to show the text>)
Find zombieme
Put your client_print code above the zombieme
Forum:
Suggestions / Requests
04-20-2023, 20:38
Replies:
1
decompiler code
Views:
549
Posted By
Celena Luna
Re: decompiler code
It is faster to just search the plugin name to be honest
And decoding is a taboo in the community so don't just go around and ask people to finish a decompiled plugin
...
Forum:
Suggestions / Requests
04-19-2023, 03:44
Replies:
1
[l4d2]Request for survivors to use Hunter Jump
Views:
532
Posted By
Celena Luna
Re: [l4d2]Request for survivors to use Hunter Jump
L4D2 use Source Mod, not AMXX so you should ask over here
https://forums.alliedmods.net/forumdisplay.php?f=60
Forum:
Zombie Plague Mod
04-17-2023, 04:08
Replies:
5
Help / Support
Show player he is infected
Views:
1,909
Posted By
Celena Luna
Re: Show player he is infected
which version of ZP are you using?
4.3? 5.0?
Forum:
Suggestions / Requests
04-16-2023, 21:23
Replies:
10
Solved
Spawn with 25 HP
Views:
1,471
Posted By
Celena Luna
Re: Spawn with 25 HP
#include <amxmodx>
#include <hamsandwich>
#include <fun>
new cvar_hp
new g_hambots; // This variable will check if the hams have been recorded
public plugin_init()
{
...
Forum:
Suggestions / Requests
04-16-2023, 11:48
Replies:
10
Solved
Spawn with 25 HP
Views:
1,471
Posted By
Celena Luna
Re: Spawn with 25 HP
RegisterHamFromEntity(Ham_Spawn, id, "fwPlayerSpawn", 1); // trhis one should be post
Forum:
Suggestions / Requests
04-11-2023, 20:58
Replies:
7
Extra items question
Views:
954
Posted By
Celena Luna
Re: Extra items question
it is like giving a pistol bullet to a sniper rifle.
the plugin is build for ZP and not Basebuilder.
Some Extra Item does not check in-deep to "Is player is Zombie/Survivor/Nemesis" so you can add...
Forum:
Suggestions / Requests
04-11-2023, 03:51
Replies:
10
Solved
Spawn with 25 HP
Views:
1,471
Posted By
Celena Luna
Re: Spawn with 25 HP
ZBot need some extra step for them to work with HamSandwich
You can try and test it with PodBot, SyPB or any other type of bot
The extra step: https://forums.alliedmods.net/showthread.php?t=294861
Forum:
Code Snippets/Tutorials
04-04-2023, 13:23
Replies:
9
[TUT] Properly Detect Weapon Shot (Every Shot) [UPDATED]
Views:
2,542
Posted By
Celena Luna
Re: [TUT] Properly Detect Weapon Shot (Every Shot)
Technically speaking, you only need to hook traceline. So why do you need to have last_shot and new_shot?
For your "Aim Realism" plugin, Traceline is the way to go but for "detect weapon firing"...
Forum:
Scripting Help
03-31-2023, 20:47
Replies:
10
Server Side Anticheat
Views:
2,111
Posted By
Celena Luna
Re: Server Side Anticheat
Because there is no actual way to prevent wh unless it is client modification.
The @731 shared is from 2005 which I doubt can block anything you listed above
@sPed one is for banning only, not...
Forum:
Scripting Help
03-21-2023, 02:34
Replies:
10
Server Side Anticheat
Views:
2,111
Posted By
Celena Luna
Re: Server Side Anticheat
It is funny how it only took 2 seconds and google whblocker and the first results it that addons but somehow and some “reason” it took him 11 hours to find it
Doesn’t sound sus at all
Forum:
Scripting Help
03-06-2023, 12:39
Replies:
6
Compile error
Views:
930
Posted By
Celena Luna
Re: Compile error
Can I ask where did you get the code?
I don't think it work even when create on seprate plugins since it missing a lot of variable and method
Forum:
Scripting Help
03-05-2023, 11:20
Replies:
6
Compile error
Views:
930
Posted By
Celena Luna
Re: Compile error
You didn’t copy correctly. Check again
For example, I changed ADMIN_PLAYER to ADMIN_USER but it still ADMIN_PLAYER in the log
There might be other place too but I don’t know what you change so...
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