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Posts Made By:
SAMURAI16
Forum:
Plugins
06-26-2009, 20:35
Replies:
13
Stuff color changer for Roleplay
Views:
18,032
Posted By
SAMURAI16
Re: Stuff color changer for Roleplay
Attach .sp file otherwise it will be trashed
Forum:
Scripting
06-19-2009, 06:58
Replies:
3
GetClientButtons other than the defined?
Views:
3,214
Posted By
SAMURAI16
Re: GetClientButtons other than the defined?
FYI, "m_nButtons" isn't able to hold a bit sum of all pressed keyboard keys, here is stored a bit sum of all activated corresponding special +/- commands like attack, jump, etc.
So it's impossible...
Forum:
Unapproved/Old Plugins
06-15-2009, 03:50
Replies:
57
New HeNades Effects
Views:
26,842
Posted By
SAMURAI16
Re: New HeNades Effects
PM Me then FR0NTLINE
Forum:
Plugins
06-11-2009, 13:58
Replies:
18
[TF2] Razorback Civillian Fix
Views:
9,561
Posted By
SAMURAI16
Re: [TF2] Razorback Civillian Fix
true, but few works. I mean in some threads with posted plugins you can fill out plugins details; also that plugins works to be approved like yours
Nvm, approving system will be fixed soon
Forum:
Plugins
06-11-2009, 12:08
Replies:
18
[TF2] Razorback Civillian Fix
Views:
9,561
Posted By
SAMURAI16
Re: [TF2] Razorback Civillian Fix
You need to fill out the plugin description, version and public cvar fields for plugins to be approved.
Forum:
Scripting
06-09-2009, 10:59
Replies:
10
Reducing Recoil In CS: Source
Views:
5,073
Posted By
SAMURAI16
Re: Reducing Recoil In CS: Source
IIRC last time I used in Prethink
Forum:
Scripting
06-09-2009, 05:21
Replies:
10
Reducing Recoil In CS: Source
Views:
5,073
Posted By
SAMURAI16
Re: Reducing Recoil In CS: Source
set that in ClientPrethink
Forum:
Snippets and Tutorials
06-06-2009, 12:51
Replies:
19
[SNIPPET] Get Client's City
Views:
15,710
Posted By
SAMURAI16
Re: [SNIPPET] Get Client's City
the link is with old database
updated
Forum:
Unapproved/Old Plugins
06-06-2009, 04:52
Replies:
40
Ban with seal of approval
Views:
13,410
Posted By
SAMURAI16
Re: Ban with seal of approval
another shitty snapshot plugin.
Oh yea, you are from Romania
Forum:
Scripting
06-01-2009, 11:31
Replies:
1
CSS HUD Statusbar
Views:
1,418
Posted By
SAMURAI16
Re: CSS HUD Statusbar
that how to create a statusbar . 10 means duration in seconds
SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(client, Prop_Send, "m_iProgressBarDuration",...
Forum:
Unapproved Plugins
05-22-2009, 13:07
Replies:
7
Speedometer
Views:
6,767
Posted By
SAMURAI16
Re: Speedometer
You don't even made a description for this. Now you are forcing all people to visit your website. That's lame
Forum:
Plugins
05-22-2009, 13:00
Replies:
8
Entity Search
Views:
8,876
Posted By
SAMURAI16
Re: Entity Search
lol i said .sma ? omg
Please upload source file to the first post and remove .smx file
Forum:
Plugins
05-22-2009, 06:42
Replies:
8
Entity Search
Views:
8,876
Posted By
SAMURAI16
Re: Entity Search
wat ? who made this ?
Forum:
Plugins
05-21-2009, 08:07
Replies:
8
Entity Search
Views:
8,876
Posted By
SAMURAI16
Re: Entity Search
post .sma file
Forum:
Plugins
05-17-2009, 09:52
Replies:
106
[CSS]RoundSound++
Views:
158,411
Posted By
SAMURAI16
Re: [CSS]RoundSound++
NAT already told you : http://forums.alliedmods.net/showpost.php?p=821654&postcount=10
All related to precache stuff must be in OnMapStart()
Forum:
Plugins
05-17-2009, 02:15
Replies:
106
[CSS]RoundSound++
Views:
158,411
Posted By
SAMURAI16
Re: [CSS]RoundSound++
do all precache stuff in OnMapStart()
Forum:
Plugins
05-16-2009, 01:57
Replies:
3
Zooming Plugin for HL2DM(or anyothers)
Views:
7,426
Posted By
SAMURAI16
Re: Zooming Plugin for HL2DM(or anyothers)
use MaxClients variable predefined in SM Core
Forum:
Plugins
05-16-2009, 01:55
Replies:
1
[INS] Enemy down!
Views:
5,364
Posted By
SAMURAI16
Re: [INS] Enemy down!
there is no point in using switch condition in your plugin. just use if(GetConVarInt(cvarMode))
Forum:
Plugin/Gameplay Ideas and Requests
05-15-2009, 11:28
Replies:
11
[L4d] what to download to left 8 dead
Views:
9,505
Posted By
SAMURAI16
Re: [L4d] what to download to left 8 dead
wrong forum
- moved
Forum:
Unapproved Plugins
05-15-2009, 11:23
Replies:
2
Damage Sum
Views:
2,723
Posted By
SAMURAI16
Re: Damage Sum
i suggest you to use english messages
Forum:
Plugins
05-15-2009, 11:17
Replies:
8
[DoD:S] Anticamp
Views:
17,925
Posted By
SAMURAI16
Re: [DoD:S] Anticamp
Please post plugin here
Forum:
Plugins
04-16-2009, 05:40
Replies:
34
No Team Flash
Views:
56,115
Posted By
SAMURAI16
Re: No Team Flash
plugin compiles perfectly
Forum:
Scripting
04-02-2009, 10:45
Replies:
9
dead body owner and position
Views:
3,108
Posted By
SAMURAI16
Re: dead body owner and position
check m_hOwner / m_hOwnerEntity offsets
Forum:
Scripting
04-01-2009, 10:17
Replies:
2
DropPlayerItem
Views:
1,315
Posted By
SAMURAI16
Re: DropPlayerItem
command is only only "drop". Get client's weapon, check if weapon is what you want and then FakeClientCommandEx(client,"drop");
There is another way, using a signature. Take a look at Liam's...
Forum:
Snippets and Tutorials
03-23-2009, 09:18
Replies:
26
[Tutorial] Usermessages : list, ussage, bitbuffer structure
Views:
27,990
Posted By
SAMURAI16
Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
that's sending a message, not hooking
Showing results 1 to 25 of 500
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