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Posts Made By:
thatguyyoulove
Forum:
General
02-05-2013, 17:47
Replies:
241
CS:S Update 2/5/13
Views:
101,140
Posted By
thatguyyoulove
Re: CS:S Update 2/5/13
I'm thinking the Windows build encountered an error or the compiler froze.
Forum:
General
02-05-2013, 17:32
Replies:
241
CS:S Update 2/5/13
Views:
101,140
Posted By
thatguyyoulove
Re: CS:S Update 2/5/13
Absolutely. It is awesome how the devs stay on top of these updates and bust their asses to get things running again so quickly. They rely on our support to keep this project going, so if you...
Forum:
Plugins
05-22-2012, 19:41
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,398,823
Posted By
thatguyyoulove
Re: GunGame
Yeah it was gone by the time I had posted. Strolling through the server.so file with a disassembler looking for the RemoveAmmo Offset now.
Forum:
General
05-22-2012, 19:11
Replies:
31
SRCDS - CSS update
Views:
8,310
Posted By
thatguyyoulove
Re: SRCDS - CSS update
It's the plugin with the most replies in the Approved Plugins section, GunGame:
https://forums.alliedmods.net/showthread.php?t=93977
Found it's GameData, looking for an update to this I believe:...
Forum:
General
05-22-2012, 19:02
Replies:
31
SRCDS - CSS update
Views:
8,310
Posted By
thatguyyoulove
Re: SRCDS - CSS update
Yes that was my thought but I have restarted the server several times as well as tried copying the files above. Unless there is a different gamedata file I am unaware of?
Forum:
General
05-22-2012, 18:49
Replies:
31
SRCDS - CSS update
Views:
8,310
Posted By
thatguyyoulove
Re: SRCDS - CSS update
Would the gamedata change be what is causing GunGame to fail with this?
L 05/22/2012 - 17:34:20: [SM] Plugin encountered error 25: Call was aborted
L 05/22/2012 - 17:34:20: [SM] Native...
Forum:
Plugins
05-22-2012, 18:42
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,398,823
Posted By
thatguyyoulove
Re: GunGame
Yes our Windows GG server is down as well. Here is an error log:
L 05/22/2012 - 17:34:20: [SM] Plugin encountered error 25: Call was aborted
L 05/22/2012 - 17:34:20: [SM] Native "SetFailState"...
Forum:
Scripting
05-01-2012, 18:52
Replies:
23
First Plugin, Need Guidance
Views:
5,471
Posted By
thatguyyoulove
Re: First Plugin, Need Guidance
I'm experiencing an odd issue. A couple times a day I get this error:
"Error establishing database connection: Database driver for "viper_db" is "sqlite" and should be "mysql".However my database...
Forum:
Scripting
05-01-2012, 07:13
Replies:
23
First Plugin, Need Guidance
Views:
5,471
Posted By
thatguyyoulove
Re: First Plugin, Need Guidance
Ah, too bad! Glad I at least know why now, thanks. Off to chaining the functions it seems.
Forum:
Scripting
05-01-2012, 04:30
Replies:
23
First Plugin, Need Guidance
Views:
5,471
Posted By
thatguyyoulove
Re: First Plugin, Need Guidance
Hmm. I am having a weird issue with MySQL. It errors out on my semicolon delimited query with:
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version...
Forum:
Scripting
04-30-2012, 19:10
Replies:
23
First Plugin, Need Guidance
Views:
5,471
Posted By
thatguyyoulove
Re: First Plugin, Need Guidance
Thanks berni that took care of it, not sure why I added that check in the first place.
I believe I have another race condition created in my PrepareDB() function. It creates 4 threaded queries and...
Forum:
Scripting
04-28-2012, 17:54
Replies:
23
First Plugin, Need Guidance
Views:
5,471
Posted By
thatguyyoulove
Re: First Plugin, Need Guidance
I did end up finishing this plugin last year, but since I didn't use threaded queries it became lag inducing after each player death (there is an SQL query in the Event_PlayerDeath event).
So I...
Forum:
Scripting
02-06-2012, 01:58
Replies:
14
Detecting player connections
Views:
2,320
Posted By
thatguyyoulove
Re: Detecting player connections
Oh wow I have never heard of the ellipsis doing that. Very cool!
Impact I didn't see it in the function list and a Google search didn't reveal much. Maybe he meant OnClientPutInServer? I will test...
Forum:
Scripting
02-06-2012, 00:21
Replies:
14
Detecting player connections
Views:
2,320
Posted By
thatguyyoulove
Re: Detecting player connections
Thank you very much sir! I had overlooked the OnClientInGame function so I wasn't quite sure what stage of joining a server the OnClientConnected was called at. I appreciate the code as well,...
Forum:
Scripting
02-05-2012, 20:30
Replies:
14
Detecting player connections
Views:
2,320
Posted By
thatguyyoulove
Detecting player connections
Quick question on detecting player connections. Can I detect if a player connects to the server, starts downloading files, and then disconnects(hits Cancel) before he even finishes downloading the...
Forum:
Plugins
01-14-2012, 02:21
Replies:
111
MySQL Polls
Views:
42,985
Posted By
thatguyyoulove
Re: MySQL Polls
Ah, I see. You would definitely need to modify the code to make that work.
Forum:
Plugins
01-12-2012, 21:08
Replies:
111
MySQL Polls
Views:
42,985
Posted By
thatguyyoulove
Re: MySQL Polls
Not really sure what you are asking.
Whenever a client joins the server and dies for the first time the plugin checks online to see if any polls are active that the client has not voted in yet. If...
Forum:
Plugins
01-12-2012, 08:56
Replies:
111
MySQL Polls
Views:
42,985
Posted By
thatguyyoulove
Re: MySQL Polls
Since a lot of people have requested it and it hasn't been done yet I have rewritten this plugin with threaded queries. Now I just have to fix a few things like preventing people from being asked to...
Forum:
Scripting
01-11-2012, 18:58
Replies:
2
Passing Handles Through SQL Callbacks
Views:
1,193
Posted By
thatguyyoulove
Re: Passing Handles Through SQL Callbacks
Yes that helped me :). I guess it makes the most sense to me if I think of the handles as hyperlinks and the data as whatever file they link to. You can copy the hyperlinks but the file is the same....
Forum:
Scripting
01-10-2012, 23:21
Replies:
2
Passing Handles Through SQL Callbacks
Views:
1,193
Posted By
thatguyyoulove
Passing Handles Through SQL Callbacks
Quick Question: If I create a menu and then have to pass it inside a datapack with some other variables inside of an SQL_TQuery, are these Handles being cloned or actually passed through? I'm a bit...
Forum:
Plugin/Gameplay Ideas and Requests
10-29-2011, 14:16
Replies:
13
Anti-JumpBug
Views:
3,264
Posted By
thatguyyoulove
Re: Anti-JumpBug
Start here: http://wiki.alliedmods.net/Category:SourceMod_Scripting and read down through the Timers section. To start you can probably just use Notepad (in Windows) or TextEdit(Mac) to write your...
Forum:
Plugin/Gameplay Ideas and Requests
10-29-2011, 02:56
Replies:
13
Anti-JumpBug
Views:
3,264
Posted By
thatguyyoulove
Re: Anti-JumpBug
TnTSCS nailed it on the head.
Klavs, do you have any experience with Sourcepawn or C++?
Forum:
Scripting
10-29-2011, 00:52
Replies:
4
Help Required: TF2 Player Glow
Views:
1,744
Posted By
thatguyyoulove
Re: Help Required: TF2 Player Glow
Perhaps you could use something like Cheat Control (http://forums.alliedmods.net/showthread.php?p=600521) and then set it to only allow one player to turn on a certain wallhack type setting (like...
Forum:
Scripting
10-26-2011, 21:13
Replies:
13
Visual Voting - Images in Sourcemod
Views:
3,602
Posted By
thatguyyoulove
Re: Visual Voting - Images in Sourcemod
Good to know guys. It will definitely be looked at. Steell and I have begun working on the plugin.
Forum:
Scripting
10-25-2011, 00:37
Replies:
13
Visual Voting - Images in Sourcemod
Views:
3,602
Posted By
thatguyyoulove
Re: Visual Voting - Images in Sourcemod
Just replied but it didn't show up in my Sent Items folder in Private Messages. I'm going to send a copy to the gmail address you specified in your Google Code account just in case you didn't get it.
Showing results 1 to 25 of 44
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