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Posts Made By:
KMFrog
Forum:
News
05-31-2008, 06:43
Replies:
9
SourceMod 1.0.1 Released
Views:
8,615
Posted By
KMFrog
Re: SourceMod 1.0.1 Released
<3 Thanks
Forum:
General
03-30-2008, 07:04
Replies:
2
SteamID 2 times in a admin file
Views:
1,180
Posted By
KMFrog
Re: SteamID 2 times in a admin file
you could probably do it, but I'm guessing it would only use the 1st instance (in order of line number/query result number)
Forum:
Scripting
03-30-2008, 07:01
Replies:
1
Plugin/Map Entity Interaction?
Views:
1,505
Posted By
KMFrog
Re: Plugin/Map Entity Interaction?
DM Style:
Look at the DM plugins to see how they work
Powerup:
Look at the RPG plugins to see how they work
Suicide:
http://docs.sourcemod.net/api/index.php?fastload=show&id=41&
I'm not...
Forum:
Scripting
03-30-2008, 06:55
Replies:
2
Squery !
Views:
1,522
Posted By
KMFrog
Re: Squery !
research the server query protocol
Forum:
General
03-30-2008, 06:49
Replies:
5
Step by Step Free sv_downloadurl
Views:
1,843
Posted By
KMFrog
Re: Step by Step Free sv_downloadurl
the idea sucks anyway.... hosting from your own connection....
sure would be fun when 40+ people try and dl a 50mb map.
you can get cheap shared hosting for next to nothing......
Forum:
General
03-29-2008, 07:35
Replies:
4
Major security flaw found in sourcemod
Views:
1,428
Posted By
KMFrog
Re: Major security flaw found in sourcemod
awwww i wanted to know what it was :(
Forum:
Scripting
03-25-2008, 16:05
Replies:
4
EmitSound simple questions...Quick answers?
Views:
1,954
Posted By
KMFrog
Re: EmitSound simple questions...Quick answers?
The sound file itself says if it should loop or not.
Using a timer would suck at looping sounds as every player has different latency when receiving the sound command... it probably would only be...
Forum:
General
03-24-2008, 17:45
Replies:
11
[TF2] maxplayers set to 33 for reserved slots?
Views:
6,363
Posted By
KMFrog
Re: [TF2] maxplayers set to 33 for reserved slots?
afaik this currently cannot be done in SM, so your out of luck if you want a SM plugin ;]
Forum:
Scripting
03-24-2008, 17:40
Replies:
5
NEEDED: Decent, Thorough explaination of returns?
Views:
1,322
Posted By
KMFrog
Re: NEEDED: Decent, Thorough explaination of returns?
Take the example hooked events normally sent to clients.
In this e.g. I will use kill events.
Which when hooked in code, would look like this:
public Event_PlayerDeath(Handle:event, const...
Forum:
Plugins
03-24-2008, 16:23
Replies:
30
Crazy Drug
Views:
33,841
Posted By
KMFrog
Re: Crazy Drug
its at random.
Sometimes it stays on for ages, sometimes it goes off in a few seconds.
Testing with counterstrike source it seems to reset itself on some events.. like round end.. changing...
Forum:
Plugins
03-24-2008, 12:12
Replies:
37
Beam Me Up Scotty!
Views:
41,033
Posted By
KMFrog
Re: Beam Me Up Scotty!
lol, nice idea
Forum:
General
03-24-2008, 09:37
Replies:
4
logging chat in Insurgency
Views:
1,523
Posted By
KMFrog
Re: logging chat in Insurgency
If you want to know whats needed, your best bet is to look at existing plugins which support INS.
Ive not run an INS server for a while so I cant remember which plugins support it or not - but - I...
Forum:
Plugins
03-24-2008, 09:04
Replies:
30
Crazy Drug
Views:
33,841
Posted By
KMFrog
Re: Crazy Drug
This plugin will never correctly work.
AFAIK the selected overlay only renders correctly in directX 9/+ mode (not all people run at 9) but more importantly overlays often turn themselves off...
Forum:
Plugins
03-24-2008, 08:29
Replies:
22
Nifty Tools
Views:
31,236
Posted By
KMFrog
Re: Nifty Tools
Nice to see the port to Source Pawn
Forum:
General
03-24-2008, 08:05
Replies:
4
logging chat in Insurgency
Views:
1,523
Posted By
KMFrog
Re: logging chat in Insurgency
I've had a look an INS while running an INS server for a short time - I managed to get everything working again without too much fuss.
You can still hook the chat and process the messages it just...
Forum:
Plugins
03-24-2008, 08:00
Replies:
153
Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Views:
95,298
Posted By
KMFrog
Re: Dynamic Map Rotations
nice work
Forum:
General
03-19-2008, 11:20
Replies:
4
New snapshot notification?
Views:
1,412
Posted By
KMFrog
Re: New snapshot notification?
Its re-built every hour (or so it says on the page).
I would say this is a nice idea for the stable releases - but I would suspect the snapshots update too frequently to implement a useful...
Forum:
News
03-18-2008, 10:52
Replies:
36
SourceMod 1.0.0 Released
Views:
27,503
Posted By
KMFrog
Re: SourceMod 1.0.0 Released
congrats \o/
Forum:
General
03-18-2008, 04:50
Replies:
3
Dedicated Server Not Showing Up On Browse List
Views:
1,567
Posted By
KMFrog
Re: Dedicated Server Not Showing Up On Browse List
set your external IP in the command line
Forum:
General
03-15-2008, 20:15
Replies:
16
OK. I REALLY need some help.
Views:
2,901
Posted By
KMFrog
Re: OK. I REALLY need some help.
o_O
I was thinking the same.....
Forum:
General
03-12-2008, 19:30
Replies:
2
Help with Sourcemod Admin Menu
Views:
1,399
Posted By
KMFrog
Re: Help with Sourcemod Admin Menu
you probably need something like...
bind 8 "slot8"; bind 9 "slot9"; bind 0 "slot10";
Forum:
General
03-12-2008, 06:16
Replies:
14
SM built in mySQL - you using it?
Views:
3,392
Posted By
KMFrog
Re: SM built in mySQL - you using it?
Not sure why it makes any difference other than I can say "it works"...
but I'm using it and "it works" great.
If you post more info about your plugin people can say if it can be done...
Forum:
Scripting
03-07-2008, 08:59
Replies:
7
[help] how to change bot/ player state ?
Views:
2,562
Posted By
KMFrog
Re: [help] how to change bot/ player state ?
I doubt many will help you in bypassing the valve filter that was put in place to stop lame spam servers tricking people into joining them by using bots.
And even if the SM devs did think this...
Forum:
General
03-07-2008, 05:11
Replies:
6
SourceMod newest nightly build issue
Views:
3,146
Posted By
KMFrog
Re: SourceMod newest nightly build issue
You can grab every single published build from the Subversion repository if needed - however, I would suspect what has happened is you have not successfully updated all the files.
If your server...
Forum:
General
03-07-2008, 05:00
Replies:
4
Disable Engineer or Sentry Gun in TF2
Views:
6,726
Posted By
KMFrog
Re: Disable Engineer or Sentry Gun in TF2
if there is a "SG built" event you could hook that and when its fired delete all the SG ents (i would guess)
If there is no event... things become a bit more tricky.
Some more options are:
...
Showing results 1 to 25 of 259
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