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Posts Made By:
ferret
Forum:
General
09-15-2012, 21:35
Replies:
6
CS:GO No sm menu available
Views:
2,269
Posted By
ferret
Re: CS:GO No sm menu available
Really? I was told to use 1.10 ;P Ah well. Carry on.
Forum:
General
09-15-2012, 15:15
Replies:
6
CS:GO No sm menu available
Views:
2,269
Posted By
ferret
Re: CS:GO No sm menu available
You should try with metamod 1.10
Also, the menu does work while spec'ing. Hold Tab so the scoreboard is up, then you can select the menu.
The spectator mode maps the numeric keys to select your...
Forum:
General
09-14-2012, 10:05
Replies:
27
Oh My, is it time to code again?
Views:
5,824
Posted By
ferret
Re: Oh My, is it time to code again?
1.5
Forum:
General
09-13-2012, 20:54
Replies:
27
Oh My, is it time to code again?
Views:
5,824
Posted By
ferret
Re: Oh My, is it time to code again?
I've posted patches to the bugzilla. In the meantime, you can try this version of mapchooser out until the patches are in, or I get told they suck and redo them so they don't:
...
Forum:
General
09-13-2012, 13:35
Replies:
27
Oh My, is it time to code again?
Views:
5,824
Posted By
ferret
Re: Oh My, is it time to code again?
Not quite. mp_winlimit doesn't exist in CSGO (for all intents and purposes, it's there but set to 0).
I'll post the code when I get home. It's not complex but took a bit of trial and error. On...
Forum:
General
09-12-2012, 23:56
Replies:
27
Oh My, is it time to code again?
Views:
5,824
Posted By
ferret
Re: Oh My, is it time to code again?
Depends on your setup. mapchooser doesn't understand CSGO's win limit method, or half-time team switches for keeping score. This causes round based votes to not trigger properly.
Forum:
General
09-12-2012, 18:27
Replies:
27
Oh My, is it time to code again?
Views:
5,824
Posted By
ferret
Re: Oh My, is it time to code again?
Mapchooser working on Classic modes now, on my test server. Haven't worked in stuff to handle gungame win conditions yet.
Forum:
General
09-12-2012, 07:57
Replies:
27
Oh My, is it time to code again?
Views:
5,824
Posted By
ferret
Re: Oh My, is it time to code again?
Let's not get too excited yet, I'm super rusty and even getting Sourcemod to load on my server is giving me headaches ;)
Forum:
General
09-11-2012, 16:47
Replies:
27
Oh My, is it time to code again?
Views:
5,824
Posted By
ferret
Re: Oh My, is it time to code again?
I've been on a really long trip.
Forum:
General
09-10-2012, 21:51
Replies:
5
So, what exactly is a CVAR?
Views:
1,771
Posted By
ferret
Re: So, what exactly is a CVAR?
Shortish:
Client variable. Some of them are client side, some of them are server side. The server's cvars can only be changed directly from it's console or through rcon.
Server.cfg is used to...
Forum:
General
09-10-2012, 20:45
Replies:
27
Oh My, is it time to code again?
Views:
5,824
Posted By
ferret
Re: Oh My, is it time to code again?
Well, no promises just yet, but since I'm running a server again, my needs for sourcemod to do what I want have increased ;)
My most immediate pressing issue is getting Mapchooser working again...
Forum:
General
09-10-2012, 17:45
Replies:
27
Oh My, is it time to code again?
Views:
5,824
Posted By
ferret
Oh My, is it time to code again?
Looks like it's time to stretch those coding fingers a bit. Hello gents and gals and such.
How's things going in this world of new CSness?
Forum:
Off-Topic
05-26-2011, 10:27
Replies:
12
Who Dat?
Views:
3,504
Posted By
ferret
Re: Who Dat?
tbh i only learned about that saints who dat thing like, last year. I was suitably embarassed.
Forum:
Off-Topic
05-25-2011, 16:46
Replies:
12
Who Dat?
Views:
3,504
Posted By
ferret
Re: Who Dat?
Pfft, why would you move my 2 year old thread! I ALMOST COULDn"T FIND IT.
Forum:
Off-Topic
05-23-2011, 17:38
Replies:
12
Who Dat?
Views:
3,504
Posted By
ferret
Re: Who Dat?
KAPOW.
Hey I quit WoW.
Forum:
General
08-15-2009, 00:26
Replies:
118
SourceBB - Coming Soon!
Views:
26,895
Posted By
ferret
Re: SourceBB - Coming Soon!
Good luck with this! Sounds like a good integration tool. Shortly before I faded out of Source plugin coding, I wrote a vBulletin plugin that acted as a bridge to SourceBans. Whenever a user was...
Forum:
Off-Topic
08-13-2009, 19:40
Replies:
12
Who Dat?
Views:
3,504
Posted By
ferret
Who Dat?
Hi ;P
Forum:
General
11-17-2008, 21:28
Replies:
5
Mah Soul, It Iz Capturez, Sorryz.
Views:
1,650
Posted By
ferret
Mah Soul, It Iz Capturez, Sorryz.
http://i10.photobucket.com/albums/a124/boysofsheahem/blog%20graphics/1203128391_113.jpg
i not deadz.
*disappears to swing imaginary weapons*
Forum:
General
03-14-2008, 13:30
Replies:
3
Randomcycle issues
Views:
2,046
Posted By
ferret
Re: Randomcycle issues
Do you have ESTools? This problem is almost always due to ESTools or another admin plugin changing the map instead of letting SM do it.
(hi guys)
Forum:
Scripting
01-29-2008, 13:53
Replies:
4
n00b question : SearchForClients Alternatives
Views:
3,045
Posted By
ferret
Re: n00b question : SearchForClients Alternatives
Yeah cash is very old. It was written before ProcessTargetString was added (Many many months bebfore). In fact, it was written before FindTarget was made a base stock.
Forum:
Scripting
01-29-2008, 13:51
Replies:
17
Timer duplication?
Views:
6,084
Posted By
ferret
Re: Timer duplication?
Event flow:
#1) Server starts and loads plugins: OnPluginStart() (Once per plugin load)
#2) Map Start: OnMapStart() (Every map)
#3) Configs executed for map: OnConfigsExectued() (Every...
Forum:
Scripting
01-28-2008, 10:31
Replies:
17
Timer duplication?
Views:
6,084
Posted By
ferret
Re: Timer duplication?
You start a timer every map. You don't ever kill it. Timers do NOT stop when the map ends. They continue to the next map.
So every map you add a new one, and don't kill the old one.
Forum:
Scripting
01-28-2008, 10:21
Replies:
4
n00b question : SearchForClients Alternatives
Views:
3,045
Posted By
ferret
Re: n00b question : SearchForClients Alternatives
FindTarget is a very simple stock meant to hide and wrap up the ProcessTargetString and error message handling. It's only really meant for commands that will only target a single player. If you need...
Forum:
Scripting
01-28-2008, 10:11
Replies:
5
Question: Beacon Sprite & TF2
Views:
3,452
Posted By
ferret
Re: Question: Beacon Sprite & TF2
One of the issues with using the entity SetParent is that it requires a named target entity. By default, player entities do not have target_name's. I'm not sure you can set one, I haven't tried yet.
Forum:
General
01-26-2008, 19:11
Replies:
6
Does SourceMod reload plug-ins on map change
Views:
4,695
Posted By
ferret
Re: Does SourceMod reload plug-ins on map change
If they're TIMER_REPEAT, they shouldn't.
Showing results 1 to 25 of 500
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