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Posts Made By:
Zylius
Forum:
General
07-11-2013, 05:50
Replies:
60
TF2 update broke sourcemod?
Views:
14,841
Posted By
Zylius
Re: TF2 update broke sourcemod?
Crashing whenever the first player connects here. Tried 2851/2/4/5 SM builds and the latest MM 1.10 848 build. Running on Windows 2008 R2. Tried running with no plugins, no cigar. TF2Items are...
Forum:
Scripting
09-12-2012, 13:47
Replies:
6
[CS:GO] Key Hint ?
Views:
3,059
Posted By
Zylius
Re: [CS:GO] Key Hint ?
You don't need the "1" byte in CS:GO. And it won't show you the malformed character.
Forum:
Scripting
08-28-2012, 14:39
Replies:
4
Hook smoke particle with DHooks
Views:
1,633
Posted By
Zylius
Re: Hook smoke particle with DHooks
Sorry, it turns out it isn't a virtual function.
In IRC We've discussed some ways that might work:
Testing smokegrenade_detonate and smokegrenade_bounce events.
Hooking Temp Entity spawn,...
Forum:
Scripting
08-27-2012, 13:58
Replies:
6
Hook env_particlesmokegrenade in CSGO
Views:
3,270
Posted By
Zylius
Re: Hook env_particlesmokegrenade in CSGO
You could use DHooks. But i don't know if it's a virtual function. Also you have to find it :)
Forum:
Scripting
08-27-2012, 03:10
Replies:
6
Hook env_particlesmokegrenade in CSGO
Views:
3,270
Posted By
Zylius
Re: Hook env_particlesmokegrenade in CSGO
env_particlesmokegrenade doesn't exist in CSGO. The smoke is a particle effect created client side.
Forum:
Scripting
08-26-2012, 15:08
Replies:
7
[CSGO] env_spritetrail not working?
Views:
3,716
Posted By
Zylius
Re: [CSGO] env_spritetrail not working?
Yeah, I've tried it now but it's still not working. :(
Forum:
Scripting
08-26-2012, 14:24
Replies:
7
[CSGO] env_spritetrail not working?
Views:
3,716
Posted By
Zylius
Re: [CSGO] env_spritetrail not working?
Tried it, but to no avail :(
Forum:
Scripting
08-26-2012, 13:57
Replies:
7
[CSGO] env_spritetrail not working?
Views:
3,716
Posted By
Zylius
Re: [CSGO] env_spritetrail not working?
Are you talking about the laserbeam.vmt? Yeah it's in the VPK files, and as I've said it worked "a little" few updates before. Maybe someone knows other ones I could try? I tried most of them in the...
Forum:
Scripting
08-26-2012, 13:11
Replies:
7
[CSGO] env_spritetrail not working?
Views:
3,716
Posted By
Zylius
[CSGO] env_spritetrail not working?
Greetings, I'm trying to get env_spritetrail to work with CS:GO. It worked "a bit" few updates back. It would spawn for a few seconds after creation and then disappear. (entity would still exist, it...
Forum:
General
08-22-2012, 17:36
Replies:
191
CS:S Update (8/22/12)
Views:
65,595
Posted By
Zylius
Re: CS:S Update (8/22/12)
Psychonic has said that almost everything will need a gamedata update. Please be patient :)
Forum:
News
08-13-2012, 03:06
Replies:
243
CS:GO support for MM:S and SM
Views:
204,739
Posted By
Zylius
Re: CS:GO support for MM:S and SM
Few months ago I've heard that they've hired HPE to do the CS:GO work.
Forum:
News
08-10-2012, 08:55
Replies:
243
CS:GO support for MM:S and SM
Views:
204,739
Posted By
Zylius
Re: CS:GO support for MM:S and SM
Same here. I'm ashamed of myself.
Forum:
Source Servers (SRCDS)
07-23-2012, 03:45
Replies:
4
SRCDS Multicore/Multithreading
Views:
8,826
Posted By
Zylius
Re: SRCDS Multicore/Multithreading
If servers are not going to be 64 player zombie mode ones, I would definitely get the quad core, just for the opportunity to get more servers/stuff running on it.
I myself have a 6 core running,one...
Forum:
Scripting
07-22-2012, 10:11
Replies:
2
Getting entity made from TE_SetupBeamPoints?
Views:
2,184
Posted By
Zylius
Re: Getting entity made from TE_SetupBeamPoints?
Temp Ents are temporary, and they don't have any real identification. You should use env_laser.
Forum:
Source Servers (SRCDS)
07-22-2012, 09:51
Replies:
4
SRCDS Multicore/Multithreading
Views:
8,826
Posted By
Zylius
Re: SRCDS Multicore/Multithreading
SRCDS does have multiple threads. Atleast the orangebox ones do. Still, it doesn't make much difference, and one of the threads is the most consuming one. Therefore you have to have a single core...
Forum:
Scripting
06-27-2012, 09:52
Replies:
13
IsClientInGame" reported: Client index 0 is invalid
Views:
7,920
Posted By
Zylius
Re: IsClientInGame" reported: Client index 0 is invalid
MM I know that, but I thought that was the most noticeable effect of an error like that given the situation it's in.
Forum:
Scripting
06-27-2012, 04:11
Replies:
13
IsClientInGame" reported: Client index 0 is invalid
Views:
7,920
Posted By
Zylius
Re: IsClientInGame" reported: Client index 0 is invalid
Nope, it breaks your loop if you have one.
Forum:
Scripting
06-24-2012, 15:28
Replies:
13
[CS:S] Screen Fade
Views:
6,263
Posted By
Zylius
Re: [CS:S] Screen Fade
1. Duration isn't a float.
2. Disable SMLIB if you are going to use its function names.
Forum:
Scripting
06-19-2012, 15:01
Replies:
8
menu choose limit
Views:
2,256
Posted By
Zylius
Re: menu choose limit
No it's not possible, integer is always integer, ranging from −(2^31) to 2^31 − 1 (like in most languages)( you can also call it a "cell" iirc). Just check it and that's it. If it's over 3, make it...
Forum:
Scripting
06-19-2012, 14:25
Replies:
8
menu choose limit
Views:
2,256
Posted By
Zylius
Re: menu choose limit
If you are using cookies, you should use them instead of arrays, since the DB is local, Cookies are really fast.
Forum:
Scripting
06-19-2012, 13:30
Replies:
8
menu choose limit
Views:
2,256
Posted By
Zylius
Re: menu choose limit
We can't really tell you how to turn off a "function" (which is probably not a function, just a hook) without knowing how your plugin operates.
Forum:
Scripting
06-17-2012, 12:14
Replies:
2
[SOLVED]Attaching a circle to a player.
Views:
2,636
Posted By
Zylius
Re: Attaching a circle to a player.
Thanks, i'll try it and report back :)
-------------------------------------------
With huge support from blodia, we got it working ;)
AttachBeam(client)
{
decl...
Forum:
Scripting
06-17-2012, 10:57
Replies:
2
[SOLVED]Attaching a circle to a player.
Views:
2,636
Posted By
Zylius
[SOLVED]Attaching a circle to a player.
Hello, I'm trying to parent "ring" entity to a player.
Now the only entities which can do that, as far as I know, are env_beam and Temp entities (which cannot be hooked).
For simplicity I tried...
Forum:
Scripting
06-14-2012, 06:19
Replies:
11
[CSS] How to kill sent tempent?
Views:
5,377
Posted By
Zylius
Re: [CSS] How to kill sent tempent?
Woops sorry, misread your previous post and thought you wanted to hide the entity from the client only. To hide it from everyone else you should just change return Plugin_Continue; with return...
Forum:
Scripting
06-14-2012, 02:06
Replies:
11
[CSS] How to kill sent tempent?
Views:
5,377
Posted By
Zylius
Re: [CSS] How to kill sent tempent?
As I understood, OP started using regular entities :)
Showing results 1 to 25 of 195
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