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Posts Made By:
hlstriker
Forum:
Scripting
11-28-2017, 17:27
Replies:
15
[H3LP] PlayerClass Fortress Forever
Views:
3,898
Posted By
hlstriker
Re: [H3LP] PlayerClass Fortress Forever
Calling DispatchSpawn within a few frames of force changing their class will cause the player to keep their original class weapons as well as obtaining the new class weapons (they will have both...
Forum:
Scripting
11-28-2017, 16:26
Replies:
15
[H3LP] PlayerClass Fortress Forever
Views:
3,898
Posted By
hlstriker
Re: [H3LP] PlayerClass Fortress Forever
Alright we'll it's working fine for me on that map now with the changes. You will also want to remove DispatchSpawn completely because I noticed it was keeping the previous class' weapons.
Forum:
Scripting
11-28-2017, 16:04
Replies:
15
[H3LP] PlayerClass Fortress Forever
Views:
3,898
Posted By
hlstriker
Re: [H3LP] PlayerClass Fortress Forever
I went ahead and updated the ForceChangeClass function in my example plugin above. Although I would still like to know which map was giving you that message in console.
Forum:
Scripting
11-28-2017, 15:26
Replies:
15
[H3LP] PlayerClass Fortress Forever
Views:
3,898
Posted By
hlstriker
Re: [H3LP] PlayerClass Fortress Forever
What map was that on? Try removing RequestFrame() and putting DispatchSpawn() in its place.
Also change this line:
SetEntProp(iTeamManager, Prop_Send, "m_iClasses", 0, _, i);
To this:...
Forum:
Scripting
11-28-2017, 06:52
Replies:
15
[H3LP] PlayerClass Fortress Forever
Views:
3,898
Posted By
hlstriker
Re: [H3LP] PlayerClass Fortress Forever
Updated my post above.
Forum:
Scripting
11-28-2017, 05:02
Replies:
15
[H3LP] PlayerClass Fortress Forever
Views:
3,898
Posted By
hlstriker
Re: [H3LP] PlayerClass Fortress Forever
You will want to use "m_iClassStatus". But that won't work to set the class, so read all to the end.
GetClassSlot...
Forum:
New Plugin Submissions
05-15-2017, 18:16
Replies:
14
Bug Fixes [TFC]
Views:
8,846
Posted By
hlstriker
Bug Fixes [TFC]
This plugin fixes a lot of bugs for Team Fortress Classic since Valve never did. The okapi module is required to use this plugin. Download the okapi bin here:...
Forum:
Source Servers (SRCDS)
05-06-2017, 16:28
Replies:
11
Solved
[CSGO] Course map doesn't do damage to players
Views:
3,122
Posted By
hlstriker
Re: [CSGO] Course map doesn't do damage to players
If you're talking about things that are supposed to crush the players then make sure you have the following set:
cs_enable_player_physics_box 1
sm_cvar sv_turbophysics 0
Forum:
General
05-04-2017, 16:09
Replies:
6
[CSGO] Hook & record voice data from server
Views:
3,525
Posted By
hlstriker
Re: [CSGO] Hook & record voice data from server
I'm really curious to know what this project is and if it will allow streaming the voice output to another server (and if it will even be public). Recently I've been throwing the idea around to make...
Forum:
General
04-26-2017, 04:51
Replies:
339
26/4/2017 - Servers down?
Views:
123,148
Posted By
hlstriker
Re: 26/4/2017 - Servers down?
Cleaner still has bad signatures. Don't know about PTaH.
Forum:
General
04-25-2017, 22:28
Replies:
339
26/4/2017 - Servers down?
Views:
123,148
Posted By
hlstriker
Re: 26/4/2017 - Servers down?
You are the confused clam.
Forum:
Extensions
04-19-2017, 21:36
Replies:
87
SourceTV Manager
Views:
62,893
Posted By
hlstriker
Re: SourceTV Manager
It works fine on Windows. It's only Linux that's crashing for me.
Forum:
Extensions
04-19-2017, 16:48
Replies:
87
SourceTV Manager
Views:
62,893
Posted By
hlstriker
Re: SourceTV Manager
Did any gamedata update (I'm using the latest)? Simply testing FakeClientCommand(SourceTV_GetBotIndex(), "status") will crash my Linux server.
Forum:
Source Servers (SRCDS)
03-20-2017, 11:15
Replies:
60
Hud text is now supported in csgo!
Views:
40,740
Posted By
hlstriker
Re: Hud text is now supported in csgo!
Sure, it's a pretty old plugin I haven't used in many many years so why not. If you end up making a release you will want to use SourceMod's HudMsg functions and make the message buffer dynamic....
Forum:
Source Servers (SRCDS)
03-19-2017, 17:22
Replies:
60
Hud text is now supported in csgo!
Views:
40,740
Posted By
hlstriker
Re: Hud text is now supported in csgo!
About time :>
If you want to use the SourceMod HudMsg functions 1 (https://sm.alliedmods.net/new-api/halflife/ShowHudText) 2 (https://sm.alliedmods.net/new-api/halflife/ShowSyncHudText) you can...
Forum:
Scripting
11-30-2016, 23:04
Replies:
201
[CS:GO] Hide new arms?
Views:
85,343
Posted By
hlstriker
Re: [CS:GO] Hide new arms?
No, I don't think I was telling anyone that at all. See the underlined part of my quoted original post? You might have to write some ghetto code but if you want arms hidden bad enough it's possible....
Forum:
Scripting
11-30-2016, 22:28
Replies:
201
[CS:GO] Hide new arms?
Views:
85,343
Posted By
hlstriker
Re: [CS:GO] Hide new arms?
I was talking about changing the player model, not m_szArmsModel. You don't need to touch m_szArmsModel.
Here is an example plugin you can use on maps that don't use Swat for the CT players. Note...
Forum:
Scripting
11-30-2016, 20:43
Replies:
201
[CS:GO] Hide new arms?
Views:
85,343
Posted By
hlstriker
Re: [CS:GO] Hide new arms?
Works on my servers.
Forum:
Scripting
11-30-2016, 14:37
Replies:
201
[CS:GO] Hide new arms?
Views:
85,343
Posted By
hlstriker
Re: [CS:GO] Hide new arms?
Arms only appear if:
- You are using a custom player model (custom player models use Leet & IDF arms).
- You are using a default player model specified in the maps kv file.
- You are using a Leet...
Forum:
Source Servers (SRCDS)
11-30-2016, 13:31
Replies:
4
Team join bug
Views:
1,569
Posted By
hlstriker
Re: Team join bug
It's most likely caused by either:
A) You have a plugin incorrectly handling the jointeam command.
B) You have a plugin incorrectly blocking the info VGUIMenu message (the motd) and resending a...
Forum:
Scripting
10-18-2016, 02:00
Replies:
17
[CSGO] Sourcemod Not Getting Steamid
Views:
6,761
Posted By
hlstriker
Re: [CSGO] Sourcemod Not Getting Steamid
I don't believe it was ever safe to get a client's steamid until OnClientAuthorized was called (paired with IsClientAuthorized). Code written otherwise has always been invalid.
Forum:
Source Servers (SRCDS)
08-09-2016, 09:45
Replies:
14
Looking for Server Developer/Technician
Views:
3,415
Posted By
hlstriker
Re: Looking for Server Developer/Technician
Hey Cooky, squeeze $5-10 out of him per month!
Forum:
Scripting
07-02-2016, 04:22
Replies:
10
Connect to DB with kv
Views:
1,847
Posted By
hlstriker
Re: Connect to DB with kv
Regardless, why would you opt to hardcode such data instead of using a config?
Forum:
Scripting
07-02-2016, 04:18
Replies:
9
[Questions] cs 1.6 functions to sourcemod functions
Views:
1,864
Posted By
hlstriker
Re: [Questions] cs 1.6 functions to sourcemod functions
For aliasing datamap and sendprop functions I really don't see the problem.
To answer the question you will mostly be using one of the GetEntProp*...
Forum:
News
03-02-2016, 21:08
Replies:
39
Recent CS:GO "GSLT" bans and SourceMod
Views:
83,427
Posted By
hlstriker
Re: Recent CS:GO "GSLT" bans and SourceMod
Thank you for this, psychonic :>
Showing results 1 to 25 of 500
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