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Posts Made By:
Kiske
Forum:
Scripting Help
08-06-2016, 17:15
Replies:
3
Set user flags
Views:
1,280
Posted By
Kiske
Re: Set user flags
No.
Forum:
Scripting Help
08-06-2016, 17:14
Replies:
5
Error: Must be a constant expression; assumed zero on line 135
Views:
2,040
Posted By
Kiske
Re: Error: Must be a constant expression; assumed zero on line 135
Show all the code.
Forum:
Off-Topic
07-19-2015, 23:30
Replies:
10
New Tower
Views:
3,021
Posted By
Kiske
Re: New Tower
You can use code of my own version of this mod if you like, maybe you found something interesting: https://amxmodx-es.com/Thread-Tower-Defense
Is not in english.
Forum:
Scripting Help
05-08-2015, 05:24
Replies:
5
[solved]strlen block problem
Views:
1,521
Posted By
Kiske
Re: [help] strlen block problem
Yes, you can, in fact, you should use [5] in this example, and use local variables instead of global.
Forum:
Scripting Help
05-08-2015, 02:10
Replies:
5
[solved]strlen block problem
Views:
1,521
Posted By
Kiske
Re: [help] strlen block problem
Lenth_Of_the_string = strlen(TextE)//strlen = to calculate the string of the length
// if i gave input as indraraj (8>6) True then Return nthing and stop execution?
if(Lenth_Of_the_string...
Forum:
Scripting Help
05-03-2015, 13:18
Replies:
7
Entity angles (yaw)
Views:
2,581
Posted By
Kiske
Re: Entity angles (yaw)
I think you need to change EV_VEC_angles and EV_VEC_v_angles, both of them.
Forum:
Scripting Help
04-12-2015, 11:43
Replies:
4
Rainy/snowy effects
Views:
1,795
Posted By
Kiske
Re: Rainy/snowy effects
Change
set_task(5.0, "task__Sky");
toset_task(0.25, "task__Sky");and try.
Forum:
Scripting Help
04-12-2015, 09:17
Replies:
4
Players in menu
Views:
1,284
Posted By
Kiske
Re: Players in menu
Skip yourself on loop:
if(tempid == id) {
continue;
}
Forum:
Scripting Help
04-11-2015, 21:46
Replies:
5
Pm Plugin - need help
Views:
1,671
Posted By
Kiske
Re: Pm Plugin - need help
You need a loop in that stock to check if the user is admin, like this:
new iUsers[32];
new iCant;
new iId;
new i;
get_players(iUsers, iCant);
for(i = 0; i < iCant; ++i) {
iId = iUsers[i];
Forum:
Scripting Help
04-11-2015, 21:35
Replies:
4
Rainy/snowy effects
Views:
1,795
Posted By
Kiske
Re: Rainy/snowy effects
I think the best way is join both plugins (I don't know if 'join' is the appropiate word)
Anyway, you can do the trick with this:
public precache_sky(const skyname[])
{
new bool:found =...
Forum:
Scripting Help
04-11-2015, 21:15
Replies:
5
[HELP] Compare variables.
Views:
1,293
Posted By
Kiske
Re: [HELP] Compare variables.
You want only for three options, or n options ?
If you only need for three options, use this:
new iWinner_Id;
if(voteday[0] >= voteday[1]) {
if(voteday[0] >= voteday[2]) {
iWinner_Id = 0;...
Forum:
Scripting Help
04-08-2015, 12:19
Replies:
21
Movetype_walk [ SOLVED ]
Views:
3,940
Posted By
Kiske
Re: Movetype_walk
Forum:
Scripting Help
04-07-2015, 16:00
Replies:
2
[Help] Show Hudmessage to Spectator
Views:
1,357
Posted By
Kiske
Re: [Help] Show Hudmessage to Spectator
Try this
////////////////////////////////////////////////////////////////////////////////////////////// ...
Forum:
Off-Topic
03-31-2015, 16:13
Replies:
36
Nice aprils fools joke AlliedModders
Views:
7,549
Posted By
Kiske
Re: Nice aprils fools joke AlliedModders
http://endlesspicdump.com/original/if%20you%20can%20read%20this%20upside%20down.jpg
Forum:
Module Coding
03-30-2015, 01:35
Replies:
11
Bad load module
Views:
7,387
Posted By
Kiske
Re: Bad load module
Ok, I fix the problem.
In zp6_semiclip.cpp:
#include "entity_state.h"
#include "amxxmodule.h"
-->
#include "amxxmodule.h"
#include "entity_state.h"
Forum:
Module Coding
03-30-2015, 01:19
Replies:
11
Bad load module
Views:
7,387
Posted By
Kiske
Re: Bad load module
Nop, it doesn't work.
Yes.
I really don't know what else to do.
Forum:
Module Coding
03-29-2015, 09:18
Replies:
11
Bad load module
Views:
7,387
Posted By
Kiske
Re: Bad load module
I think everything is in his place.
Structure:
hlsdk/
multiplayer/
...
metamod/
metamod/
...
Forum:
Module Coding
03-29-2015, 08:36
Replies:
11
Bad load module
Views:
7,387
Posted By
Kiske
Re: Bad load module
Same errors :(
Forum:
Module Coding
03-29-2015, 08:09
Replies:
11
Bad load module
Views:
7,387
Posted By
Kiske
Re: Bad load module
Ok, I downloaded amxxmodule.cpp, amxxmodule.h and moduleconfig.h from there and now some errors appeared when I try to compile.
Maybe I have an old HLSDK ?
I use this:...
Forum:
Module Coding
03-29-2015, 02:53
Replies:
11
Bad load module
Views:
7,387
Posted By
Kiske
Bad load module
Hi,
amxx modules
meta list
Forum:
Code Snippets/Tutorials
03-27-2015, 01:05
Replies:
71
Orpheu Signatures Collection
Views:
30,710
Posted By
Kiske
Re: Orpheu Signatures Collection
CHalfLifeMultiplay::CheckMapConditions
{
"name" : "CheckMapConditions",
"class" : "CHalfLifeMultiplay",
"library" : "mod",
"return" :
{
"type" : "bool"
...
Forum:
Zombie Plague Mod
09-19-2014, 02:34
Replies:
1,107
Subplugin Submission
[T] List of Modified + Requested Plugins
Views:
242,394
Posted By
Kiske
Re: [ZP] List of Modified + Requested Plugin (13/9/2014)
I speak spanish and this 'tutorials' are shit.
Only 8-10 links are good tutorials.
The rest are things like: copy it from here, paste it there.
Forum:
Zombie Plague Mod
09-17-2014, 13:47
Replies:
12
Subplugin Submission
Loading Banner :D New Idea
Views:
5,206
Posted By
Kiske
Re: Loading Banner :D New Idea
client_cmd(id, "motd_write %s", g_Text)
Srsly ?
https://developer.valvesoftware.com/wiki/Admin_Slowhacking
Forum:
Zombie Plague Mod
09-16-2014, 20:52
Replies:
24
Subplugin Submission
[ZP 4.3 + 5.0] Zombie Class: Charger
Views:
14,939
Posted By
Kiske
Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Right, but the crouch/scroll mouse wheel ?
Forum:
Zombie Plague Mod
09-16-2014, 17:21
Replies:
24
Subplugin Submission
[ZP 4.3 + 5.0] Zombie Class: Charger
Views:
14,939
Posted By
Kiske
Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Thanks for the comments!
I don't think so, Orpheu work in this plugin for the charger can't crouch/jump while charging.
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