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Posts Made By:
ann0yanc3
Forum:
News
12-01-2004, 17:35
Replies:
29
Source SDK Released!
Views:
29,740
Posted By
ann0yanc3
OOP for CS:S, mmmmmmmmmmm....
OOP for CS:S, mmmmmmmmmmm....
Forum:
News
11-21-2004, 16:03
Replies:
173
Poll:
What Scripting Language?
Views:
65,370
Posted By
ann0yanc3
I'm for PHP, but I don't mind JavaScript. I'm not...
I'm for PHP, but I don't mind JavaScript. I'm not a big fan of Small b/c of its limits.
Forum:
News
11-06-2004, 04:54
Replies:
38
SDK Pre-Released!
Views:
38,841
Posted By
ann0yanc3
waiting patiently
waiting patiently
Forum:
Plugin/Gameplay Ideas and Requests
11-05-2004, 16:44
Replies:
16
Reservable Servers
Views:
6,862
Posted By
ann0yanc3
Sounds like a winner.
Sounds like a winner.
Forum:
Plugin/Gameplay Ideas and Requests
10-17-2004, 16:45
Replies:
2
auto-update feature
Views:
1,982
Posted By
ann0yanc3
auto-update feature
how about a feature to check for a new version of sourcemod on every map change? if there's a new version, simply update it and restart.
not sure about the rest of you, but i don't want to have to...
Forum:
Plugin/Gameplay Ideas and Requests
10-11-2004, 01:33
Replies:
2
HUD API
Views:
3,467
Posted By
ann0yanc3
HUD API
It would be nice to be able to manipulate every aspect of the HUD with one object.
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2004, 05:58
Replies:
1
read cvars
Views:
3,052
Posted By
ann0yanc3
read cvars
be able to read a cvar's value. be able to intercept cvar value changes, etc... etc...
Forum:
SourceMod Ideas and Suggestions
10-10-2004, 05:56
Replies:
19
standard web-interface
Views:
3,896
Posted By
ann0yanc3
i'll help with the PHP. i can't wait actually.
i'll help with the PHP. i can't wait actually.
Forum:
Suggestions / Requests
06-13-2004, 20:56
Replies:
26
Req: Cal Only Plugin
Views:
5,407
Posted By
ann0yanc3
There's not much demand for this plugin. I'm...
There's not much demand for this plugin. I'm guessing that's why nobody is interested.
Forum:
Suggestions / Requests
05-28-2004, 13:37
Replies:
5
AMX Match ... or similar
Views:
2,472
Posted By
ann0yanc3
The AMX Match Deluxe plugin works fine. I've used...
The AMX Match Deluxe plugin works fine. I've used it at a LAN event. I'm also working on a new match plugin from scratch. But I'm hesitant to continue work until 0.2 comes out.
Forum:
News
05-25-2004, 20:35
Replies:
36
Downtime
Views:
15,585
Posted By
ann0yanc3
how do i get a copy of the beta? i've been...
how do i get a copy of the beta? i've been holding off development until the next release, but i'd like to play with the new version, and perhaps help out.
is the beta test team closed?
thanks.
Forum:
Off-Topic
05-15-2004, 14:48
Replies:
18
Just a few questions and remarks about the copyrights
Views:
5,186
Posted By
ann0yanc3
Well, it wouldn't be my intention to sell it...
Well, it wouldn't be my intention to sell it directly. It would be more like what Linux distrubutors do. Simply provide the software at no cost, but require support for a fee.
So, that's possible,...
Forum:
Off-Topic
05-14-2004, 21:24
Replies:
18
Just a few questions and remarks about the copyrights
Views:
5,186
Posted By
ann0yanc3
I also want to know about the 1 exception. I'm...
I also want to know about the 1 exception. I'm developing a plugin that I intend to keep private and perhaps make money on. Of course, it won't be a simple plugin, but rather one that is extremely...
Forum:
Suggestions / Requests
05-10-2004, 03:53
Replies:
3
Plugin Report Request
Views:
1,365
Posted By
ann0yanc3
I'm working on a match plugin that's better than...
I'm working on a match plugin that's better than AMX Match Deluxe. It will have many of the same features, but it will also be more advanced and support multiple languages.
Patience.
Forum:
Scripting Help
05-01-2004, 16:24
Replies:
2
what's wrong here?
Views:
1,907
Posted By
ann0yanc3
:evil:
:evil:
Forum:
Scripting Help
05-01-2004, 04:58
Replies:
3
pausing plugin execution for X seconds...
Views:
2,054
Posted By
ann0yanc3
I wrote my own function, it works. But, it's not...
I wrote my own function, it works. But, it's not doing what I thought it would. :cry:
Forum:
Scripting Help
05-01-2004, 04:55
Replies:
2
what's wrong here?
Views:
1,907
Posted By
ann0yanc3
what's wrong here?
Here's the code:
console_cmd(id, "exec %s/%s.cfg", config_dir, match_config)
console_print(id, "* Executing %s/%s.cfg", config_dir, match_config)
console_print(id, "* Pausing for 5 seconds.")...
Forum:
Scripting Help
04-30-2004, 16:39
Replies:
3
pausing plugin execution for X seconds...
Views:
2,054
Posted By
ann0yanc3
pausing plugin execution for X seconds...
Here's the issue:
My plugin loads 2 config files that are both parameters. I have them set to load, then the plugin reads the values. However, when I execute the configs via console_cmd, they...
Forum:
Scripting Help
04-01-2004, 10:37
Replies:
3
client_command() help
Views:
2,549
Posted By
ann0yanc3
What needs to be done in order to detect all...
What needs to be done in order to detect all commands? Module?
Forum:
Scripting Help
04-01-2004, 00:19
Replies:
3
client_command() help
Views:
2,549
Posted By
ann0yanc3
client_command() help
Here's the code:
public client_command(id) {
new arg1[129];
read_argv(0, arg1, 128);
client_print(id, print_chat, "command: %s", arg1);
return PLUGIN_CONTINUE;
}
Forum:
Scripting Help
03-30-2004, 01:18
Replies:
15
plugin-to-plugin communication
Views:
6,708
Posted By
ann0yanc3
plugin-to-plugin communication
to what extent can plugins communicate with one another?
Forum:
News
03-24-2004, 02:28
Replies:
17
Request For Suggestions
Views:
10,535
Posted By
ann0yanc3
Here's something that I've been wanting: ...
Here's something that I've been wanting:
What about a way to determine if a player is shooting, and when shooting occurs, get information about the shot. For example, if I shot a wall, I could get...
Showing results 1 to 22 of 22
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