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Posts Made By:
amirwolf
Forum:
Approved Plugins
03-29-2024, 15:27
Replies:
100
Unlimited Ammo ( the better way ) 0.3.1 *FIXED AGAIN*
Views:
191,011
Posted By
amirwolf
Re: Unlimited Ammo ( the better way ) 0.3.1 *FIXED AGAIN*
amx_who (https://www.amxmodx.org/doc/source/commands/cmds.htm#admin)
Forum:
New Plugin Submissions
03-23-2024, 12:08
Replies:
8
ReDeathmatch
Views:
1,379
Posted By
amirwolf
Re: ReDeathmatch
I'm sure this is an improved version of similar mods
But I can't understand the difference because in practice they all do the same thing
Forum:
Zombie Plague Mod
03-20-2024, 07:49
Replies:
8
Help / Support
After choosing the class zm only takes effect when reborn
Views:
819
Posted By
amirwolf
Re: After choosing the class zm only takes effect when reborn
Maybe if I say more correctly
The menu will only open when he has become a zombie
Applying the class property after each respawn is there by default
Forum:
Zombie Plague Mod
03-20-2024, 07:42
Replies:
8
Help / Support
After choosing the class zm only takes effect when reborn
Views:
819
Posted By
amirwolf
Re: After choosing the class zm only takes effect when reborn
I don't know much about this mod
But I'm sure what you want is the default in this mode
I mean the class selection menu is always open and only applies when you respawn
Forum:
Zombie Plague Mod
03-20-2024, 05:06
Replies:
8
Help / Support
After choosing the class zm only takes effect when reborn
Views:
819
Posted By
amirwolf
Re: After choosing the class zm only takes effect when reborn
Just add respawn instead of new round
RegisterHam(Ham_Spawn, "player", "playerspawn", 1)
Forum:
Zombie Plague Mod
03-19-2024, 12:08
Replies:
8
Help / Support
After choosing the class zm only takes effect when reborn
Views:
819
Posted By
amirwolf
Re: Zombie class selection for next round
https://forums.alliedmods.net/showpost.php?p=2819704&postcount=7
Forum:
New Plugin Submissions
03-17-2024, 20:30
Replies:
8
[CS|HL] StatTrak Technology v1.2 (BOT Support, AMXX 1.8 Compatible)
Views:
1,220
Posted By
amirwolf
Re: StatTrak Technology
Good job
Forum:
Suggestions / Requests
03-17-2024, 14:58
Replies:
6
sounds
Views:
831
Posted By
amirwolf
Re: sounds
I don't know why I laughed :D
Forum:
Zombie Plague Mod
03-17-2024, 13:20
Replies:
7
After death, zombies are reborn with more health than before
Views:
761
Posted By
amirwolf
Re: After death, zombies are reborn with more health than before
If you want 10% HP, you can add and replace these items
#include <zp50_class_zombie>
Death_Health[iVictim] += (zp_get_zombie_maxhealth(iVictim) * 10) / 100
Forum:
Zombie Plague Mod
03-15-2024, 21:06
Replies:
7
After death, zombies are reborn with more health than before
Views:
761
Posted By
amirwolf
Re: After death, zombies are reborn with more health than before
I made a hypothetical thing
#include <amxmodx>
#include <fun>
#include <hamsandwich>
#include <zombieplague>
#define MAX_PLAYERS 32
new Death_Health[MAX_PLAYERS + 1]
Forum:
Zombie Plague Mod
03-14-2024, 20:50
Replies:
7
After death, zombies are reborn with more health than before
Views:
761
Posted By
amirwolf
Re: After death, zombies are reborn with more health than before
I have already done this in build mode
I think (not sure) the source code should be edited
Forum:
New Plugin Submissions
02-26-2024, 04:45
Replies:
850
OciXCrom's Rank System [XP|Levels|Ranks]
Views:
257,774
Posted By
amirwolf
Re: OciXCrom's Rank System [XP|Levels|Ranks]
https://gamebanana.com/mods/39952
hi,
Ive downloaded the files and installed into the correct folders, every file is there on the server but when you load up the server nothing has changed, im...
Forum:
Zombie Plague Mod
02-18-2024, 07:38
Replies:
7
Subplugin Submission
CS-Biohazard Beta3.20 Nemesis
Views:
4,622
Posted By
amirwolf
Re: CS-Biohazard Beta3.20 Nemesis
No source code = Trash (https://forums.alliedmods.net/forumdisplay.php?f=22)
Forum:
New Plugin Submissions
02-18-2024, 07:32
Replies:
10
Splashing On The Water
Views:
2,184
Posted By
amirwolf
Re: Splashing On The Water
AMXX v1.9
Forum:
Scripting Help
02-13-2024, 11:56
Replies:
4
Solved
use one model
Views:
443
Posted By
amirwolf
Re: use one model
Thanks
Forum:
Scripting Help
02-13-2024, 11:38
Replies:
4
Solved
use one model
Views:
443
Posted By
amirwolf
Re: use one model
Are there other methods?
Forum:
Scripting Help
02-13-2024, 08:00
Replies:
4
Solved
use one model
Views:
443
Posted By
amirwolf
use one model
Hello
In my servers, I saw that they use one model to set the weapon and player models
Is there a tutorial to use it?
https://s8.uupload.ir/files/333_mxux.png
Forum:
Suggestions / Requests
02-07-2024, 16:53
Replies:
5
Rotate Blocks in BaseBuilder 6.5
Views:
1,140
Posted By
amirwolf
Re: Rotate Blocks in BaseBuilder 6.5
Hello
Is there a solution for that?
Forum:
Suggestions / Requests
02-06-2024, 21:05
Replies:
31
Help With vip model menu
Views:
11,347
Posted By
amirwolf
Re: Help With vip model menu
Use other plugins
Forum:
Approved Plugins
01-10-2024, 17:29
Replies:
1,100
Polymorph: Mod Manager
Views:
429,666
Posted By
amirwolf
Re: Polymorph: Mod Manager
It is better to say that one mode is selected from several modes
And that state can have different states
With a separate vote, it can be made more attractive so that I have more choice
Forum:
Approved Plugins
01-10-2024, 17:26
Replies:
1,100
Polymorph: Mod Manager
Views:
429,666
Posted By
amirwolf
Re: Polymorph: Mod Manager
I think it will be very crowded if it is like this
If I can separate several modes in one vote
It's more suitable
Forum:
Approved Plugins
01-10-2024, 02:49
Replies:
1,100
Polymorph: Mod Manager
Views:
429,666
Posted By
amirwolf
Re: Polymorph: Mod Manager
I am not saying that I am limited in adding anything
For example, one of three modes is selected
And that mode has several other modes
I have a zombie mode here. If this mode is selected, I would...
Forum:
Approved Plugins
01-09-2024, 17:41
Replies:
1,100
Polymorph: Mod Manager
Views:
429,666
Posted By
amirwolf
Re: Polymorph: Mod Manager
What if I want to put several other modes in one mode?
For example, one mode is selected among several modes
And there are several other modes inside it
can you do it for me
1.Basebuilde...
Forum:
Suggestions / Requests
01-09-2024, 17:30
Replies:
6
Block custom models [cs 1.6]
Views:
908
Posted By
amirwolf
Re: Block custom models [cs 1.6]
I didn't say what it was used for
What I mean is that it is evaluated according to what criteria?
For example, file size
Forum:
Suggestions / Requests
01-09-2024, 07:40
Replies:
6
Block custom models [cs 1.6]
Views:
908
Posted By
amirwolf
Re: Block custom models [cs 1.6]
What is its compliance with?
Size file?
Showing results 1 to 25 of 362
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