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Search: Posts Made By: MatheusMARAN
Forum: Trash 04-01-2011, 12:29
Replies: 0
Views: 441
Posted By MatheusMARAN
Cool.

I'm Gabe Newell.
Forum: Trash 03-30-2011, 17:38
Replies: 1
Views: 1,038
Posted By MatheusMARAN
Forum: Off-Topic / General Chat 03-30-2011, 17:36
Replies: 39
Views: 22,969
Posted By MatheusMARAN
Re: [Addon] Monster XP

Thanks for pointing it out. Well, actually it's C# syntax so I tought it'd work with Pawn as well.
Forum: Off-Topic / General Chat 03-28-2011, 04:13
Replies: 39
Views: 22,969
Posted By MatheusMARAN
Re: [Addon] Monster XP

if ( equal(monsterModel, "models/agrunt.mdl") ) {
monsterName = "Alien Grunt"
xp = get_pcvar_num(AgrXP)
}
else if ( equal(monsterModel, "models/apache.mdl") ) {
monsterName =...
Forum: Trash 01-05-2011, 18:23
Replies: 4
Views: 1,036
Posted By MatheusMARAN
Re: i lost my hero :(

i lost my hero :(
Forum: Scripting Help 11-13-2010, 09:41
Replies: 22
Views: 10,180
Posted By MatheusMARAN
Re: Plugin AutoBalance Team's

shconfig.cfg: line 76 to 79

//Give new players an average level of XP based on people already playing. (Setting is ignored with Saved XP)
// 0 - Disabled
// 1 - Enabled
sh_autobalance 1
Forum: Scripting Help 11-07-2010, 01:26
Replies: 15
Views: 5,700
Posted By MatheusMARAN
Forum: Approved Heroes 10-19-2010, 20:24
Replies: 37
Views: 86,628
Posted By MatheusMARAN
Re: Gambit (Vectren / vittu)

Oh, about that... so sorry.
I meant to remove the "if (attacker != victim)" check so the plugin would enter onto the cooldown even if the player attacked itself.
Forum: Approved Heroes 10-19-2010, 09:33
Replies: 37
Views: 86,628
Posted By MatheusMARAN
Re: Gambit v2.0 (update)

What are you talking about? :?
I already knew that ... Are you calling me retarded?
Forum: Scripting Help 10-19-2010, 09:18
Replies: 12
Views: 3,599
Posted By MatheusMARAN
Re: Freeze Command

Take a look at this plugin: http://forums.alliedmods.net/showthread.php?p=518792
Forum: Scripting Help 10-18-2010, 21:27
Replies: 5
Views: 2,113
Posted By MatheusMARAN
Re: hud_message in start round

Is set_hudmessage() (http://www.amxmodx.org/funcwiki.php?go=func&id=28) and show_hudmessage() (http://www.amxmodx.org/funcwiki.php?go=func&id=29) what you want?

Snippet - Shows a chat message...
Forum: Trash 10-18-2010, 11:28
Replies: 21
Views: 3,981
Posted By MatheusMARAN
Re: Hero: Gambit (Vectren)

Used that method because it will forward the Entity ID as well, so the plugin won't have to search for it.
Forum: Approved Heroes 10-18-2010, 07:28
Replies: 37
Views: 86,628
Posted By MatheusMARAN
Gambit v2.0 (update)

* Update *
5 years since the last update...
This is an update done by me. I firstly opened a thread but people told me to post it here, so here we go. (Jelle and Exploited told me; If you have to...
Forum: Trash 10-18-2010, 06:41
Replies: 21
Views: 3,981
Posted By MatheusMARAN
Re: Hero: Gambit (Vectren)

Then I'll it post there (http://forums.alliedmods.net/showthread.php?t=30213) asap.
Any moderator can delete this thread, pl0x?
Forum: Trash 10-17-2010, 21:15
Replies: 21
Views: 3,981
Posted By MatheusMARAN
Re: Hero: Gambit (Vectren)

It uses the grenade_throw() forward from CSX, so if you don't have that module enabled it is supposed to not work.
Forum: Scripting Help 10-17-2010, 16:27
Replies: 15
Views: 4,158
Posted By MatheusMARAN
Forum: Scripting Help 10-17-2010, 14:18
Replies: 15
Views: 4,158
Posted By MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT

// The sh_set_hero_dmgmult_user() function does not exist

#include <superheromod>

new const gHeroName[]= "Deaglez0r";
new gHeroID, pcvarCooldown;
new gHasTest[SH_MAXSLOTS+1],...
Forum: Trash 10-17-2010, 12:26
Replies: 21
Views: 3,981
Posted By MatheusMARAN
Re: Hero: Gambit (Vectren)

So, should I post the code there? What about this thread, will it be trashed?
Forum: Trash 10-17-2010, 08:06
Replies: 21
Views: 3,981
Posted By MatheusMARAN
Re: Hero: Gambit (Vectren)

Tested for a 24h period: no bugs, no errors and no crashes.
Forum: Trash 10-17-2010, 08:00
Replies: 21
Views: 3,981
Posted By MatheusMARAN
Re: Hero: Gambit (Vectren)

The hero was totally remade using the new shmod framework.
The code has been polished.
No more cooldown bugs.
"Nade Giving" code from Hobgoblin.
Uses Fakemeta instead of VexdUM/Vexd Utils.
Forum: Trash 10-17-2010, 06:48
Replies: 21
Views: 3,981
Posted By MatheusMARAN
Hero: Gambit (Vectren)

Gambit v2.0

Description
Charge your HE Grenades with Kinetic Energy for Extra Damage, also refill HE Grenades.

http://d.imagehost.org/0435/gambit.jpg...
Forum: Scripting Help 10-16-2010, 19:08
Replies: 15
Views: 4,158
Posted By MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT

Anyways, thank you bro.

I hope they add natives to set the weapon damage multiplier for individual players in the next releases...
Forum: Scripting Help 10-16-2010, 18:45
Replies: 15
Views: 4,158
Posted By MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT

Situation: I have together a hero that uses the sh_set_hero_dmgmult() way (mult by 1.5) and another that uses the sh_extra_damage() way (mult by 2.0), both are weapon heroes. In this case the weapon...
Forum: Scripting Help 10-16-2010, 18:25
Replies: 15
Views: 4,158
Posted By MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT

Well, the sh_set_hero_dmgmult() way is much better as it won't stack the damage but how can I make the "extra damage" do not occur in specified players? I mean disable the damage multiplication on...
Forum: Scripting Help 10-16-2010, 17:52
Replies: 15
Views: 4,158
Posted By MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT

Thank you, but that's not what I want.

In my case I MUST hook the damage event and then apply the extra damage via sh_extra_damage() since the hero will multiply the damage only a few times.
Showing results 1 to 25 of 30

 
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