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Posts Made By:
Napoleon_be
Forum:
Scripting Help
05-14-2024, 13:07
Replies:
14
error 017: undefined symbol
Views:
713
Posted By
Napoleon_be
Re: error 017: undefined symbol
Is everything else besides the speed working?
Forum:
Scripting Help
05-12-2024, 10:19
Replies:
18
expresison has no effect
Views:
560
Posted By
Napoleon_be
Re: expresison has no effect
You're right on that, my mistake. Still it doesn't make sense why you would still try to "help" when Bugsy already provided the help he needed. You literally are providing "fixed" code without...
Forum:
Scripting Help
05-12-2024, 10:00
Replies:
18
expresison has no effect
Views:
560
Posted By
Napoleon_be
Re: expresison has no effect
You can literally see the compile output as "success", how am i tripping?
Forum:
Scripting Help
05-11-2024, 21:32
Replies:
18
expresison has no effect
Views:
560
Posted By
Napoleon_be
Re: expresison has no effect
I copy pasted your code into my IDE and compiled it without any problems, what is my problem here? I don't actually know.
Forum:
Scripting Help
05-11-2024, 21:24
Replies:
18
expresison has no effect
Views:
560
Posted By
Napoleon_be
Re: expresison has no effect
Then why can i perfectly compile this code?
https://i.imgur.com/hs0COo4.png
Forum:
Scripting Help
05-11-2024, 17:18
Replies:
18
expresison has no effect
Views:
560
Posted By
Napoleon_be
Re: expresison has no effect
Share the error and put your code between php tags please.
Forum:
Scripting Help
05-11-2024, 12:01
Replies:
14
error 017: undefined symbol
Views:
713
Posted By
Napoleon_be
Re: error 017: undefined symbol
The only thing i didn't add for now is the .ini file configuration. I'd like to know if the rest works as designed before adding that feature. I have no server setup to test this on so it'll be your...
Forum:
Scripting Help
05-10-2024, 23:45
Replies:
14
error 017: undefined symbol
Views:
713
Posted By
Napoleon_be
Re: error 017: undefined symbol
I'm currently working on this and planning on finishing it later today or at worst tomorrow.
Forum:
Suggestions / Requests
05-10-2024, 13:28
Replies:
2
m60 plugin amxx for 1.6 and cz
Views:
325
Posted By
Napoleon_be
Re: m60 plugin amxx for 1.6 and cz
What exactly is an M60 plugin? Also provide links or code of the plugins you already tried.
Forum:
Scripting Help
05-10-2024, 13:08
Replies:
14
error 017: undefined symbol
Views:
713
Posted By
Napoleon_be
Re: error 017: undefined symbol
Could you at least try and explain what you're trying to achieve? This way people don't have to read the code in order to understand what you actually want. There might be someone who could just...
Forum:
Scripting Help
05-10-2024, 10:20
Replies:
5
Checking if a process is running on the player's computer
Views:
255
Posted By
Napoleon_be
Re: Checking if a process is running on the player's computer
Anything is possible with the right tools and knowledge, it's just not possible using amxx. Sure you could go a head and create your own software to achieve this but there's no way this will ever be...
Forum:
Suggestions / Requests
05-09-2024, 19:22
Replies:
7
Plugin Random Player
Views:
403
Posted By
Napoleon_be
Re: Plugin Random Player
Here's an adjusted version. I also added some cvars so you can easily modify the prefix, health and armor values. Once again, untested.
#include <amxmodx>
#include <fun>
#include <cstrike>
...
Forum:
Suggestions / Requests
05-09-2024, 10:51
Replies:
7
Plugin Random Player
Views:
403
Posted By
Napoleon_be
Re: Plugin Random Player
Untested as i have no server setup atm.
#include <amxmodx>
#include <fun>
#include <cstrike>
#pragma semicolon 1
#define pluginName "RandomPlayerBenefits"
Forum:
General
05-09-2024, 09:52
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
78,201
Posted By
Napoleon_be
Re: [Editor] AMXXPawn for Visual Studio Code
It seems like i had a lot of other extensions enabled which were causing these errors because i didn't have them properly setup. Thanks for the replies.
Forum:
Suggestions / Requests
05-08-2024, 14:29
Replies:
7
Plugin Random Player
Views:
403
Posted By
Napoleon_be
Re: Plugin Random Player
How do you want this to happen? Every round? Using a command?
Forum:
General
05-08-2024, 14:23
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
78,201
Posted By
Napoleon_be
Re: [Editor] AMXXPawn for Visual Studio Code
Been a while since i used an IDE for amxx, could you perhaps help me out with a warning i'm receiving upon opening .sma files?
I've tried setting it to the following path, but it then warns...
Forum:
Suggestions / Requests
05-05-2024, 09:57
Replies:
17
[req] problem with uq_jumpstats (mysql fix)
Views:
770
Posted By
Napoleon_be
Re: [req] problem with uq_jumpstats (mysql fix)
Wtf is that even supposed to mean? Furthermore there's a reason why that plugin is listed as "Unapproved", not my problem you really are that simple minded.
Forum:
Suggestions / Requests
05-05-2024, 06:46
Replies:
17
[req] problem with uq_jumpstats (mysql fix)
Views:
770
Posted By
Napoleon_be
Re: [req] problem with uq_jumpstats (mysql fix)
It doesn't matter if the names are correctly stored or not, as long as the steam id is correct which u can use to check anything, it's gucci. Imagine having two players with identical names but...
Forum:
Suggestions / Requests
05-04-2024, 15:48
Replies:
17
[req] problem with uq_jumpstats (mysql fix)
Views:
770
Posted By
Napoleon_be
Re: [req] problem with uq_jumpstats (mysql fix)
Yes i did, it appears you are just having trouble reading the original post. No need to be rude anyways.
7. How to save Top10 (2 = steamid, 1 = Ip, 0 = name)
kz_uq_top_by «1»
kz_uq_save_top...
Forum:
Suggestions / Requests
05-04-2024, 11:59
Replies:
17
[req] problem with uq_jumpstats (mysql fix)
Views:
770
Posted By
Napoleon_be
Re: [req] problem with uq_jumpstats (mysql fix)
You should use the player's steamid instead to save data. No support for non-steam.
Forum:
Suggestions / Requests
05-02-2024, 12:24
Replies:
7
Skill points become negative
Views:
508
Posted By
Napoleon_be
Re: Skill points become negative
It would be more helpful if you could just explain correctly what you're looking for. I would say it looks like chinese but your code is literally that.
fysiks already gave u the answer more or...
Forum:
Scripting Help
04-21-2024, 13:44
Replies:
4
Kill event
Views:
428
Posted By
Napoleon_be
Re: Kill event
Use Ham_Killed or DeathMsg and increase the variable value everytime the player gets a valid kill.
https://forums.alliedmods.net/showthread.php?t=324110...
Forum:
Scripting Help
04-16-2024, 15:57
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
1,282
Posted By
Napoleon_be
Re: error 017: undefined symbol "ChatColor"
As Fysiks already mentioned
Forum:
Scripting Help
04-14-2024, 11:04
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
1,282
Posted By
Napoleon_be
Re: error 017: undefined symbol "ChatColor"
I always used to use the colorchat include with the ColorChat() function being called. Made a habbit out of it and decided to never switch since it did the job as intended.
Forum:
Scripting Help
04-12-2024, 07:54
Replies:
1
[HELP] Give glow render to the last live TT
Views:
423
Posted By
Napoleon_be
Re: [HELP] Give glow render to the last live TT
Since you're here asking for scripting help, i'll just sum up what you can do in order to achieve what you want.
1) Here's how you check for the last terrorist alive:
new players[32], count;...
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