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Posts Made By:
Dygear
Forum:
General
05-23-2013, 02:22
Replies:
3
500 error on search.
Views:
1,248
Posted By
Dygear
Re: 500 error on search.
Is there going to be a fix for this?
Forum:
General
05-22-2013, 12:28
Replies:
3
500 error on search.
Views:
1,248
Posted By
Dygear
500 error on search.
I keep getting a 500 error when I try to search these forums.
It happens when you include the term "Server" and the option to search entire post. If you search for "Server" from just the post...
Forum:
Suggestions / Requests
04-30-2011, 23:15
Replies:
32
Call admin via Skype (text message).
Views:
10,126
Posted By
Dygear
Re: Call admin via Skype (text message).
Obviously I have better things to do, find another dev to do it.
Forum:
General
03-11-2011, 05:49
Replies:
5
In retrospect, is there anything you would of done different?
Views:
1,687
Posted By
Dygear
Re: In retrospect, is there anything you would of done different?
Thank you BAILOPAN, it's something to think about.
Forum:
General
03-05-2011, 19:56
Replies:
5
In retrospect, is there anything you would of done different?
Views:
1,687
Posted By
Dygear
Re: In retrospect, is there anything you would of done different?
Thank you, that was my point.
Forum:
General
03-04-2011, 21:45
Replies:
5
In retrospect, is there anything you would of done different?
Views:
1,687
Posted By
Dygear
In retrospect, is there anything you would of done different?
This is to the devs.
Source Mod is now a 7 year old project and with everything you have learned what would you have done different if you had the chance to do it all again? I'm talking about...
Forum:
News
02-06-2011, 03:29
Replies:
198
Downtime Over
Views:
168,516
Posted By
Dygear
Re: Downtime Over
Wow, that really sucks man! Glad you got most of it back tho! This could of been huge if you did not have even the partial backups.
...
Forum:
General
08-15-2010, 10:45
Replies:
8
Exceptions to the GPL?
Views:
2,554
Posted By
Dygear
Re: Exceptions to the GPL?
That's not true, I can make an empty plugin that will look like yours, it will show up like yours but its not yours. It's just an empty plugin. All I have have to do is define the plugin values like...
Forum:
Code Snippets/Tutorials
02-05-2010, 00:20
Replies:
17
[STOCK] Url encode stock
Views:
16,037
Posted By
Dygear
Re: [STOCK] Url encode stock
I'm perticually intrested in these two lines:
sResult[to+1] = sHexTable[c >> 4]
sResult[to+2] = sHexTable[c & 15]
I understand that >> is an arithmetic shift to the right of c by 4 bits,...
Forum:
General
02-01-2010, 01:37
Replies:
8
[Website] Function Reference
Views:
2,358
Posted By
Dygear
Re: [Website] Function Reference
Ah, but the problem is with AMX Mod X's functions, not SourceMods (Although, I must say, I've not really gone over SourceMods function list ... as I don't use it ... yet.)
I want to do more...
Forum:
Scripting Help
01-25-2010, 04:44
Replies:
37
Questions About :Bool
Views:
5,646
Posted By
Dygear
Re: Questions About :Bool
Any variable that is tagged as bool: (notice the lack of a capital letter) can be true an alias for 1, or false an alias for 0.
Forum:
General
01-23-2010, 16:01
Replies:
8
[Website] Function Reference
Views:
2,358
Posted By
Dygear
Re: [Website] Function Reference
Learn one, do one, teach one, all in one :).
It's good for getting to know the functions when you add the the function information yourself, because you have to learn about it, and use it, so you...
Forum:
General
01-23-2010, 08:46
Replies:
8
[Website] Function Reference
Views:
2,358
Posted By
Dygear
Re: [Website] Function Reference
Right now, my favorite of how not to write documentation would be the register_concmd (http://www.amxmodx.org/funcwiki.php?go=func&id=260) function. It's example is weak, at best.
Where is the...
Forum:
General
01-23-2010, 01:56
Replies:
8
[Website] Function Reference
Views:
2,358
Posted By
Dygear
[Website] Function Reference
I've noticed the the front page of the AMX Mod X website has a reference for functions, under the help area. Besides functions missing, there some more obscure functions are missing examples, and...
Forum:
Scripting Help
01-21-2010, 13:45
Replies:
16
exceeding maximum number of dimensions
Views:
4,313
Posted By
Dygear
Re: exceeding maximum number of dimensions
I think BAILOPAN is having unpleasant flashbacks.
Forum:
Scripting Help
01-21-2010, 13:38
Replies:
2
Noob question
Views:
1,003
Posted By
Dygear
Re: Noob question
While get_user_time (amxmodx.inc line 257), is available from the amxmodx include, you can use the enum from cstrike.inc to make the code more readable. The enum is found on line 148 in cstrike.inc...
Forum:
Scripting Help
01-21-2010, 13:27
Replies:
21
Plugin calculating hours played...
Views:
5,663
Posted By
Dygear
Re: Plugin calculating hours played...
I have it as apart of my default install of 1.8.1, so I guess it's with that version.
Forum:
Scripting Help
01-20-2010, 12:45
Replies:
5
A Moving Bomb - Bomb Explosion Does not End Round
Views:
1,719
Posted By
Dygear
Re: A Moving Bomb - Bomb Explosion Does not End Round
I'll take this all under advisement, thank you all for your help.
Forum:
Scripting Help
01-20-2010, 12:44
Replies:
18
set_user_rendering -> Two Plugins Interacting
Views:
3,875
Posted By
Dygear
Re: set_user_rendering -> Two Plugins Interacting
Could it be that the plugin is returning the type PLUGIN_HANDLED thus, none of the other functions are getting a crack at the callback.
Forum:
Scripting Help
01-19-2010, 12:51
Replies:
10
Countdown
Views:
2,673
Posted By
Dygear
Re: Countdown
It was just to get them started, I typed that into notepad ... pseudo code ...
Forum:
Off-Topic
01-19-2010, 11:05
Replies:
11
steam://connect/<IP or DNS name>[:<port>][/<password>]/
Views:
13,366
Posted By
Dygear
Re: steam://connect/<IP or DNS name>[:<port>][/<password>]/
Lol, it's funny that you should say that, my client JUST updated. I mean, like within the last 4 minutes. I was reading the steam dev wiki and came across all of these things like DarkGod posted.
Forum:
Off-Topic
01-19-2010, 08:51
Replies:
11
steam://connect/<IP or DNS name>[:<port>][/<password>]/
Views:
13,366
Posted By
Dygear
Re: steam://connect/<IP or DNS name>[:<port>][/<password>]/
Thanks mate, I missed it, twice! Lol.
Forum:
Off-Topic
01-19-2010, 08:49
Replies:
11
steam://connect/<IP or DNS name>[:<port>][/<password>]/
Views:
13,366
Posted By
Dygear
Re: steam://friends/add/<id>/
That would be your ID, the number STEAM assigns to your account. You can find your id in the method posted above.
And yet, it's hardly used on these forums! Crazy!
Forum:
Scripting Help
01-19-2010, 08:45
Replies:
5
A Moving Bomb - Bomb Explosion Does not End Round
Views:
1,719
Posted By
Dygear
A Moving Bomb - Bomb Explosion Does not End Round
I want to modify the game in several ways.
I want to allow the bomb to be planted / activated while the client is moving.
I want the bomb to be able to be planed / activated outside of the bomb...
Forum:
Off-Topic
01-19-2010, 07:54
Replies:
11
steam://connect/<IP or DNS name>[:<port>][/<password>]/
Views:
13,366
Posted By
Dygear
steam://friends/add/<id>/
Add me as your Steam Friend (steam://friends/add/76561197960536404/)
steam://friends/add/<id>/
Turns out, you can also do this!
You can find your ID by going to the Community Tab within the...
Showing results 1 to 25 of 500
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