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Search: Posts Made By: kungfulon
Forum: Module Coding 11-15-2014, 02:40
Replies: 2
Views: 1,475
Posted By kungfulon
Re: Is there any way to scan signature on linux?

Jump to ReadMultiplayCvars in IDA and you'll see that function is defined as static, dlsym() can't find it.
Forum: Module Coding 11-12-2014, 23:52
Replies: 2
Views: 1,475
Posted By kungfulon
Is there any way to scan signature on linux?

As you guys know, we can easily find functions in a linux library with dlopen and dlsym.
The problem is, some function has static attribute (static function like ReadMultiplayCvars), dlsym can't...
Forum: Metamod:Source Plugins 10-23-2013, 01:57
Replies: 323
Views: 247,535
Posted By kungfulon
Re: Dota 2 Fixups

Cvar dota_wait_for_players_to_load_count is not working on current version (685).
Forum: Scripting Help 07-12-2013, 10:53
Replies: 3
Views: 727
Posted By kungfulon
Forum: Scripting Help 07-12-2013, 01:14
Replies: 12
Views: 2,105
Posted By kungfulon
Re: Client_death and round_end

Try using Ham_Killed forward.
Forum: Scripting Help 05-30-2013, 04:31
Replies: 133
Views: 64,886
Posted By kungfulon
Re: How do you patch your hl1.dll to increase the precache limit?

Joropito, can you share your memory allocating DLL's source code, and how to patch these address?
Forum: Module Coding 04-24-2013, 06:00
Replies: 8
Views: 1,949
Posted By kungfulon
Forum: Module Coding 04-24-2013, 05:34
Replies: 8
Views: 1,949
Posted By kungfulon
Re: [Help] Hook virtual function of CZ Bots

Thanks Arkshine, it works like a charm.
P/s: when must I disable vhooks of CZ Bots?
Forum: Module Coding 04-23-2013, 02:27
Replies: 8
Views: 1,949
Posted By kungfulon
Re: [Help] Hook virtual function of CZ Bots

Okay, here is my function. Edit from HLWPN Mod.
I called it in FN_UpdateClientData_Post.
bool HandleHookVirtual(edict_t *pEdict, VirtualHookData* hook, bool bRevert)
{
if (pEdict->pvPrivateData...
Forum: Module Coding 04-22-2013, 03:09
Replies: 8
Views: 1,949
Posted By kungfulon
Forum: Module Coding 04-11-2013, 07:06
Replies: 8
Views: 1,949
Posted By kungfulon
[Solved] Hook virtual function of CZ Bots

As the title says, I want to hook virtual function of CZ Bots. I tried to get vtable from a bot, but it failed.
Is there any way to do it?
Forum: Scripting Help 10-23-2012, 03:24
Replies: 3
Views: 1,003
Posted By kungfulon
Re: How to add for first 10 secs for every round?

new HamHook:PlayerSpawn
new HamHook:PlayerKilled

// plugin_init()
public plugin_init()
{
PlayerSpawn = RegisterHam(Ham_Spawn, "player", "FwdHamPlayerSpawn", 1)
PlayerKilled =...
Forum: Module Coding 10-23-2012, 03:12
Replies: 184
Views: 230,781
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

Thanks for your reply.
P/s: if I found right signatures for functions, will I able to make it works on SvenCoop?
Forum: Scripting Help 10-23-2012, 03:10
Replies: 3
Views: 1,003
Posted By kungfulon
Re: How to add for first 10 secs for every round?

Register HLTV event, enable HamHook inside event callback function, set_task 10.0s, disable HamHook in task function.
Forum: Module Coding 10-23-2012, 02:53
Replies: 184
Views: 230,781
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

I'm using hl.dll from HL Steam lastest version.
Forum: Module Coding 10-23-2012, 02:20
Replies: 184
Views: 230,781
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

Okay, I putted in good signature for all functions... But when I press Start Server, it crashes and give me this error:
ED_Alloc: no edicts yet
Is that the bug of lastest code on SVN?
Forum: Scripting Help 10-23-2012, 02:15
Replies: 1
Views: 1,001
Posted By kungfulon
Crash when hooking FireBullets3 with orpheu

When I press shoot, the game crashes immediatly. What have I done wrong?
My files:
{
"name" : "FireBullets3",
"class" : "CBaseEntity",
"library" : "mod",
...
Forum: Module Coding 10-23-2012, 00:43
Replies: 184
Views: 230,781
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

How can I create sigCustom for hooking? I found function signature but I don't know how can I create sigCustom.
Forum: Module Coding 10-22-2012, 12:26
Replies: 184
Views: 230,781
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

When I compile the code from SVN, the module can't hook any function. Why:(
Forum: Approved Plugins 08-05-2012, 07:34
Replies: 64
Views: 70,865
Posted By kungfulon
Re: New NightVision Goggle (No Lag)

Your NVG method is the same as thread starter's method lol.
Forum: Off-Topic 08-05-2011, 00:54
Replies: 0
Views: 1,386
Posted By kungfulon
SZ_GetSpace: overflow on netchan->message

When a player respawn or my server using sv_restart, this error appear and player who are respawning (or all player) will got SZ_GetSpace: overflow on netchan->message and crash. How can I fix that?...
Showing results 1 to 21 of 21

 
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