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Showing results 1 to 25 of 196
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Posts Made By:
Electr000999
Forum:
Plugins
08-05-2023, 17:38
Replies:
20
[L4D2] Ladder Server Crash - Patch Fix (1.1) [12-Feb-2022]
Views:
14,830
Posted By
Electr000999
Re: [L4D2] Ladder Server Crash - Patch Fix (1.1) [12-Feb-2022]
possible realize unpatch at OnPluginUnload? for situations where need unload and load plugin, for example competitive servers.
Forum:
Plugins
02-14-2022, 15:10
Replies:
117
[ANY] Dev Cmds (1.50) [05-Mar-2024]
Views:
65,543
Posted By
Electr000999
Re: [ANY] Dev Cmds (1.31) [14-Dec-2021]
under last SM 1.11.0.6856:
SourcePawn Compiler 1.11.0.6856
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC
..\scripting\sm_dev_cmds.sp(2049) : warning 213:...
Forum:
Plugins
02-06-2022, 02:05
Replies:
277
[L4D & L4D2] Hats (1.51) [31-May-2024]
Views:
169,577
Posted By
Electr000999
Re: [L4D & L4D2] Hats (1.42) [16-Dec-2021]
Hi, Silvers,
in ShowPlayerList(int client) you use small buffer size for store userid of players, for example userids with number more 999 cannot be stored correctly, this cause close menu after...
Forum:
Scripting
01-07-2022, 16:45
Replies:
6
Misunderstandings with strings
Views:
1,210
Posted By
Electr000999
Re: Misunderstandings with strings
resolved, i am not change string args sTemp1 and sTemp2 inside function Test1, just copy values from them in other vars and wotk with them, like in example:
#include <sourcemod>
public...
Forum:
Scripting
01-07-2022, 11:01
Replies:
6
Misunderstandings with strings
Views:
1,210
Posted By
Electr000999
Misunderstandings with strings
Hi, i have a dumb question, here my easy example for explane my problem:
#include <sourcemod>
public OnPluginStart()
{
RegConsoleCmd ( "sm_test", CmdTest);
}
Forum:
Plugins
06-16-2021, 11:53
Replies:
47
[L4D2]M60_GrenadeLauncher_patches[28/02/2023]
Views:
34,257
Posted By
Electr000999
Re: [L4D2]M60_GrenadeLauncher_patches
server crashed with last gamedata from post:
Program terminated with signal SIGILL, Illegal instruction.
#0 0xecf1960b in CRifle_M60::PrimaryAttack() () from...
Forum:
General
01-05-2021, 15:45
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
99,667
Posted By
Electr000999
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Remove patching files is save, after delete from <SERVER ROOT>\update\maps, they use .nav from default map folder in this case (<SERVER ROOT>\left4dead2\maps)
those Those 3 lmp files i see after...
Forum:
General
01-05-2021, 09:09
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
99,667
Posted By
Electr000999
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
thanks for reply, i am was think about it, found error, in console logs, while loading map c2m1_highway:
Degenerate Navigation Area #346952 at setpos 2425 5700 -682.418
for test removed from...
Forum:
General
01-05-2021, 07:20
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
99,667
Posted By
Electr000999
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
anyone have same crash?
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./srcds_linux -game...
Forum:
Plugins
08-12-2020, 16:19
Replies:
49
[L4D2] Healing Gnome (1.17) [03-Oct-2022]
Views:
43,601
Posted By
Electr000999
Re: [L4D2] Healing Gnome (1.7) [10-May-2020]
i think they ask because plugin crazy speedup healing. this because it create CreateTimer(0.1, tmrHeal, _, TIMER_REPEAT); on every event item_pickup and after dozens of gnome grabs, the healing speed...
Forum:
Plugins
07-01-2020, 09:43
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
536,257
Posted By
Electr000999
Re: [L4D & L4D2] Mutant Tanks (v8.74, 6-24-2020) [Human/AI Tanks Supported]
Crasher_3637,
make StopSound(entity, SNDCHAN_BODY, "player/tank/attack/thrown_missile_loop_1.wav");
after every break tank rock, players do not need to listen tank rock fly sound (sometimes this...
Forum:
Plugins
06-15-2020, 07:54
Replies:
28
[L4D2] Area of Denial (1.6) [28-Apr-2021]
Views:
28,638
Posted By
Electr000999
Re: [L4D2] Area of Denial (1.3) [10-May-2020]
IsAllowedGameMode(); never called if you manual not change cvars, because of this g_bAllow 0, g_iCvarEnable 0 and as result plugin not work.
Forum:
Plugins
06-06-2020, 10:06
Replies:
25
[L4D & L4D2] Console Spam Patches (1.3b) [20-Jul-2021]
Views:
19,962
Posted By
Electr000999
Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
also i am wanna request adding this
"SpamPatch_Sig20"
{
"library" "engine"
"windows" "%s in solid list (not solid)"
"linux" "%s in solid list (not solid)"
}
"SpamPatch_Sig21"
{
Forum:
Plugins
06-06-2020, 09:37
Replies:
25
[L4D & L4D2] Console Spam Patches (1.3b) [20-Jul-2021]
Views:
19,962
Posted By
Electr000999
Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
found what after SpamPatch_Sig13 plugin stops import gamedata, same in windows and linux, you can view debug in this file(i've just add LogError("sTemp %s", sTemp); at 79 line after patchAddr =...
Forum:
SourceMod Anti-Cheat
01-03-2020, 04:01
Replies:
2
Idea: Module to read Vpk (L4D2)
Views:
10,734
Posted By
Electr000999
Re: Idea: Module to read Vpk (L4D2)
Only what you can is read list of addon files enabled or disabled in player game, but it will not give any benefit if player rename the addon.
Forum:
General
09-21-2019, 14:45
Replies:
396
Lysis: An experimental .smx decompiler
Views:
291,737
Posted By
Electr000999
Re: Lysis: An experimental .smx decompiler
hello, i am want decompile l4d2_playstats.smx for see what to do cvar sm_survivor_mvp_brevity_latest but at OnPluginStart and other functions i have error:
/* ERROR! lysis.nodes.types.DJump...
Forum:
Plugins
08-19-2019, 18:59
Replies:
156
[ANY] VoiceannounceEX (VoiceHook) [Updated 20-Dec-2022]
Views:
101,343
Posted By
Electr000999
Re: [ANY] VoiceannounceEX (VoiceHook)
Same in l4d2
Forum:
Plugins
08-17-2019, 10:33
Replies:
91
[ANY] Command and ConVar - Buffer Overflow Fixer (2.9) [23-Jan-2024]
Views:
55,517
Posted By
Electr000999
Re: [ANY] Command and ConVar - Buffer Overflow Fixer (2.1) [07-Aug-2018]
Have same once same crash on ubuntu 16.04.5: https://crash.limetech.org/lyu6ag2af6f3
before this plugin was unloaded after it loaded again and switched map (confogl configs)
My Server is SM...
Forum:
Plugins
07-27-2019, 13:40
Replies:
62
[L4D1&2] Scene Processor
Views:
72,569
Posted By
Electr000999
Re: [L4D1&2] Scene Processor
for compile with sm 1.10 At 89 line of include (and for remove worthlessness)
stock bool IsValidScene(int scene)
{
return GetSceneStage(scene) != view_as<SceneStages>(0);
}
should be replaced...
Forum:
Extensions
07-06-2019, 14:24
Replies:
39
[EXTENSION] Send / Request Files from clients
Views:
36,680
Posted By
Electr000999
Re: [EXTENSION] Send / Request Files from clients
Working Windows and linux binaries for L4D2, compiled on SM 1.9+MMSOURCE 1.10, tested work on 1.9 and 1.10 sourcemod
Sources was not changed same as author github repository...
Forum:
News
12-17-2017, 12:09
Replies:
100
SourceMod 1.8 Now Stable
Views:
113,397
Posted By
Electr000999
Re: SourceMod 1.8 Now Stable
i still get this crash in L4D2 server under sourcemod 1.8:
#0 0xe8cd6169 in CForward::Execute(int*, SourceMod::IForwardFilter*) () from...
Forum:
Plugins
12-16-2017, 07:38
Replies:
280
[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
Views:
179,636
Posted By
Electr000999
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
found bug with call NativeVotes_DisplayPassEx:
L 12/16/2017 - 17:13:01: [SM] Exception reported: Client index -1 is invalid
L 12/16/2017 - 17:13:01: [SM] Blaming: _Vote\nativevotes.smx
L...
Forum:
Snippets and Tutorials
06-20-2017, 13:12
Replies:
49
Sticky:
A vtable dumper that even you can use!
Views:
109,902
Posted By
Electr000999
Re: A vtable dumper that even you can use!
not working i open https://asherkin.github.io/vtable/ => L4D2 => Server => it stuck on Processing L4D2 Server binary..., tryed chrome last and edge..
in chrome console i see:
Uncaught...
Forum:
Extensions
06-20-2017, 12:58
Replies:
23
[L4D2] ConnectHook
Views:
18,425
Posted By
Electr000999
Re: [L4D2] ConnectHook
sorry not know, i fount it in crash logs after day use extension, i never see it again, but interesting why this was..
Forum:
Extensions
06-17-2017, 04:34
Replies:
23
[L4D2] ConnectHook
Views:
18,425
Posted By
Electr000999
Re: [L4D2] ConnectHook
got crash https://crash.limetech.org/zfpc7odufous, sourcemod 1.7, ubuntu 16
Showing results 1 to 25 of 196
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