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Posts Made By:
PM
Forum:
Off-Topic
03-30-2017, 13:45
Replies:
6
Statistics for AMX Mod X / SourceMod usage?
Views:
1,559
Posted By
PM
Re: Statistics for AMX Mod X / SourceMod usage?
Interesting, thanks for the link to gametracker! :-)
May I access more of your gametracker wisdom - What would be a good variable to get all HL1 servers / all Source servers? If such a thing even...
Forum:
Off-Topic
03-30-2017, 13:22
Replies:
6
Statistics for AMX Mod X / SourceMod usage?
Views:
1,559
Posted By
PM
Statistics for AMX Mod X / SourceMod usage?
Hi all!
Does anyone have statistics about how many servers are online in total and how many of them use AMX Mod X / SourceMod? (for both HL1 and HL2 based servers).
IIRC Back in the day BAIL...
Forum:
Coding MM:S Plugins & SM Extensions
06-27-2011, 13:39
Replies:
4
Using sh_vector.h / CVector in a SourceMod extension
Views:
2,886
Posted By
PM
Re: Using sh_vector.h / CVector in a SourceMod extension
What is your #include order? Try including sh_vector.h later (in C++, NULL is not a language keyword, some header #defines NULL (0) or something like that).
Forum:
Coding MM:S Plugins & SM Extensions
06-24-2011, 17:34
Replies:
4
Using sh_vector.h / CVector in a SourceMod extension
Views:
2,886
Posted By
PM
Re: Using sh_vector.h / CVector in a SourceMod extension
Hmm,
(1) Are there any other errors?
(2) What is the line right before the line you posted?
(3) CVector is in namespace SourceHook. Try
SourceHook::CVector<unsigned int> m_Votes;
Forum:
News
04-12-2011, 17:12
Replies:
38
Move Completed!
Views:
34,482
Posted By
PM
Re: Move Completed!
Hello BAIL your blog does NOT work.
Forum:
Coding MM:S Plugins & SM Extensions
03-22-2011, 07:45
Replies:
10
hook virtual destructor
Views:
3,701
Posted By
PM
Re: hook virtual destructor
I have done some disassembly, and according to
http://www.openrce.org/articles/full_view/23,
MSVC places a "scalar deleting destructor function" into the vtable instead of the destructor.
It has...
Forum:
Coding MM:S Plugins & SM Extensions
03-21-2011, 10:58
Replies:
10
hook virtual destructor
Views:
3,701
Posted By
PM
Re: hook virtual destructor
Does it crash on hook installation or when the destructor is being called?
Edit: GCC / MSVC?
Forum:
Coding MM:S Plugins & SM Extensions
03-05-2011, 08:06
Replies:
5
Accessing Private Data
Views:
2,438
Posted By
PM
Re: Accessing Private Data
Basically, the code will break when the position of the m_LangId field relative to the beginning of the CPlayer object in memory changes.
This could happen if someone changes the class or if it is...
Forum:
Coding MM:S Plugins & SM Extensions
03-05-2011, 04:12
Replies:
5
Accessing Private Data
Views:
2,438
Posted By
PM
Re: Accessing Private Data
Uhhh, this is not a good situation :)
This is how it's supposed to work in C++ :
the interface IGamePlayer would provide a public function SetLanguageId( id ).
You would do
IGamePlayer...
Forum:
General
03-02-2011, 13:22
Replies:
19
Blocking a LAN cafe from seeing server
Views:
4,692
Posted By
PM
Re: Blocking a LAN cafe from seeing server
Isn't it possible to use iptables to create rules which reject packets from the specified IP range going to your specific server's port?
Forum:
Coding MM:S Plugins & SM Extensions
02-25-2011, 09:08
Replies:
1
va_list function passing argument
Views:
1,733
Posted By
PM
Re: va_list function passing argument
What do you need this for and what is the exact use case? Do you know the number of arguments 'p3' should contain and their types at compile time?
If not, you'll probably have to push the...
Forum:
Trash
02-12-2011, 16:05
Replies:
58
The way things are done here???
Views:
11,510
Posted By
PM
Re: The way things are done here???
I've spent my life on the internet.
I'm just telling you that the internet is not a nice place, especially in but not limited to places where the age distribution is similar to the one of...
Forum:
Trash
02-12-2011, 15:25
Replies:
58
The way things are done here???
Views:
11,510
Posted By
PM
Re: The way things are done here???
See, although these forums are a pretty open place, there's no human right to be able to post here under a specified username.
If you go to an open discussion with a specified topic in real life...
Forum:
News
01-25-2011, 05:40
Replies:
198
Downtime Over
Views:
168,215
Posted By
PM
Re: Downtime Over
Good job on the rescue! :) Amazing that not everything went wrong at once this time!
Forum:
Coding MM:S Plugins & SM Extensions
01-15-2011, 04:37
Replies:
23
undefined symbol from my own plugin
Views:
9,953
Posted By
PM
Re: undefined symbol from my own plugin
No, what sn4k3 has basically written is
#define LIB_SIGSCAN_CLASS CSigScanLib
// (.h file)
class LIB_SIGSCAN_CLASS
{
bool Load(KeyValues *kvSigscan);
// ...
Forum:
Coding MM:S Plugins & SM Extensions
01-14-2011, 18:29
Replies:
10
Registering SM handle type
Views:
3,957
Posted By
PM
Re: Registering SM handle type
Hm this is weird.
Does this happen with all of your 3 handle types or only one (if yes, which one) of them?
Maybe try something like
printf("%d: %x %s\n", i, SPVTypeNames[i], SPVTypeNames[i]);...
Forum:
Coding MM:S Plugins & SM Extensions
01-14-2011, 14:29
Replies:
23
undefined symbol from my own plugin
Views:
9,953
Posted By
PM
Re: undefined symbol from my own plugin
So ::Load is fixed? I assume yes.
We don't have info about the CSSPlayer_SwitchTeam function, so a general note:
If it is your own function, try the following:
1) Verify that the function is...
Forum:
Coding MM:S Plugins & SM Extensions
01-14-2011, 13:58
Replies:
23
undefined symbol from my own plugin
Views:
9,953
Posted By
PM
Re: undefined symbol from my own plugin
Maybe the first
#ifdef WIN32
in (lib_)sigscan.cpp is preventing the bool CSigScanlib::Load(KeyValues*) function definition from being seen by the compiler on linux.
Forum:
Coding MM:S Plugins & SM Extensions
11-28-2010, 10:22
Replies:
2
Debugging: SDK throws a bunch of errors
Views:
2,201
Posted By
PM
Re: Debugging: SDK throws a bunch of errors
Hmmm first thing coming to mind would be making sure that you use all include directories which you normally use :)
Do you normally compile using VC++ or GCC/MinGW?
Forum:
Coding MM:S Plugins & SM Extensions
10-20-2010, 13:39
Replies:
6
Multiple ISP, hook networking
Views:
3,764
Posted By
PM
Re: Multiple ISP, hook networking
In the worst case you can hook the system networking libraries used by HL2, which would be very platform specific.
Forum:
Coding MM:S Plugins & SM Extensions
10-13-2010, 10:36
Replies:
7
Compiling for Linux... SSE and MMX?
Views:
9,605
Posted By
PM
Re: Compiling for Linux... SSE and MMX?
The compiler is in "no sse" mode (which makes sense because enabling sse reduces the number of computers your code will run on - though nowadays eveyone has it and valve requires it AFAIK)
Looks...
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2010, 17:57
Replies:
3
Problem porting to OB
Views:
1,959
Posted By
PM
Re: Problem porting to OB
Actually, the situation is likely to be more complicated than that.
My current understanding from reading the code is:
Somewhen, the feature of declaring "extern manual hooks" was added (ie....
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2010, 16:48
Replies:
3
Problem porting to OB
Views:
1,959
Posted By
PM
Re: Problem porting to OB
Hello,
Hrm. On the first glance, this looks like a bug in SourceHook. It looks like reference returns are not supported with manual hooks at the moment.
The reason is that a special class has...
Forum:
Coding MM:S Plugins & SM Extensions
09-18-2010, 11:06
Replies:
16
Upgrading to OB and MMS 1.8.3 causing Linux only crash on FireEvent
Views:
4,330
Posted By
PM
Re: Upgrading to OB and MMS 1.8.3 causing Linux only crash on FireEvent
Helloes,
1) All hooks are always called (pre and post). This is a design decision inherited from the original metamod for HL1. The idea is that all plugins should be somehow equal and a plugin...
Forum:
Coding MM:S Plugins & SM Extensions
09-17-2010, 17:48
Replies:
16
Upgrading to OB and MMS 1.8.3 causing Linux only crash on FireEvent
Views:
4,330
Posted By
PM
Re: Upgrading to OB and MMS 1.8.3 causing Linux only crash on FireEvent
Glad that you figured it out.
Are you sure about the FireEvent problem being caused by that? I am not really convinced yet.
In the last callstack you posted, there seemed to be this series of...
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