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Posts Made By:
meTaLiCroSS
Forum:
Code Snippets/Tutorials
09-25-2023, 16:47
Replies:
2
Color modulation with light_environment/skybox
Views:
3,183
Posted By
meTaLiCroSS
Re: Color modulation with light_environment/skybox
You can just set directly cvar's values without handling entities. Replicate this code:
void CEnvLight::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "_light"))
{
int r, g, b,...
Forum:
Code Snippets/Tutorials
09-25-2023, 16:39
Replies:
9
[TUT] Tasks are Healthy, go for it
Views:
3,331
Posted By
meTaLiCroSS
Re: [TUT] Tasks are Healthy, go for it
Are you aware that set_task algorithm has changed since 2006, the year that topic was made? You can find many of "nonsense" on Scripting Help talking about what to optimize or not, but today's...
Forum:
Code Snippets/Tutorials
09-25-2023, 16:31
Replies:
5
Testing AI with AMXX
Views:
3,876
Posted By
meTaLiCroSS
Re: Testing AI with AMXX
Just proven this by teaching ChatGPT how SQLx works in AMXX plugins; just a leisure moment, but the AI didn't understand either
Forum:
Code Snippets/Tutorials
09-25-2023, 14:34
Replies:
107
[TUT] Custom Weapon Hud Sprites + Slot Redirection
Views:
111,436
Posted By
meTaLiCroSS
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Consider this information: https://wiki.alliedmods.net/CS_WeaponList_Message_Dump
Take a look to the NumberInSlot parameter: weapon_ak47 is listed in position 1, same as weapon_hegrenade....
Forum:
Approved Plugins
05-29-2023, 17:00
Replies:
9
[Condition Zero] Career Tasks Fix
Views:
9,351
Posted By
meTaLiCroSS
Re: [Condition Zero] Career Tasks Fix
https://github.com/s1lentq/ReGameDLL_CS/pull/836
Forum:
Code Snippets/Tutorials
01-22-2023, 18:53
Replies:
2
Origin to Hud
Views:
2,586
Posted By
meTaLiCroSS
Re: Origin to Hud
Long time ago I saw a GHW_Chronic code that did this but it lacks of precision when origin is outside player's viewcone, so I highly thank you for sharing this and the corresponding author.
Forum:
Scripting Help
06-23-2022, 12:10
Replies:
6
Ham_ObjectCaps bug ?
Views:
2,623
Posted By
meTaLiCroSS
Re: Ham_ObjectCaps bug ?
Well it seems you are not providing the entire code because I see no fault in the coding and you're missing some function hooking.
Forum:
Scripting Help
06-21-2022, 23:22
Replies:
6
Ham_ObjectCaps bug ?
Views:
2,623
Posted By
meTaLiCroSS
Re: Ham_ObjectCaps bug ?
Post full code, at least constants definition and functions registration
Forum:
General
04-21-2022, 19:47
Replies:
6
HELP creating a CS 1.6 ZP server
Views:
2,051
Posted By
meTaLiCroSS
Re: HELP creating a CS 1.6 ZP server
Pawn, follows C's syntax, but without memory operations.
Forum:
Module Coding
01-02-2021, 13:46
Replies:
2
Can't find okapi.inc
Views:
4,713
Posted By
meTaLiCroSS
Re: Can't find okapi.inc
https://forums.alliedmods.net/showthread.php?t=234986
Forum:
Scripting Help
01-02-2021, 13:45
Replies:
16
ArrayFindString problem
Views:
2,691
Posted By
meTaLiCroSS
Re: ArrayFindString problem
1) Print all string values in g_aValues cellarray
2) Print the string passed on ArrayFindString (after cleaning)
3) Deduce
Forum:
HL1 Servers (HLDS)
12-13-2020, 14:56
Replies:
6
problem with fm_cs_get_user_team
Views:
3,670
Posted By
meTaLiCroSS
Re: problem with fm_cs_get_user_team
stock fm_cs_get_user_team(id)
{
...
Forum:
Scripting Help
10-20-2020, 23:07
Replies:
10
Which method is more efficient?
Views:
2,880
Posted By
meTaLiCroSS
Re: Which method is more efficient?
We're in 2020, as a reminder
Forum:
Scripting Help
07-21-2020, 20:17
Replies:
9
Order Array By Name ASC?
Views:
2,076
Posted By
meTaLiCroSS
Re: Order Array By Name ASC?
I'm actually using Orpheu with 1.9. I can deduce that you have not even tried to prove. The only thing that cannot be used with Orpheu is ReHLDS/ReGameDLL, not really because of compat issues, its...
Forum:
HL1 Servers (HLDS)
07-21-2020, 17:30
Replies:
63
Regamedll_CS, Reverse-engineered mod CS
Views:
41,471
Posted By
meTaLiCroSS
Re: Regamedll_CS, Reverse-engineered mod CS
1.9 was released to make them compatible. Should be enough.
Forum:
Code Snippets/Tutorials
06-06-2020, 23:03
Replies:
13
Half-Life CD Player.
Views:
8,820
Posted By
meTaLiCroSS
Re: Half-Life CD Player. Plays mp3's from ../valve/media directory.
Your code differs from the source code given.
The plugin can be exploited with just reconnecting, making players online listen everytime a track on every connection.
Do you even know the hell...
Forum:
Scripting Help
05-14-2020, 11:45
Replies:
4
Solved
remove_entity crash - amxx 1.9
Views:
2,280
Posted By
meTaLiCroSS
Re: remove_entity crash - amxx 1.9
Take a look next time
int is_ent_valid(int iEnt)
{
if (iEnt < 1 || iEnt > gpGlobals->maxEntities)
return 0;
if (iEnt <= gpGlobals->maxClients)
{
if (!MF_IsPlayerIngame(iEnt))
Forum:
General
04-27-2020, 13:59
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
80,291
Posted By
meTaLiCroSS
Re: [Editor] AMXXPawn for Visual Studio Code
I was thinking on giving some suggestions about a few issues I saw while coding. Sad :cry:
Forum:
General
04-24-2020, 16:45
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
80,291
Posted By
meTaLiCroSS
Re: [Editor] AMXXPawn for Visual Studio Code
Well, it seems you wrote wrong the dir, check it again, be careful with spaces. Mine's the following:
https://i.imgur.com/aCaTq1E.png
Got no issues with it
Forum:
General
04-24-2020, 01:51
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
80,291
Posted By
meTaLiCroSS
Re: [Editor] AMXXPawn for Visual Studio Code
"C:\\Users\\Bruno\\Desktop\\addons\\amxmodx\\scripting",
->
"C:\\Users\\Bruno\\Desktop\\addons\\amxmodx\\scripting\\include",
Forum:
General
07-27-2019, 16:29
Replies:
13
Exceeding precache limits
Views:
6,133
Posted By
meTaLiCroSS
Re: Exceeding precache limits
Values are shared and hardcoded on client's binaries. That's the issue.
Forum:
General
06-20-2019, 19:34
Replies:
9
There's no reason why client_disconnected forward should exist
Views:
4,551
Posted By
meTaLiCroSS
Re: There's no reason why client_disconnected forward should exist
Quoting:
I guess there are a group of plugins which don't expect to catch that behaviour, and that would just break compatibility on many plugins. Also, client_disconnected is directly a hook...
Forum:
General
05-23-2019, 17:21
Replies:
18
Avoid forwards (thinks, cmd)
Views:
6,144
Posted By
meTaLiCroSS
Re: Avoid forwards (thinks, cmd)
https://memegenerator.net/img/instances/82392393.jpg
Forum:
General
05-23-2019, 15:47
Replies:
18
Avoid forwards (thinks, cmd)
Views:
6,144
Posted By
meTaLiCroSS
Re: Avoid forwards (thinks, cmd)
Wait for someone who can help you to check file by file, or pay someone to make a research on your server plugins. (I often do paid works related to optimization, if you're interested)
Forum:
Scripting Help
05-23-2019, 15:10
Replies:
26
client_disconnected() <-> plugin_end()
Views:
6,976
Posted By
meTaLiCroSS
Re: client_disconnected() <-> plugin_end()
Your mistake is you are saving all data when client disconnects, when it must be saved a few seconds later a data is changed. Then you can assume is not needed to re-save data on disconnect (and...
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