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Posts Made By:
joropito
Forum:
HL1 Servers (HLDS)
10-06-2018, 07:47
Replies:
13
Solved
REHLDS Server Problem
Views:
8,690
Posted By
joropito
Re: REHLDS Server Problem
So you're a no-steamer? :crab::crab::crab::crab::crab::crab:rukia
Forum:
Module Coding
09-27-2018, 14:44
Replies:
32
StudioSetupBones Fix for CS
Views:
14,047
Posted By
joropito
Re: StudioSetupBones Fix for CS
https://ugc.kn3.net/i/origin/http://loyalkng.com/wp-content/uploads/2009/04/i-m-with-the-band-ralph-wiggum-123926_400_334.jpg
Forum:
HL1 Servers (HLDS)
07-26-2018, 19:44
Replies:
6
Players bypassing fps lock
Views:
2,505
Posted By
joropito
Re: Players bypassing fps lock
Maybe your fps lock is doing slowhack...
Are you using dproto?
Forum:
Module Coding
07-26-2018, 10:50
Replies:
4
func vs func_POST
Views:
1,877
Posted By
joropito
Re: func vs func_POST
Normally on the engine or game dll there're calls (ClientCommand for example).
Metamod hooks the call and replace with this:
ClientCommand_Hook() {
call Metamod_Module_Client_Command()
...
Forum:
HL1 Servers (HLDS)
07-18-2018, 14:22
Replies:
3
HLDS events to txt
Views:
1,494
Posted By
joropito
Re: HLDS events to txt
http://man7.org/linux/man-pages/man1/tee.1.html
Forum:
Code Snippets/Tutorials
07-17-2018, 10:44
Replies:
40
Random locations generator
Views:
35,873
Posted By
joropito
Re: Random locations generator
If anyone want to modify de plugin, the idea to avoid areas outside the map is having a config file with coordinates to be avoided. Then when location is calculates, it could be checked against each...
Forum:
Module Coding
06-18-2018, 08:47
Replies:
8
[HELP] How To Start Module Code
Views:
2,855
Posted By
joropito
Re: [HELP] How To Start Module Code
Jump to some C/C++ forum and start there. Until you don't have C programing & tools knowledge you can't start doing things with metamod.
You could hit some problems trying without proper...
Forum:
Code Snippets/Tutorials
06-04-2018, 13:16
Replies:
5
[ STOCK/INC ] Find player in box
Views:
2,721
Posted By
joropito
Re: [ STOCK/INC ] Find player in box
What if the player is just touching the box? I mean half body inside, half outside of the box.
Check code for hull collisions on sdk to understand.
Forum:
Module Coding
05-28-2018, 13:34
Replies:
3
Compile Module
Views:
2,016
Posted By
joropito
Re: Compile Module
Research gcc+elf+dynamic libraries
Forum:
Module Coding
03-26-2018, 16:15
Replies:
1
CBasePlayerItem help
Views:
1,828
Posted By
joropito
Re: CBasePlayerItem help
pItem it's a class and you should understand it's hierarchy.
Check hlsdk how it work.
Here's how it's related to parent classes.
This is an old thread that can help you to access different...
Forum:
HL1 Servers (HLDS)
03-20-2018, 09:00
Replies:
6
[HELP] voice steam & nosteam
Views:
2,355
Posted By
joropito
Re: [HELP] voice steam & nosteam
I mean you're asking for support for non-steam that is not allowed on this forum.
Forum:
HL1 Servers (HLDS)
03-19-2018, 14:59
Replies:
6
[HELP] voice steam & nosteam
Views:
2,355
Posted By
joropito
Re: [HELP] voice steam & nosteam
I see a little :crab:
:nono:
Forum:
Approved Plugins
03-07-2018, 14:42
Replies:
580
Multimod Plugin
Views:
425,437
Posted By
joropito
Re: Multimod Plugin
You're using a modified version so I can't help you.
Switch to the released on first post and check if the problem still happen.
Forum:
HL1 Servers (HLDS)
02-26-2018, 07:14
Replies:
6
reHLDS server query
Views:
2,888
Posted By
joropito
Re: reHLDS server query
I didn't meant that rehlds was accepting non-steam users. I was talking about the server not answering valve's p48.
Forum:
HL1 Servers (HLDS)
02-23-2018, 11:05
Replies:
6
reHLDS server query
Views:
2,888
Posted By
joropito
Re: reHLDS server query
If a reHLDS is not answering to standard server queries could be because it's accepting non-steam users...
Forum:
HL1 Servers (HLDS)
02-16-2018, 07:50
Replies:
13
Python scripts
Views:
5,794
Posted By
joropito
Re: Python scripts
It depends, to me it's easy to understand languages with C-like syntax than python.
Doesn't mean you can use every helper for gaming. Everything can be done with pawn. I would say python...
Forum:
General
02-01-2018, 14:59
Replies:
7
Rank with Score
Views:
2,119
Posted By
joropito
Re: Rank with Score
It doesn't look like a plugin request. It fits well here.
Also you don't look like a moderator so your "funny" post is unnecessary.
You can use one of those, modifying how rank scoring is...
Forum:
Module Coding
01-26-2018, 08:08
Replies:
10
Help
Views:
2,895
Posted By
joropito
Re: Help
Assembler x86/x64
C programming
C++ programming
Calling conventions
MFC calls
DLL file format
Dissasembly tools
Forum:
Module Coding
01-25-2018, 08:37
Replies:
10
Help
Views:
2,895
Posted By
joropito
Re: Help
In fact you can, but you have to be very smart :crab:
Forum:
General
01-15-2018, 11:58
Replies:
19
Ddos on server
Views:
6,004
Posted By
joropito
Re: Ddos on server
If the attack don't overload your connection but affects your HLDS stability, you could try filtering using iptables.
As I see your capture, they're using more than 5k bots doing A2S_INFO attack....
Forum:
Code Snippets/Tutorials
01-15-2018, 08:16
Replies:
40
Random locations generator
Views:
35,873
Posted By
joropito
Re: Random locations generator
You can use this once per map, dump the results and build your custom respawns file.
Forum:
HL1 Servers (HLDS)
12-21-2017, 08:28
Replies:
9
'max_connections_per_hour'
Views:
6,090
Posted By
joropito
Re: 'max_connections_per_hour'
500 per hour?
It's like less than 9 per minute...
I guess it's a user level setting. If you can't modify it, just setup different users for each game server.
Forum:
HL1 Servers (HLDS)
11-06-2017, 09:44
Replies:
8
[Segmentation Fault]
Views:
4,085
Posted By
joropito
Re: [Segmentation Fault]
[quote]open files (-n) 1024[/qoute]
That's your limit. But there's no solution incresing it. You have a problem on your plugins or something else that's no closing files, so you reach the limit...
Forum:
General
10-31-2017, 15:52
Replies:
20
How can I open amxx files?
Views:
16,959
Posted By
joropito
Re: How can I open amxx files?
loool I have to rukia
Forum:
General
10-31-2017, 11:53
Replies:
20
How can I open amxx files?
Views:
16,959
Posted By
joropito
Re: How can I open amxx files?
If you tell us what do you want to achieve, maybe we can tell you other ways.
.amxx files contains the output of compiled and .sma
with the correct tools and procedures, there's a way to modify...
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