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Posts Made By:
jim_yang
Forum:
Module Coding
02-03-2013, 07:21
Replies:
48
New Way To Block Round End
Views:
45,285
Posted By
jim_yang
Re: New Way To Block Round End
this is more like a concept to show the way of blocking round end, giving people some inspiration to do things like this, it's not intended to be a working plugin. And Arkshine already made a plugin...
Forum:
Module Coding
01-21-2013, 18:50
Replies:
6
How to retrieve edict_t* from entvars_t
Views:
1,818
Posted By
jim_yang
Re: How to retrieve edict_t* from entvars_t
why you add RETURN_META_VALUE(MRES_IGNORED,*0); ? Is TakeDamage_Pre a meta api ?
Forum:
Module Coding
01-12-2013, 00:00
Replies:
23
Hooking FN_PutInServer
Views:
4,059
Posted By
jim_yang
Re: Hooking FN_PutInServer
remove this
#ifndef __MAIN_H__
#define __MAIN_H__
#endif
no idea why you add this in your source file.
That means if you don't define __MAIN_H__, your source file is empty
Forum:
Module Coding
01-04-2013, 04:34
Replies:
19
[Solved] Like "Meta Mod" Code From Windows to Linux
Views:
5,078
Posted By
jim_yang
Re: [Solved] Like "Meta Mod" code from Windows to Linux
Like Arkshine told you, you may see metamod-p source code, it dynamicly edit your module's export table in memory. combine export functions of your module with the ones game dll has.
Forum:
Module Coding
01-04-2013, 03:58
Replies:
9
some errors recompiling amxx
Views:
3,956
Posted By
jim_yang
Re: some errors recompiling amxx
put this in eiface.h above #define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
#ifdef ARRAYSIZE
#undef ARRAYSIZE
#endif
and convert your metamod file format to windows carriage mode(using...
Forum:
Module Coding
12-14-2012, 21:01
Replies:
19
[Solved] Like "Meta Mod" Code From Windows to Linux
Views:
5,078
Posted By
jim_yang
Re: [Awaiting] Like "Meta Mod" code from Windows to Linux
extern "C" __declspec(dllexport) will make your export functions name unchanged when you export your functions, but it only works with __cdecl, you see that in front of "GiveFnptrsToDll" , I add a...
Forum:
Module Coding
12-09-2012, 20:49
Replies:
8
[Solved] How to Create a Plugin Like Meta Mod?
Views:
2,695
Posted By
jim_yang
Re: [Question] How to create a plugin like Meta Mod?
There is no so called _Post functions. _Post is just a function postfix , remind you that this is a post function. Actually when you hook a function, pre or post to execute your own code is up to...
Forum:
Off-Topic
12-09-2012, 04:31
Replies:
15
Disable ping send
Views:
5,142
Posted By
jim_yang
Re: Disable ping send
try blocking this sub "SV_EmitPings" in engine.
Forum:
Module Coding
11-26-2012, 21:32
Replies:
8
[Solved] How to Create a Plugin Like Meta Mod?
Views:
2,695
Posted By
jim_yang
Re: [Question] How to create a plugin like Meta Mod?
forget to say: don't bother this part
//get the engine functions table address
memcpy(&g_engfuncs, pengfuncsFromEngine, 144 * sizeof(uint32));
that's the cs1.5's engine functions table length,...
Forum:
Module Coding
11-26-2012, 21:25
Replies:
8
[Solved] How to Create a Plugin Like Meta Mod?
Views:
2,695
Posted By
jim_yang
Re: [Question] How to create a plugin like Meta Mod?
my way is to use the traditional metamod 1.19, list all game functions, not the dynamic way.
here we go.
prepare 3 files. "h_export.h"
#ifndef _H_EXPORT_H_
#define _H_EXPORT_H_
#include...
Forum:
Module Coding
09-15-2012, 07:38
Replies:
20
complie help~newbie
Views:
9,091
Posted By
jim_yang
Re: complie help~newbie
that's not totally right. uncomment the windows api does not mean you are getting rid of it. if you want to use both functions in your project, then you should worry about the redefination. If not,...
Forum:
Scripting Help
07-29-2012, 10:49
Replies:
11
hot to check LAN ip
Views:
2,147
Posted By
jim_yang
Re: hot to check LAN ip
Better to use << instead of power() function
parts_num[ 0 ] << 24 ...
Forum:
Approved Plugins
07-29-2012, 10:45
Replies:
169
Admin Free Look
Views:
179,090
Posted By
jim_yang
Re: Admin Free Look
write "adminfreelook" without quote to HLServer\cstrike\addons\amxmodx\configs\modules.ini
Forum:
Approved Plugins
07-29-2012, 02:30
Replies:
169
Admin Free Look
Views:
179,090
Posted By
jim_yang
Re: Admin Free Look
This plugin is completely rewritten by Arkshine, anyone having the issues with the old version, update it please.
The old plugin is removed. Try the new one.
Forum:
Module Coding
07-29-2012, 02:15
Replies:
212
Module: Admin Free Look
Views:
122,343
Posted By
jim_yang
Re: Module: Admin Free Look
Thank you again, Arkshine. Like always.
Forum:
Module Coding
07-28-2012, 08:04
Replies:
212
Module: Admin Free Look
Views:
122,343
Posted By
jim_yang
Re: Module: Admin Free Look
I'm totally out of this kind of stuff, cs, amxx, whatever. But for the sake of whom asked me for help, I decide to give it a shot to end this "free look" story.
But I'm not good at Orpheu thing,...
Forum:
Module Coding
07-22-2012, 06:00
Replies:
4
Getting edict_T* from index?
Views:
1,899
Posted By
jim_yang
Re: Getting edict_T* from index?
I think that's not something you should care about. The difference can be ignored totally. If you really care about it, generate native code for this instead of these two above: get the first edict...
Forum:
Module Coding
07-22-2012, 04:53
Replies:
4
Getting edict_T* from index?
Views:
1,899
Posted By
jim_yang
Re: Getting edict_T* from index?
actually amxx provide the entry to its functions sort of.
MF_GetPlayerEdict(int id)
more details please check amxxmodule.h
Forum:
Scripting Help
03-11-2012, 11:00
Replies:
6
Convert to fake meta
Views:
1,240
Posted By
jim_yang
Re: Convert to fake meta
If you really care about the efficiency, don't make your server working on amxx level, at least amxx plugins level, better to code module. The best way is to ignore metamod, coding a metamod-like...
Forum:
Module Coding
02-11-2012, 21:29
Replies:
5
How to use a menu in a MetaMod plugin?
Views:
2,518
Posted By
jim_yang
Re: [HELP] Menus!
I can show you a simple example to begin with.
plain menu, some codes from amxx
PS: C-style, I personally don't like c++ class style for doing this.
bool g_Is_CSDM_Menu = false; //distinguish...
Forum:
Scripting Help
02-10-2012, 00:23
Replies:
3
str_to_float weird converting
Views:
1,172
Posted By
jim_yang
Re: str_to_float weird converting
http://en.wikipedia.org/wiki/Single_precision_floating-point_format
for the reason of the precision, some real numbers can't be accurate in this format
Forum:
Module Coding
01-07-2012, 00:51
Replies:
2
Function from SDK not working
Views:
1,842
Posted By
jim_yang
Re: Function from SDK not working
you can't directly use CBaseEntity class in your module, because the game mod has already inherit the CBaseEntity in sdk. The one you try to make it work is not the one the game mod used. You should...
Forum:
Scripting Help
01-06-2012, 05:59
Replies:
8
[Hook]CAK47::SecondaryAttack
Views:
2,500
Posted By
jim_yang
Re: [Hook]CAK47::SecondaryAttack
Yes, the function exist means it can be hooked at least, no matter it is empty or not.
But if the function is never called, then there is no effect when you hook it.
Forum:
Module Coding
01-06-2012, 05:50
Replies:
2
Got some errors on tryng to compile a code
Views:
1,345
Posted By
jim_yang
Re: Got some errors on tryng to compile a code
It appears like you included util.h from hlsdk, but didn't supply the corresponding instance.
You should copy those functions to your own project.
Forum:
Approved Plugins
01-02-2012, 00:40
Replies:
580
FrostNades
Views:
545,132
Posted By
jim_yang
Re: FrostNades
you can't simply use _: to cast a float to int, or use Float: to cast an int to float, because the bit patterns of int and float are different.
example
0011 1111 1010 0000 0000 0000 0000 0000 (mem)...
Showing results 1 to 25 of 500
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