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Posts Made By:
JusTGo
Forum:
New Plugin Submissions
04-27-2024, 13:15
Replies:
13
Squid Games: Traffic light round
Views:
6,794
Posted By
JusTGo
Re: Squid Games: Traffic light round
No I only created this one, It wasn't that hard, created it in few minutes.
Forum:
Approved Plugins
04-27-2024, 13:14
Replies:
217
Ping Faker 1.5
Views:
364,600
Posted By
JusTGo
Re: Ping Faker 1.5
Add the cvars to amxx.cfg file
Forum:
Scripting Help
04-22-2024, 10:32
Replies:
20
Amx [FAKEMETA] g_pGameRules adress could not be found
Views:
1,557
Posted By
JusTGo
Re: Amx [FAKEMETA] g_pGameRules adress could not be found
You might need to download the legacy version of hlds since after 25th update the current gamedata might be outdated.
app_set_config 90 mod cstrike
app_update 90 -beta steam_legacy validate
Forum:
Scripting Help
10-29-2023, 06:30
Replies:
7
Catch the event of a player untouching an entity
Views:
1,055
Posted By
JusTGo
Re: Catch the event of a player untouching an entity
It's possible, in register_touch use set_task with 0.1 or for more accuracy do RequestFrame and in the callback check if the player is still touching the entity.
Forum:
Scripting Help
07-15-2023, 15:05
Replies:
8
Solved
FM_ShouldCollide is never called.
Views:
1,191
Posted By
JusTGo
Re: FM_ShouldCollide is never called.
Are using ReHLDS? also show your code so we can reproduce it
Forum:
Scripting Help
07-15-2023, 03:19
Replies:
8
Solved
FM_ShouldCollide is never called.
Views:
1,191
Posted By
JusTGo
Re: FM_ShouldCollide is never called.
Is your NPC solid? If I remember correctly not all SOLID types gets called in pfnShouldCollide
Forum:
Scripting Help
04-30-2023, 06:05
Replies:
2
[REGAMEDLL/REAPI] How to hook pfnSpawn/DispatchSpawn
Views:
711
Posted By
JusTGo
Re: [REGAMEDLL/REAPI] How to hook pfnSpawn/DispatchSpawn
Just hook "FM_Spawn" with fakemeta it's the equivalent of pfnSpawn.
Forum:
Scripting Help
04-07-2023, 05:31
Replies:
1
Block weapon reload for player
Views:
472
Posted By
JusTGo
Re: Block weapon reload for player
there isn't a function called "get_pev", it's just "pev" without the "get_" prefix.
set_pev(id, pev_button, pev(id, pev_button) & ~IN_RELOAD);
Forum:
Code Snippets/Tutorials
04-04-2023, 17:19
Replies:
9
[TUT] Properly Detect Weapon Shot (Every Shot) [UPDATED]
Views:
2,541
Posted By
JusTGo
Re: [TUT] Properly Detect Weapon Shot (Every Shot)
Why not just hook FireBullets?
Forum:
Scripting Help
03-24-2023, 12:15
Replies:
3
Force Round End?
Views:
609
Posted By
JusTGo
Re: Force Round End?
if you are using ReAPI then use rg_round_end
Forum:
Suggestions / Requests
03-14-2023, 18:10
Replies:
2
Shields in BackWeapons
Views:
557
Posted By
JusTGo
Re: Shields in BackWeapons
What equation, you want the sheild to block damage when on the back?
Forum:
Suggestions / Requests
03-10-2023, 04:10
Replies:
6
How to detect if player is trying to send voice?
Views:
799
Posted By
JusTGo
Re: How to detect if player is trying to send voice?
If you are using ReAPI + VTC you can use this forward:
/*
* Called when the player started talking.
*
* @param index Client index
*
* @noreturn
*/
forward VTC_OnClientStartSpeak(const...
Forum:
Suggestions / Requests
02-23-2023, 10:39
Replies:
1
Auto Restart Round [Different]
Views:
516
Posted By
JusTGo
Re: Auto Restart Round [Different]
Try this:
#include <amxmodx>
new bool:g_RoundRestarted
public plugin_init() {
register_plugin("Auto Round Restart", "0.0.1", "JustGo")
g_RoundRestarted = false
Forum:
Suggestions / Requests
02-23-2023, 10:27
Replies:
3
Block the gravity first round
Views:
603
Posted By
JusTGo
Re: Block the gravity first round
Try this:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#define VERSION "5.4"
#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )
Forum:
Scripting Help
02-21-2023, 13:55
Replies:
3
How to hide door only for a player
Views:
810
Posted By
JusTGo
Re: How to hide door only for a player
This plugin hides doors for admins, you can edit to choose the players to hide the entity for
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
public plugin_init() {
...
Forum:
Suggestions / Requests
02-20-2023, 12:18
Replies:
4
Create entity over player's head
Views:
695
Posted By
JusTGo
Re: Create entity over player's head
I guess creating a cube over the player's head might work but there is an issue, the cube has to be solid in order to be shootable, so if a player jumps over another player they will collide and be...
Forum:
Suggestions / Requests
02-18-2023, 11:05
Replies:
3
more than 1 terr in deathrun
Views:
756
Posted By
JusTGo
Re: more than 1 terr in deathrun
which deathrun plugin are you using to transfer 1 terr
Forum:
New Plugin Submissions
02-18-2023, 10:09
Replies:
54
Nade Semiclip v2.7
Views:
23,988
Posted By
JusTGo
Re: Nade Semiclip v2.6
Updated:
-V2.7
* Fixed a bug with cvars conflicting.
* Optimized and refactored the plugin.
Forum:
General
02-18-2023, 09:59
Replies:
1
How to put custom skin only for a specific person
Views:
617
Posted By
JusTGo
Re: How to put custom skin only for a specific person
Try this:
https://forums.alliedmods.net/showthread.php?p=958925
Forum:
Zombie Plague Mod
02-14-2023, 04:13
Replies:
4
Help / Support
ZP Countdown
Views:
1,245
Posted By
JusTGo
Re: ZP Countdown
Try this:
#include <amxmodx>
#define PLUGIN "Countdown"
#define VERSION "1.0"
#define AUTHOR "MooxnS"
#define TASK_COUNTDOWN 458496
new g_iCountdown
Forum:
Scripting Help
02-13-2023, 03:35
Replies:
4
MSG_ReadBitString: buffer overflow error
Views:
1,068
Posted By
JusTGo
Re: MSG_ReadBitString: buffer overflow error
You can try removing the plugins one by one till you get a clue of the source of the issue.
Forum:
Scripting Help
02-13-2023, 03:32
Replies:
9
Generate prefap in the map with AMXX
Views:
1,442
Posted By
JusTGo
Re: Generate prefap in the map with AMXX
I think you can convert the prefab to .bsp and then precache the .bsp file and spawn it with AMXX, I guess I saw this getting done before but not sure where I can find it now.
Forum:
Off-Topic
02-09-2023, 04:14
Replies:
3
CS 1.6 LGSM VPS server is not responding
Views:
1,778
Posted By
JusTGo
Re: CS 1.6 LGSM VPS server is not responding
Not sure if you have the same issue, but I had a similar problem with my server in the past and installing 32-bit libraries and restarting the server fixed it
...
Forum:
New Plugin Submissions
02-04-2023, 13:47
Replies:
852
OciXCrom's Rank System [XP|Levels|Ranks]
Views:
261,161
Posted By
JusTGo
Re: OciXCrom's Rank System [XP|Levels|Ranks]
Looking at the plugin's code it seems that the best place to mark data as loaded is inside QueryLoadData forward just after using SQL_ReadResult native
Forum:
New Plugin Submissions
02-04-2023, 13:27
Replies:
852
OciXCrom's Rank System [XP|Levels|Ranks]
Views:
261,161
Posted By
JusTGo
Re: OciXCrom's Rank System [XP|Levels|Ranks]
Yes it should be easy to fix, Just create a variable and set it to true once the player data is loaded, Then when saving data use the variable to see if the player's data got loaded and only save if...
Showing results 1 to 25 of 500
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