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Posts Made By:
sorallll
Forum:
Plugins
03-02-2024, 23:14
Replies:
4
[L4D2] Fallen Survivor Item Control
Views:
1,163
Posted By
sorallll
Re: [L4D2] Fallen Survivor Item Control
There may be other methods that I haven't discovered:shock:
Forum:
Plugins
03-01-2024, 06:37
Replies:
4
[L4D2] Fallen Survivor Item Control
Views:
1,163
Posted By
sorallll
[L4D2] Fallen Survivor Item Control
As title
Forum:
Plugins
07-15-2023, 08:49
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
472,576
Posted By
sorallll
Re: [L4D & L4D2] Left 4 DHooks Direct (1.134) [10-Jul-2023]
int highest = L4D_GetHighestFlowSurvivor();
if(highest != -1 && L4D_GetRandomPZSpawnPosition(highest, 5, 16, spawnpos) == true)
Forum:
Scripting
06-26-2023, 07:20
Replies:
2
Solved
[L4D2] Block the attacks of special infected
Views:
746
Posted By
sorallll
Re: [L4D2] Block the attacks of special infected
#include <left4dhooks>
public Action L4D_OnGrabWithTongue(int victim, int attacker) {
return Plugin_Handled;
}
public Action L4D_OnPouncedOnSurvivor(int victim, int attacker) {
return...
Forum:
Scripting
06-26-2023, 04:53
Replies:
8
How to get and increase player score?
Views:
2,495
Posted By
sorallll
Re: How to get and increase player score?
#include <sdkhooks>
int m_iScore = GetEntProp(GetPlayerResourceEntity(), Prop_Send, "m_iScore", _, client)
Forum:
Scripting
06-24-2023, 10:29
Replies:
4
How is revive from ledge health calculated?
Views:
3,137
Posted By
sorallll
Re: How is revive from ledge health calculated?
int health, tempHealth, bufferTime;
if (GetEntProp(client, Prop_Send, "m_isIncapacitated")) {
if (!GetEntProp(client, Prop_Send, "m_isHangingFromLedge")) {
static ConVar cSurvivorReviveH;
if...
Forum:
Scripting
06-01-2023, 11:29
Replies:
5
Solved
[L4D2] different meele range for players
Views:
776
Posted By
sorallll
Re: [L4D2] different meele range for players
See (https://forums.alliedmods.net/showthread.php?p=2668588)
Forum:
Plugins
05-30-2023, 08:50
Replies:
76
[L4D2] Transition Restore Fix
Views:
33,043
Posted By
sorallll
Re: [L4D2] Transition Restore Fix
This is not what this plugin is supposed to do, it has nothing to do with the player transitioning to the next map
Forum:
Plugins
05-28-2023, 17:41
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,137,537
Posted By
sorallll
Re: [L4D(2)] SuperVersus [1.5.4]
Fixed, please download the version I just uploaded
Forum:
Extensions
05-27-2023, 16:42
Replies:
122
[TF2 & L4D & L4D2] Actions
Views:
54,240
Posted By
sorallll
Re: [TF2 & L4D & L4D2] Actions
Replaced with your latest version (https://github.com/Vinillia/actions.ext/actions/runs/5100661776) and it works fine now
Forum:
Extensions
05-27-2023, 03:14
Replies:
122
[TF2 & L4D & L4D2] Actions
Views:
54,240
Posted By
sorallll
Re: [TF2 & L4D & L4D2] Actions
Debian 11
I ran into these errors
L 05/27/2023 - 15:03:49: SourceMod error session started
L 05/27/2023 - 15:03:49: Info (map "c2m1_highway") (file...
Forum:
Unapproved Plugins
05-24-2023, 23:29
Replies:
61
[L4D2] Real Zoey Unlock (1.2) [10-May-2020]
Views:
75,707
Posted By
sorallll
Re: [L4D2] Real Zoey Unlock (1.2) [10-May-2020]
No longer required. Valve fixed the issue.
Forum:
Plugins
05-24-2023, 23:25
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
472,576
Posted By
sorallll
Re: [L4D & L4D2] Left 4 DHooks Direct (1.131) [25-May-2023]
Hi Silvers, the offset value of m_chapter needs to be updated
"m_chapter"
{
"windows" "1056"
"linux" "1056"
// From "CDirector::GetMapNumber"
}
Forum:
Scripting
05-19-2023, 19:41
Replies:
2
Test if a string matches a wildcard?
Views:
700
Posted By
sorallll
Re: Test if a string matches a wildcard?
regex.inc (https://sm.alliedmods.net/new-api/regex)
Forum:
Unapproved Plugins
05-18-2023, 17:52
Replies:
61
[L4D2] Real Zoey Unlock (1.2) [10-May-2020]
Views:
75,707
Posted By
sorallll
Re: [L4D2] Real Zoey Unlock (1.2) [10-May-2020]
untested
Forum:
Plugins
05-18-2023, 16:44
Replies:
19
[L4D2] Transition Info Fix
Views:
9,169
Posted By
sorallll
Re: [L4D2] Transition Info Fix
/* CDirector::OnServerShutdown(CDirector *__hidden this) */
"CDirector::OnServerShutdown"
{
"library" "server"
"linux" "@_ZN9CDirector16OnServerShutdownEv"...
Forum:
Plugins
05-18-2023, 16:11
Replies:
76
[L4D2] Transition Restore Fix
Views:
33,043
Posted By
sorallll
Re: [L4D2] Transition Restore Fix
L 05/19/2023 - 02:47:06: [SM] Exception reported: Failed to find signature: "CDirector::IsInTransition"
L 05/19/2023 - 02:47:06: [SM] Blaming: survivor fixes\transition_restore_fix.smx
L 05/19/2023...
Forum:
Scripting
03-14-2023, 21:28
Replies:
1
Solved
[L4D2] Trying to make sure clients are in the correct team
Views:
703
Posted By
sorallll
Re: [L4D2] Trying to make sure clients are in the correct team
You can refer to this plugin (https://github.com/umlka/l4d2/blob/main/versus_coop_mode/versus_coop_mode.sp)
Forum:
Plugins
01-31-2023, 02:17
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,137,537
Posted By
sorallll
Re: [L4D(2)] SuperVersus [1.5.4]
bots_give_time 1
Forum:
Plugins
01-20-2023, 00:07
Replies:
199
[L4D2]Character_manager (1.4.1 - 22/09/2019 )
Views:
109,073
Posted By
sorallll
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Try my fork version (https://github.com/umlka/l4d2/tree/main/survivor_chat_select)
You also need to install this (https://github.com/umlka/l4d2/tree/main/transition_restore_fix) and this...
Forum:
Plugins
01-10-2023, 06:17
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
472,576
Posted By
sorallll
Re: [L4D & L4D2] Left 4 DHooks Direct (1.127) [07-Jan-2023]
sourcemod-1.11.0.6916
L 01/09/2023 - 22:14:40: Info (map "c9m1_alleys") (file "/home/l4d2/l4d2/left4dead2/addons/sourcemod/logs/errors_20230109.log")
L 01/09/2023 - 22:14:40: [SM] Exception...
Forum:
Scripting
12-03-2022, 00:50
Replies:
3
[L4D2]Another method used to get the m_strMapSetScriptName of a melee weapon
Views:
588
Posted By
sorallll
[L4D2]Another method used to get the m_strMapSetScriptName of a melee weapon
When we tried to get the m_strMapSetScriptName of the tonfa dropped by the riot police, it returned an empty string
Forum:
Plugins
12-01-2022, 03:45
Replies:
81
[L4D2] Incapped Magnum 1.4
Views:
75,624
Posted By
sorallll
Re: [L4D2] Incapped Magnum 1.4
Memory patch version
Forum:
Scripting
11-25-2022, 13:25
Replies:
5
Solved
[L4D2] How to set the respawn time of a single player zombie
Views:
1,428
Posted By
sorallll
Re: [L4D2] How to set the respawn time of a single player zombie
After countless attempts, finally found a way
Forum:
Scripting
11-22-2022, 11:19
Replies:
5
Solved
[L4D2] How to set the respawn time of a single player zombie
Views:
1,428
Posted By
sorallll
Re: [L4D2] How to set the respawn time of a single player zombie
These cvars are used to adjust all special infected, I want to set them individually for a certain player
Showing results 1 to 25 of 206
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