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Posts Made By:
TheDS1337
Forum:
Off-Topic
03-22-2022, 18:15
Replies:
6
Year 2038 problem
Views:
2,468
Posted By
TheDS1337
Re: Year 2038 problem
Well, if we don't get the mess of a world war 3, that should be more than enough :))
Forum:
Plugins
04-03-2020, 05:27
Replies:
175
[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]
Views:
115,090
Posted By
TheDS1337
Re: [CS:GO] -N- Arms Fix [2.0.2 | 2019-11-29]
Because that's what the extension does, it renders part of the model invisible (valve changed how arm models work since shattered web operation update). the old system still works however, so what I...
Forum:
Plugins
03-29-2020, 08:20
Replies:
175
[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]
Views:
115,090
Posted By
TheDS1337
Re: [CS:GO] -N- Arms Fix [2.0.2 | 2019-11-29]
CSGO-ArmsFix extension for linux is here: https://github.com/TheDS1337/CSGO-ArmsFix
Forum:
Off-Topic
03-27-2020, 16:08
Replies:
3,310
The Now playing thread (music)
Views:
925,994
Posted By
TheDS1337
Re: The Now playing thread (music)
yAv5pLO37mE
Forum:
Off-Topic
03-03-2020, 12:16
Replies:
3
1111111
Views:
2,405
Posted By
TheDS1337
Re: Tatyana - My Love
Hello Gaara!
Pretty nice to see some old people still here, I'm happy for both you and Tatyana :)
Forum:
Extensions
02-16-2020, 13:22
Replies:
6
[EXTENSION] Double extension
Views:
4,391
Posted By
TheDS1337
Re: [EXTENSION] Double extension
What would be the usage of this? I don't think anybody doing sm is going to do some numerical analysis to care enough about such precisions.
Forum:
Coding MM:S Plugins & SM Extensions
02-11-2020, 09:11
Replies:
1
VCall Crashes upon execution
Views:
8,640
Posted By
TheDS1337
Re: VCall Crashes upon execution
Looks like you forgot to get the pWarpper pointer. that is the first thing I noticed, try this:
static cell_t Native_IsPlayer(IPluginContext* pContext, const cell_t* params)
{
CBaseEntity*...
Forum:
Snippets and Tutorials
02-10-2020, 14:43
Replies:
17
[INC] ColorLib
Views:
12,020
Posted By
TheDS1337
Re: [INC] ColorLib
If you write %t to include translations it won't work, it only works with %T, I hope you add support for %t if plausible.
Forum:
Coding MM:S Plugins & SM Extensions
01-13-2020, 00:43
Replies:
4
How i can get object pointer?
Views:
9,995
Posted By
TheDS1337
Re: How i can get object pointer?
If I recall correctly:
IPluginRuntime *CreateEmptyRuntime(const char *name, uint32_t memory) is what the OP asked for.
Forum:
Coding MM:S Plugins & SM Extensions
01-10-2020, 04:00
Replies:
4
Solved
Hooking IServerTools finctions leads to compile-time errors
Views:
9,316
Posted By
TheDS1337
Re: Hooking IServerTools finctions leads to compile-time errors
I agree with what Fyren said.
EmitSound methods are overloaded too and they use something similar in SDKTools.
Forum:
Coding MM:S Plugins & SM Extensions
11-22-2019, 06:45
Replies:
369
Sticky:
Signature Request Thread
Views:
268,905
Posted By
TheDS1337
Re: Signature Request Thread
Well, in that case, I've looked for functions signatures similar to the old one and I came down to these 4, you might wanna try them one by one, maybe one of them works.
...
Forum:
Coding MM:S Plugins & SM Extensions
11-20-2019, 13:46
Replies:
369
Sticky:
Signature Request Thread
Views:
268,905
Posted By
TheDS1337
Re: Signature Request Thread
Well, I tried to find it for you but unfortunately without any success, it's complicated in windows...
But after a long, I just noticed that the function you are looking for itself is easily...
Forum:
Coding MM:S Plugins & SM Extensions
11-15-2019, 02:52
Replies:
369
Sticky:
Signature Request Thread
Views:
268,905
Posted By
TheDS1337
Re: Signature Request Thread
You should consider providing l4d1 latest binaries in case someone doesn't have them
Forum:
Module Coding
11-14-2019, 01:47
Replies:
4
Make tasks inside ServerFrame loop
Views:
6,455
Posted By
TheDS1337
Re: Make tasks inside ServerFrame loop
If the looping is what you are worried about, then it is totally safe, as both SM and AMXx does it that one.
Also,
void cTask::Run() // StartFrame_Post
{
for(auto it =...
Forum:
Module Coding
11-13-2019, 14:58
Replies:
4
Make tasks inside ServerFrame loop
Views:
6,455
Posted By
TheDS1337
Re: Make tasks inside ServerFrame loop
What is not sane about it? SM (and I think AMXx too) both use OnGameFrame to check for timers (tasks). and then execute them one by one depending on plugin order. this if more than one plugin are...
Forum:
Off-Topic
10-22-2019, 15:30
Replies:
74
Your favorite programming language?
Views:
25,178
Posted By
TheDS1337
Re: Your favorite programming language?
SM is not a language :nono: SP however may count
Forum:
Metamod:Source Questions
10-04-2019, 01:34
Replies:
5
IClient
Views:
12,675
Posted By
TheDS1337
Re: IClient
Yes, I just noticed he's using the engine interface here, which had additional functions added for CS:GO last month. so that could be his problem.
Forum:
Off-Topic
09-25-2019, 04:38
Replies:
74
Your favorite programming language?
Views:
25,178
Posted By
TheDS1337
Re: Your favorite programming language?
Thought CSS was a game but okay
Forum:
Scripting
08-22-2019, 16:05
Replies:
15
[Question] Entity Index
Views:
3,937
Posted By
TheDS1337
Re: [Question] Entity Index
smokegrenade_projectile, hegrenade_projectile, flashbang_projectile, decoy_projectile, molotov_projectile, incgrenade_projectile, tagrenade_projectile and breachcharge for the breach charge added in...
Forum:
Scripting
08-22-2019, 14:48
Replies:
15
[Question] Entity Index
Views:
3,937
Posted By
TheDS1337
Re: [Question] Entity Index
iEntity is an integer (entity index), "grenade_projectile" is a string (entity classname)
You should use GetEntityClassname EntityName and see if it's equal to grenade_projectile using StrEqual...
Forum:
Code Snippets/Tutorials
08-15-2019, 05:24
Replies:
16
Poll:
[TUT] Creating AMXX modules (VS 2013 - 2019)
Views:
17,278
Posted By
TheDS1337
Re: [TUT] Creating AMXX modules (The easiest way)
Afaik AMXx uses AMBuild that have been used in SM for ages, so MSVC is not really a requirement. this is the modern way of working with modules/extensions.
Forum:
Scripting
08-10-2019, 18:40
Replies:
2
Multiple BeamRingPoints
Views:
1,401
Posted By
TheDS1337
Re: Multiple BeamRingPoints
You can do it of course, however you'll have to do something like this:
float pos[3];
pos[0] = g_fMakerPos[marker][0];
pos[1] = g_fMakerPos[marker][1];
pos[2] =...
Forum:
Scripting
08-08-2019, 11:27
Replies:
2
Solved
CSGO Paintball problem
Views:
1,322
Posted By
TheDS1337
Re: CSGO Paintball problem
The plugin according to github hasn't been modified in 4 years, so there'll be problems with the offsets obviously caused by the continuous updates that may or may not change the different vtables,...
Forum:
Scripting
07-31-2019, 05:26
Replies:
4
Simulate thunders & lightning
Views:
2,030
Posted By
TheDS1337
Re: Simulate thunders & lightning
I don't think it's possible, it's only loaded when a map is loaded :/ we need to email valve to atleast get the "a" lightening fixed because if you already tried it... it makes most of the map...
Forum:
Scripting
07-30-2019, 12:28
Replies:
4
Simulate thunders & lightning
Views:
2,030
Posted By
TheDS1337
Re: Simulate thunders & lightning
I'm assuming this is for CS:GO, I know that CS:GO has a very weird bug with lightning even if you could achieve it without having to restart the map and/or disconnect all clients and reconnect them....
Showing results 1 to 25 of 500
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