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Posts Made By:
glhf3000
Forum:
Plugins
03-31-2024, 03:43
Replies:
14
[L4D 1/2] Voice hud convinient way
Views:
2,746
Posted By
glhf3000
Re: [L4D 1/2] Voice hud convinient way
copy values from chat into this file
Forum:
Plugins
03-31-2024, 03:38
Replies:
54
[L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Views:
25,752
Posted By
glhf3000
Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
added 10 sec weapon_spawn's highlight (there may be some minor changes in this sp like setting marker with mouse wheel, though all of them are long-ago-tested, diff if needed)
weapon_[.*?]spawn
...
Forum:
Plugins
03-31-2024, 02:46
Replies:
14
[L4D 1/2] Voice hud convinient way
Views:
2,746
Posted By
glhf3000
Re: [L4D 1/2] Voice hud convinient way
left4dead2/cfg/sourcemod/l4d2_voice_hud.cfg
Regarding indentation: 1.11 showed warnings, but for some reason 1.12.7107 and 1.12.7174 did not. I didn't check the intermediate versions, but probably...
Forum:
Plugins
03-30-2024, 12:28
Replies:
14
[L4D 1/2] Voice hud convinient way
Views:
2,746
Posted By
glhf3000
Re: [L4D 1/2] Voice hud convinient way
D:\SourceMod\scripting\spcomp.exe -D "D:\SourceMod\scripting" "D:\SourceMod\scripting\l4d2_voice_hud(2).sp"
Process started (PID=47644) >>>
SourcePawn Compiler 1.12.0.7107
Copyright (c) 1997-2006...
Forum:
Plugins
03-18-2024, 10:24
Replies:
0
[L4D & L4D2] Infected SpawnTime adjuster
Views:
922
Posted By
glhf3000
[L4D & L4D2] Infected SpawnTime adjuster
Info
The plugin shifts the spawn time of the infected in versus to a single point, by default to the middle of 10-second intervals.
For example, if player 1 is set to spawn at the 42nd second, and...
Forum:
Plugins
03-18-2024, 08:03
Replies:
8
[L4D2] Fix Saferoom door +USE bug
Views:
1,688
Posted By
glhf3000
Re: [L4D2] Fix Saferoom door +USE bug
1.3
A) fixed c10m3 church door
B) added native param "value" true/false to enable/disable for last door gameplay ideas, which is true by default if not specified (no need to recompile other...
Forum:
Plugin/Gameplay Ideas and Requests
03-17-2024, 05:39
Replies:
1
Solved
[L4D2] drop pinned survivor
Views:
1,024
Posted By
glhf3000
[L4D2] drop pinned survivor
I remember seeing ability to drop pinned+incapped survivor somewhere a long time ago, but cant find it now.
Does anyone know the plugin?
Forum:
Plugins
03-12-2024, 09:46
Replies:
40
[L4D & L4D2] Shove Handler (1.13) [30-Apr-2024]
Views:
13,039
Posted By
glhf3000
Re: [L4D & L4D2] Shove Handler (1.11) [07-Nov-2023]
l4d_shove_handler_survivor:
0: no way to shove smoked survivor, plugin just blocks
1: causes 10 damage on every surv-surv shove, no cvar to control dmg to set it to 0 as default
Forum:
Plugin/Gameplay Ideas and Requests
03-12-2024, 06:52
Replies:
0
l4d2 revive anim fix?
Views:
520
Posted By
glhf3000
l4d2 revive anim fix?
Is there a plugin that corrects the animation speed when setting the survivor_revive_duration to less than the standard 5 seconds? In L4D1, this bug didn't seem to exist, but in L4D2 it does, and in...
Forum:
Plugins
03-12-2024, 03:16
Replies:
83
[L4D2] Charger Power
Views:
91,606
Posted By
glhf3000
Re: [L4D2] Charger Power
This addon to the main plugin makes the pushing force dependent on the charger's speed. By default, the game sets a sprint(warmup) time of 0.5 seconds, with a starting speed of 250 and a maximum of...
Forum:
Plugins
03-10-2024, 01:39
Replies:
209
[L4D & L4D2] Weather Control (1.17) [12-Mar-2024]
Views:
177,838
Posted By
glhf3000
Re: [L4D & L4D2] Weather Control (1.16) [05-Mar-2024]
I suggest adding 4 extra options for env_sun to data/l4d2_storm.cfg, "sun_overlaysize", "sun_size" and "sun_overlaysize_storm", "sun_size_storm":
Sometimes overlay is really annoying, like how can...
Forum:
Plugins
02-21-2024, 05:31
Replies:
8
[L4D2] Fix Saferoom door +USE bug
Views:
1,688
Posted By
glhf3000
Re: [L4D2] Fix Saferoom door +USE bug
The screenshot was more about what to do directly with those who are at the door. There are two options: either to push away at the moment of contact as shown in the screenshot perpendicularly, some...
Forum:
Plugins
02-21-2024, 03:04
Replies:
14
[L4D 1/2] Voice hud convinient way
Views:
2,746
Posted By
glhf3000
Re: [L4D 1/2] Voice hud convinient way
1.1 - added moving cmds and pos cvars
1.2 - editor index check
1.3 - added cmd/cvar to switch which column fills first, left or right
Forum:
Plugins
02-20-2024, 10:50
Replies:
14
[L4D 1/2] Voice hud convinient way
Views:
2,746
Posted By
glhf3000
[L4D 1/2] Voice hud convinient way
Info
This is a plugin for L4D2 servers with 10-20 players. It displays a list of speakers in two columns at the bottom right of the screen. The column closer to the edge of the screen is filled...
Forum:
Plugins
02-19-2024, 01:06
Replies:
99
[L4D & L4D2] Incapped Weapons Patch (1.37) [16-May-2024]
Views:
49,310
Posted By
glhf3000
Re: [L4D & L4D2] Incapped Weapons Patch (1.34) [10-Jan-2024]
[redacted].
P.S. why did you make so that pills/adren can be used to self-revive while medkit not?
Forum:
Plugins
02-18-2024, 10:45
Replies:
8
[L4D2] Fix Saferoom door +USE bug
Views:
1,688
Posted By
glhf3000
Re: [L4D2] Fix Saferoom door +USE bug
like this?
Forum:
Plugins
02-18-2024, 06:16
Replies:
8
[L4D2] Fix Saferoom door +USE bug
Views:
1,688
Posted By
glhf3000
Re: [L4D2] Fix Saferoom door +USE bug
1.2:
- fixed more of the same errors coming from different place in the code
Forum:
Plugins
02-18-2024, 03:31
Replies:
8
[L4D2] Fix Saferoom door +USE bug
Views:
1,688
Posted By
glhf3000
Re: [L4D2] Fix Saferoom door +USE bug
1.1:
- fixed
L 02/18/2024 - 10:44:57: [SM] Exception reported: Property "m_eDoorState" not found (entity 0/worldspawn)
L 02/18/2024 - 10:44:57: [SM] Blaming: l4d2_fix_safedoor_use.smx
L...
Forum:
Plugins
02-17-2024, 13:34
Replies:
8
[L4D2] Fix Saferoom door +USE bug
Views:
1,688
Posted By
glhf3000
[L4D2] Fix Saferoom door +USE bug
Info
Sometimes, if there are several players standing in front of a safe room door, or if weapons/medkits are scattered around, pressing "E" might not work or might interact with items instead, even...
Forum:
Scripting
02-15-2024, 11:23
Replies:
7
Detour AcceptInput
Views:
1,096
Posted By
glhf3000
Re: Detour AcceptInput
Thx a lot, got it now, works as expected
Forum:
Scripting
02-15-2024, 02:01
Replies:
7
Detour AcceptInput
Views:
1,096
Posted By
glhf3000
Re: Detour AcceptInput
Nope, it didnt work
This option is unsuitable because I need to keep the ability to push the car down onto the survivors' heads at any moment of the game, whether before, during, or after the...
Forum:
Scripting
02-13-2024, 00:01
Replies:
7
Detour AcceptInput
Views:
1,096
Posted By
glhf3000
Re: Detour AcceptInput
In short, I added additional cars/boxes of the class prop_physics through stripper for charger-fun. But on c5m5_bridge (see screenshot), at the very beginning, one of them just disappeared after...
Forum:
Scripting
02-12-2024, 11:34
Replies:
7
Detour AcceptInput
Views:
1,096
Posted By
glhf3000
Detour AcceptInput
Hello!
I tried to detour CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) reusing @Silvers Input Hooks (https://forums.alliedmods.net/showthread.php?p=2669749) code and...
Forum:
Snippets and Tutorials
02-08-2024, 09:30
Replies:
4
[INC] Unix Time by Bugsy - Ported to SourceMod
Views:
6,623
Posted By
glhf3000
Re: [INC] Unix Time by Bugsy - Ported to SourceMod
Since this inc has ~1000 downloads, here are my 2 cents:
1. TZ offset calc in GetTimeZone() is wrong:
// FormatTime( szTime, sizeof( szTime ), "%m~%d~%y~%H~%M~%S", GetTime( ) ); // 24 -> 2024...
Forum:
Plugins
02-08-2024, 05:19
Replies:
9
[ANY] Timezone API
Views:
5,105
Posted By
glhf3000
Re: [ANY] Timezone API
for latest https://timezonedb.com/files/timezonedb.sql.zip
SELECT (strftime('%%s',DATETIME('now', 'utc')) + `gmt_offset`), `dst`, `gmt_offset` \
FROM `time_zone` \
WHERE `time_start` <=...
Showing results 1 to 25 of 95
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