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Search: Posts Made By: Bugsy
Forum: Suggestions / Requests Yesterday, 19:41
Replies: 7
Views: 176
Posted By Bugsy
Re: How to set plugins to cooperate with each other

Where I think he was going is if the existing plugins already detect warm-up start/end then forwards can be created and used in the 3rd plugin for pausing/unpausing the 2 plugins, instead of re...
Forum: Suggestions / Requests Yesterday, 14:36
Replies: 7
Views: 176
Posted By Bugsy
Re: How to set plugins to cooperate with each other

If they are simple/small plugin's I'd personally just combine them into a single plugin and make it work as desired. For larger plugins I'd do what Natsheh suggested.
Forum: Suggestions / Requests 06-01-2024, 12:48
Replies: 17
Views: 477
Posted By Bugsy
Re: Count all players then execute the command

The above code is edited. The percentage cvar is more of an odds it'll happen. The way it's coded is it will generate 2 random numbers, and if those random numbers match it'll then select a random...
Forum: Suggestions / Requests 06-01-2024, 11:40
Replies: 17
Views: 477
Posted By Bugsy
Re: Count all players then execute the command

So you want there to be a chance that one person is selected, or always one player is randomly selected?
Forum: Suggestions / Requests 05-30-2024, 13:52
Replies: 17
Views: 477
Posted By Bugsy
Re: Count all players then execute the command

The goal is to only execute this on alive players, which are only those on a team that are about to play.

The alive check accomplishes both the connected & alive (which would inherently be only...
Forum: Suggestions / Requests 05-30-2024, 11:01
Replies: 17
Views: 477
Posted By Bugsy
Re: Count all players then execute the command

I took that into consideration but completely forgot to add the alive check at freeze time end. Fixed
Forum: Suggestions / Requests 05-29-2024, 21:10
Replies: 17
Views: 477
Posted By Bugsy
Re: Count all players then execute the command

Based on the information you provided:

#include <amxmodx>
#include <fun>

new const Version[] = "0.1";

new g_iPlayers[ 32 ] , g_TotalPlayers , g_pCountThreshold , g_pPercentage;

public...
Forum: Scripting Help 05-23-2024, 08:00
Replies: 8
Views: 362
Posted By Bugsy
Re: error Error: "break" or "continue" is out of context

You do not need to use break within switch code blocks, unless the switch was also in a loop and you want to break out of the loop based on the switch condition being met. It’ll execute the one block...
Forum: Suggestions / Requests 05-20-2024, 16:06
Replies: 2
Views: 211
Posted By Bugsy
Re: nvault doesn't save skins..

Please wrap code in php tags


new code;
Forum: Suggestions / Requests 05-18-2024, 11:13
Replies: 31
Views: 1,034
Posted By Bugsy
Re: [Request] Register System with USERID

I can write a plugin to export your db to text file
Forum: Suggestions / Requests 05-17-2024, 21:28
Replies: 31
Views: 1,034
Posted By Bugsy
Re: [Request] Register System with USERID

I initially thought this was a small plugin that you were writing, but it's someone else's plugin that is over a thousand lines and will take too much time to reverse engineer to add your reg#. Maybe...
Forum: Suggestions / Requests 05-16-2024, 19:02
Replies: 31
Views: 1,034
Posted By Bugsy
Re: [Request] Register System with USERID

rowid may be there by default, try accessing it in a query.

SELECT rowid, Name,Password FROM registersystem
Forum: Suggestions / Requests 05-16-2024, 07:39
Replies: 31
Views: 1,034
Posted By Bugsy
Re: [Request] Register System with USERID

Do you want any other details stored aside from their registration number?
Forum: Suggestions / Requests 05-15-2024, 11:53
Replies: 31
Views: 1,034
Posted By Bugsy
Re: [Request] Register System with USERID

Share your code and we can add comments/edit it to help you learn.
Forum: Scripting Help 05-11-2024, 19:50
Replies: 18
Views: 719
Posted By Bugsy
Re: expresison has no effect

You're using get_user_name() (https://www.amxmodx.org/api/amxmodx/get_user_name) incorrectly. And you can use copy() instead of format/formatex if you are only copying, or just get the user name...
Forum: Scripting Help 05-10-2024, 10:10
Replies: 7
Views: 483
Posted By Bugsy
Re: Stale Variable problem

Do a test output/log in various parts of your code to see where the issue is. There’s a possibility that verify_name() is not getting called at all, your copy() line is not getting reached, or the...
Forum: Scripting Help 05-09-2024, 13:04
Replies: 7
Views: 483
Posted By Bugsy
Re: Stale Variable problem

Is the expectation that g_cName[] always has the users current name? If so, where are you setting the name to that array when the name gets changeed?
Forum: Suggestions / Requests 05-04-2024, 11:18
Replies: 7
Views: 549
Posted By Bugsy
Re: Skill points become negative

Chief, another option you have is using clamp()

val = clamp( the value , minimum , maximum )

val will always result in a value between min and max.
Forum: Scripting Help 04-22-2024, 17:21
Replies: 12
Views: 858
Posted By Bugsy
Re: Detect teammate

Post the full plugin. We need to see how the attackers player ID can be derived. And please wrap your code with [ php] [/ php] tags
Forum: Scripting Help 04-21-2024, 19:51
Replies: 9
Views: 936
Posted By Bugsy
Re: Execute cfg via chat

Ah, my bad.

As fysiks said, you can do:
server_cmd( "exec %s.cfg" , szArg[ 1 ] );
or
server_cmd( "exec %s.cfg" , configs[ i ] );
both will do the exact same thing.
Forum: Scripting Help 04-20-2024, 23:25
Replies: 9
Views: 936
Posted By Bugsy
Re: Execute cfg via chat

Add your config files to the array, excluding the ".cfg" extension. Do you want to limit who can execute config files to admins only?

This will support saying /lo3 or .lo3

#include <amxmodx>
...
Forum: Scripting Help 04-16-2024, 20:36
Replies: 20
Views: 1,556
Posted By Bugsy
Re: Choosing a random player

No, random(7) = {0,1,2,3,4,5,6}


This is fine as you are not using the random number as the player index, you are using it as an index to the iPlayers array, which get_players() fills with all...
Forum: Scripting Help 04-16-2024, 10:24
Replies: 20
Views: 1,556
Posted By Bugsy
Re: Choosing a random player

new iPlayers[ 32 ] , iNum , iRandom;
get_players( iPlayers , iNum );

if ( iNum )
{
iRandom = iPlayers [ random( iNum ) ];
}
Forum: Scripting Help 04-13-2024, 10:32
Replies: 9
Views: 733
Posted By Bugsy
Re: Something about dynamic arrays

Other people may be in the same boat as you, and find your post. Problem solved.
Forum: Scripting Help 04-10-2024, 12:28
Replies: 12
Views: 973
Posted By Bugsy
Re: CurWeapon Event

Either one, but I hesitate to use _ex as some people are using ancient versions of AMX-X and I don’t feel like adding pre-processor directives to keep it compatible across all versions.
Showing results 1 to 25 of 500

 
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