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Posts Made By:
ThantiK
Forum:
Suggestions / Requests
02-27-2005, 00:53
Replies:
0
Voice, 1 person @ time, for 5 seconds, w/ cooldown period...
Views:
861
Posted By
ThantiK
Voice, 1 person @ time, for 5 seconds, w/ cooldown period...
I'd like a plugin where only 1 person can be on the mic for X amount of seconds, after X amount of seconds it shuts his mic off for X more seconds, and after the cooldown period, if there isn't...
Forum:
News
12-01-2004, 16:36
Replies:
29
Source SDK Released!
Views:
29,739
Posted By
ThantiK
w00t, I needed to learn some Java...;) ...
w00t, I needed to learn some Java...;)
Nice...will we be getting some demos soon? -- a simple slap or bury would work nicely...
Anyhow, this is what I am waiting for to even start a CS:Source...
Forum:
Off-Topic
10-17-2004, 14:17
Replies:
3
Ninja Mod?
Views:
1,775
Posted By
ThantiK
Sounds like Sanji from Superhero mod. -- Ninja...
Sounds like Sanji from Superhero mod. -- Ninja hero
Was it sanji? -- I think asskisser made it...dont remember tho ;)
Forum:
General
10-17-2004, 14:16
Replies:
14
Don't you...
Views:
8,025
Posted By
ThantiK
And such a GREAT waste of my time. Funny as...
And such a GREAT waste of my time. Funny as hell...=)
Forum:
General
10-17-2004, 14:07
Replies:
14
What does this sound like?
Views:
4,433
Posted By
ThantiK
-record surpluses to record deficits (9/11...
-record surpluses to record deficits
(9/11 Attack caused LOTS of spending, nobody could avoid this)
-skyrocketing health care costs
(Thats cause retarded people sue doctors over stupid shit)
...
Forum:
Plugin/Gameplay Ideas and Requests
10-13-2004, 18:46
Replies:
49
exec Plugin
Views:
12,851
Posted By
ThantiK
Just ban them. Simple as that. No need to...
Just ban them. Simple as that.
No need to stoop just as low as them. - I've only used the exec command for amx_exec thantik cd open =P
Forum:
Plugin/Gameplay Ideas and Requests
10-13-2004, 18:42
Replies:
6
SourceMod run as passive seperate thread?
Views:
5,242
Posted By
ThantiK
SourceMod run as passive seperate thread?
I dont know the core workings about all of this stuff, but would it be possible to design SourceMod from the ground up to minimize any processing needed from the server process itself?
I know a...
Forum:
Approved Plugins
10-12-2004, 01:57
Replies:
23
HE Grenade Conc Jumping
Views:
55,638
Posted By
ThantiK
It could be possible, it already checks if the...
It could be possible, it already checks if the dmg was done by an HE grenade, only 1 line of code would need to be added for a no-dmg HE-grenade...
Anyone else want this?
I'd say I'm probably...
Forum:
Trash
10-12-2004, 01:54
Replies:
37
Great, start a new era of moronic admins
Views:
7,855
Posted By
ThantiK
Oh god, we already have morons @ over 20% scotty,...
Oh god, we already have morons @ over 20% scotty, she can't take much more!
Jesus, AMXmodX made CS so much easier to run and administer, can't wait for SourceMod's accomplishments. You know how...
Forum:
Scripting Help
10-06-2004, 18:34
Replies:
7
HE knockback plugin, mathematics help...
Views:
5,960
Posted By
ThantiK
The cool thing is you can set it to a negative...
The cool thing is you can set it to a negative number he_push to like -30, and it acts like a gravity 'nade...I found it quite fun.
Forum:
Approved Plugins
10-06-2004, 14:58
Replies:
23
HE Grenade Conc Jumping
Views:
55,638
Posted By
ThantiK
I was thinking that, too bad I couldn't add...
I was thinking that, too bad I couldn't add another grenade type...lol
Possibly change the SG so it doesn't let out the smoke, blocks it and even does the TFC conc gren effect?
Forum:
Scripting Help
10-06-2004, 12:32
Replies:
7
HE knockback plugin, mathematics help...
Views:
5,960
Posted By
ThantiK
RELEASED ...
RELEASED
http://forums.alliedmods.net/showthread.php?t=6559
Forum:
Approved Plugins
10-06-2004, 12:12
Replies:
23
HE Grenade Conc Jumping
Views:
55,638
Posted By
ThantiK
HE Grenade Conc Jumping
/* AMX Mod script.
*
* HE-CONC 1.0
* by ThantiK
*
*
* Description:
* Remember CONC jumping in TFC? -- This adds the knockback to the HE 'nades
* its great to set higher or lower depending...
Forum:
Scripting Help
10-06-2004, 11:15
Replies:
7
HE knockback plugin, mathematics help...
Views:
5,960
Posted By
ThantiK
Yea, I noticed that after I posted. :roll: ...
Yea, I noticed that after I posted. :roll:
Thanks for the stocks. VERY HELPFUL...
Forum:
Scripting Help
10-06-2004, 01:42
Replies:
7
HE knockback plugin, mathematics help...
Views:
5,960
Posted By
ThantiK
the plugin works fine man. Appropriately checks...
the plugin works fine man. Appropriately checks damage, everything.
My problem is, the coords it gives when it damages a player, doesn't send them in the OPPOSITE direction that I need them to. ...
Forum:
Scripting Help
10-05-2004, 14:54
Replies:
7
HE knockback plugin, mathematics help...
Views:
5,960
Posted By
ThantiK
HE knockback plugin, mathematics help...
/* AMX Mod script.
* Special thanks goes to JGHG for MOST of the code!
*/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#define SPEED 800.0
Forum:
Scripting Help
10-05-2004, 14:28
Replies:
4
entity_set_vector (setting user velocity)
Views:
2,690
Posted By
ThantiK
haha, ok...I'm retarded. ;)
haha, ok...I'm retarded. ;)
Forum:
Scripting Help
10-05-2004, 14:19
Replies:
4
entity_set_vector (setting user velocity)
Views:
2,690
Posted By
ThantiK
hey jghg, if a read_data is a decimal, how do I...
hey jghg, if a read_data is a decimal, how do I convert to float?
I'm doing basically this:
new Float:upVector[3]
upVector[0] = read_data(1)
upVector[1] = read_data(2)
upVector[2]...
Forum:
Scripting Help
10-05-2004, 11:42
Replies:
4
entity_set_vector (setting user velocity)
Views:
2,690
Posted By
ThantiK
entity_set_vector (setting user velocity)
I'm trying to set a users velocity with this, but its not working...I'm using id passed in the damage event like so:
register_event("Damage", "hedamage_event", "b", "2!0", "4!0", "5!0", "6!0")
...
Forum:
Scripting Help
10-05-2004, 11:10
Replies:
2
Find grenade in relation to player position?? -- help m3h!
Views:
1,033
Posted By
ThantiK
TY JGHG, thats much more than I expected from...
TY JGHG, thats much more than I expected from anybody. -- time for me to get to work.
Forum:
Scripting Help
10-05-2004, 10:52
Replies:
2
Find grenade in relation to player position?? -- help m3h!
Views:
1,033
Posted By
ThantiK
Find grenade in relation to player position?? -- help m3h!
Anyone have any idea if its possible to get the direction of DMG from a grenade? -- or would it be possible to write the coord of a grens position when it detonates?
I also need to find out how...
Forum:
Scripting Help
09-23-2004, 04:58
Replies:
1
SQL Database query, make db if not there...
Views:
927
Posted By
ThantiK
SQL Database query, make db if not there...
Would someone mind throwing me some examples of accessing a database and table...checking if they exist, and if they dont exist, create them and the necessary fields?
I already have the database...
Forum:
Scripting Help
09-23-2004, 04:56
Replies:
13
w00t, TAKE THIS UA! (AMX_LIVE)
Views:
3,234
Posted By
ThantiK
<?php header("Cache-control: private"); ...
<?php
header("Cache-control: private");
$connect = mysql_connect("localhost", "sweetjebus", "idontbelieve");
mysql_select_db("watchme", $connect);
$result =...
Forum:
Scripting Help
09-23-2004, 04:47
Replies:
13
w00t, TAKE THIS UA! (AMX_LIVE)
Views:
3,234
Posted By
ThantiK
I'll definately be taking design ideas from OLO's...
I'll definately be taking design ideas from OLO's project. But I will have to distinguish it...perhaps have the blue/red fade out?...or instead of a PIE, have it a filled circle that is less filled...
Forum:
Scripting Help
09-23-2004, 00:14
Replies:
13
w00t, TAKE THIS UA! (AMX_LIVE)
Views:
3,234
Posted By
ThantiK
IF ANYONE IS INTERESTED IN HELPING/TAKING THIS...
IF ANYONE IS INTERESTED IN HELPING/TAKING THIS OVER...
I will be GLAD to part w/ the source code, etc...
I am NOT an advanced coder, and I will admit this right now. I am looking for someone...
Showing results 1 to 25 of 323
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