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Posts Made By:
MatheusMARAN
Forum:
Trash
04-01-2011, 12:29
Replies:
0
Cool.
Views:
441
Posted By
MatheusMARAN
Cool.
I'm Gabe Newell.
Forum:
Trash
03-30-2011, 17:38
Replies:
1
What Actors Are Talking About !!!
Views:
1,038
Posted By
MatheusMARAN
Re: What Actors Are Talking About !!!
headshots
Forum:
Off-Topic / General Chat
03-30-2011, 17:36
Replies:
39
[Addon] Monster XP
Views:
22,969
Posted By
MatheusMARAN
Re: [Addon] Monster XP
Thanks for pointing it out. Well, actually it's C# syntax so I tought it'd work with Pawn as well.
Forum:
Off-Topic / General Chat
03-28-2011, 04:13
Replies:
39
[Addon] Monster XP
Views:
22,969
Posted By
MatheusMARAN
Re: [Addon] Monster XP
if ( equal(monsterModel, "models/agrunt.mdl") ) {
monsterName = "Alien Grunt"
xp = get_pcvar_num(AgrXP)
}
else if ( equal(monsterModel, "models/apache.mdl") ) {
monsterName =...
Forum:
Trash
01-05-2011, 18:23
Replies:
4
i lost my hero :(
Views:
1,036
Posted By
MatheusMARAN
Re: i lost my hero :(
i lost my hero :(
Forum:
Scripting Help
11-13-2010, 09:41
Replies:
22
Plugin AutoBalance Team's
Views:
10,180
Posted By
MatheusMARAN
Re: Plugin AutoBalance Team's
shconfig.cfg: line 76 to 79
//Give new players an average level of XP based on people already playing. (Setting is ignored with Saved XP)
// 0 - Disabled
// 1 - Enabled
sh_autobalance 1
Forum:
Scripting Help
11-07-2010, 01:26
Replies:
15
Need hero name for this hero!
Views:
5,700
Posted By
MatheusMARAN
Re: Need hero name for this hero!
Hitbox0r?
Forum:
Approved Heroes
10-19-2010, 20:24
Replies:
37
Gambit (Vectren / vittu)
Views:
86,628
Posted By
MatheusMARAN
Re: Gambit (Vectren / vittu)
Oh, about that... so sorry.
I meant to remove the "if (attacker != victim)" check so the plugin would enter onto the cooldown even if the player attacked itself.
Forum:
Approved Heroes
10-19-2010, 09:33
Replies:
37
Gambit (Vectren / vittu)
Views:
86,628
Posted By
MatheusMARAN
Re: Gambit v2.0 (update)
What are you talking about? :?
I already knew that ... Are you calling me retarded?
Forum:
Scripting Help
10-19-2010, 09:18
Replies:
12
Freeze Command
Views:
3,599
Posted By
MatheusMARAN
Re: Freeze Command
Take a look at this plugin: http://forums.alliedmods.net/showthread.php?p=518792
Forum:
Scripting Help
10-18-2010, 21:27
Replies:
5
hud_message in start round
Views:
2,113
Posted By
MatheusMARAN
Re: hud_message in start round
Is set_hudmessage() (http://www.amxmodx.org/funcwiki.php?go=func&id=28) and show_hudmessage() (http://www.amxmodx.org/funcwiki.php?go=func&id=29) what you want?
Snippet - Shows a chat message...
Forum:
Trash
10-18-2010, 11:28
Replies:
21
Hero: Gambit (Vectren)
Views:
3,981
Posted By
MatheusMARAN
Re: Hero: Gambit (Vectren)
Used that method because it will forward the Entity ID as well, so the plugin won't have to search for it.
Forum:
Approved Heroes
10-18-2010, 07:28
Replies:
37
Gambit (Vectren / vittu)
Views:
86,628
Posted By
MatheusMARAN
Gambit v2.0 (update)
* Update *
5 years since the last update...
This is an update done by me. I firstly opened a thread but people told me to post it here, so here we go. (Jelle and Exploited told me; If you have to...
Forum:
Trash
10-18-2010, 06:41
Replies:
21
Hero: Gambit (Vectren)
Views:
3,981
Posted By
MatheusMARAN
Re: Hero: Gambit (Vectren)
Then I'll it post there (http://forums.alliedmods.net/showthread.php?t=30213) asap.
Any moderator can delete this thread, pl0x?
Forum:
Trash
10-17-2010, 21:15
Replies:
21
Hero: Gambit (Vectren)
Views:
3,981
Posted By
MatheusMARAN
Re: Hero: Gambit (Vectren)
It uses the grenade_throw() forward from CSX, so if you don't have that module enabled it is supposed to not work.
Forum:
Scripting Help
10-17-2010, 16:27
Replies:
15
sh_extra_damage: SH_DMG_MULT
Views:
4,158
Posted By
MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT
Exactly.
Forum:
Scripting Help
10-17-2010, 14:18
Replies:
15
sh_extra_damage: SH_DMG_MULT
Views:
4,158
Posted By
MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT
// The sh_set_hero_dmgmult_user() function does not exist
#include <superheromod>
new const gHeroName[]= "Deaglez0r";
new gHeroID, pcvarCooldown;
new gHasTest[SH_MAXSLOTS+1],...
Forum:
Trash
10-17-2010, 12:26
Replies:
21
Hero: Gambit (Vectren)
Views:
3,981
Posted By
MatheusMARAN
Re: Hero: Gambit (Vectren)
So, should I post the code there? What about this thread, will it be trashed?
Forum:
Trash
10-17-2010, 08:06
Replies:
21
Hero: Gambit (Vectren)
Views:
3,981
Posted By
MatheusMARAN
Re: Hero: Gambit (Vectren)
Tested for a 24h period: no bugs, no errors and no crashes.
Forum:
Trash
10-17-2010, 08:00
Replies:
21
Hero: Gambit (Vectren)
Views:
3,981
Posted By
MatheusMARAN
Re: Hero: Gambit (Vectren)
The hero was totally remade using the new shmod framework.
The code has been polished.
No more cooldown bugs.
"Nade Giving" code from Hobgoblin.
Uses Fakemeta instead of VexdUM/Vexd Utils.
Forum:
Trash
10-17-2010, 06:48
Replies:
21
Hero: Gambit (Vectren)
Views:
3,981
Posted By
MatheusMARAN
Hero: Gambit (Vectren)
Gambit v2.0
Description
Charge your HE Grenades with Kinetic Energy for Extra Damage, also refill HE Grenades.
http://d.imagehost.org/0435/gambit.jpg...
Forum:
Scripting Help
10-16-2010, 19:08
Replies:
15
sh_extra_damage: SH_DMG_MULT
Views:
4,158
Posted By
MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT
Anyways, thank you bro.
I hope they add natives to set the weapon damage multiplier for individual players in the next releases...
Forum:
Scripting Help
10-16-2010, 18:45
Replies:
15
sh_extra_damage: SH_DMG_MULT
Views:
4,158
Posted By
MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT
Situation: I have together a hero that uses the sh_set_hero_dmgmult() way (mult by 1.5) and another that uses the sh_extra_damage() way (mult by 2.0), both are weapon heroes. In this case the weapon...
Forum:
Scripting Help
10-16-2010, 18:25
Replies:
15
sh_extra_damage: SH_DMG_MULT
Views:
4,158
Posted By
MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT
Well, the sh_set_hero_dmgmult() way is much better as it won't stack the damage but how can I make the "extra damage" do not occur in specified players? I mean disable the damage multiplication on...
Forum:
Scripting Help
10-16-2010, 17:52
Replies:
15
sh_extra_damage: SH_DMG_MULT
Views:
4,158
Posted By
MatheusMARAN
Re: sh_extra_damage: SH_DMG_MULT
Thank you, but that's not what I want.
In my case I MUST hook the damage event and then apply the extra damage via sh_extra_damage() since the hero will multiply the damage only a few times.
Showing results 1 to 25 of 30
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