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Posts Made By:
kungfulon
Forum:
Module Coding
11-15-2014, 02:40
Replies:
2
Is there any way to scan signature on linux?
Views:
1,475
Posted By
kungfulon
Re: Is there any way to scan signature on linux?
Jump to ReadMultiplayCvars in IDA and you'll see that function is defined as static, dlsym() can't find it.
Forum:
Module Coding
11-12-2014, 23:52
Replies:
2
Is there any way to scan signature on linux?
Views:
1,475
Posted By
kungfulon
Is there any way to scan signature on linux?
As you guys know, we can easily find functions in a linux library with dlopen and dlsym.
The problem is, some function has static attribute (static function like ReadMultiplayCvars), dlsym can't...
Forum:
Metamod:Source Plugins
10-23-2013, 01:57
Replies:
323
Dota 2 Fixups
Views:
247,535
Posted By
kungfulon
Re: Dota 2 Fixups
Cvar dota_wait_for_players_to_load_count is not working on current version (685).
Forum:
Scripting Help
07-12-2013, 10:53
Replies:
3
Variable which can only be true || false
Views:
727
Posted By
kungfulon
Re: Variable which can only be true || false
new bool:is_ping_ok=true
Forum:
Scripting Help
07-12-2013, 01:14
Replies:
12
Client_death and round_end
Views:
2,105
Posted By
kungfulon
Re: Client_death and round_end
Try using Ham_Killed forward.
Forum:
Scripting Help
05-30-2013, 04:31
Replies:
133
How do you patch your hl1.dll to increase the precache limit?
Views:
64,886
Posted By
kungfulon
Re: How do you patch your hl1.dll to increase the precache limit?
Joropito, can you share your memory allocating DLL's source code, and how to patch these address?
Forum:
Module Coding
04-24-2013, 06:00
Replies:
8
[Solved] Hook virtual function of CZ Bots
Views:
1,949
Posted By
kungfulon
Re: [Help] Hook virtual function of CZ Bots
Thanks.
Forum:
Module Coding
04-24-2013, 05:34
Replies:
8
[Solved] Hook virtual function of CZ Bots
Views:
1,949
Posted By
kungfulon
Re: [Help] Hook virtual function of CZ Bots
Thanks Arkshine, it works like a charm.
P/s: when must I disable vhooks of CZ Bots?
Forum:
Module Coding
04-23-2013, 02:27
Replies:
8
[Solved] Hook virtual function of CZ Bots
Views:
1,949
Posted By
kungfulon
Re: [Help] Hook virtual function of CZ Bots
Okay, here is my function. Edit from HLWPN Mod.
I called it in FN_UpdateClientData_Post.
bool HandleHookVirtual(edict_t *pEdict, VirtualHookData* hook, bool bRevert)
{
if (pEdict->pvPrivateData...
Forum:
Module Coding
04-22-2013, 03:09
Replies:
8
[Solved] Hook virtual function of CZ Bots
Views:
1,949
Posted By
kungfulon
Re: [Help] Hook virtual function of CZ Bots
*bump*
Forum:
Module Coding
04-11-2013, 07:06
Replies:
8
[Solved] Hook virtual function of CZ Bots
Views:
1,949
Posted By
kungfulon
[Solved] Hook virtual function of CZ Bots
As the title says, I want to hook virtual function of CZ Bots. I tried to get vtable from a bot, but it failed.
Is there any way to do it?
Forum:
Scripting Help
10-23-2012, 03:24
Replies:
3
How to add for first 10 secs for every round?
Views:
1,003
Posted By
kungfulon
Re: How to add for first 10 secs for every round?
new HamHook:PlayerSpawn
new HamHook:PlayerKilled
// plugin_init()
public plugin_init()
{
PlayerSpawn = RegisterHam(Ham_Spawn, "player", "FwdHamPlayerSpawn", 1)
PlayerKilled =...
Forum:
Module Coding
10-23-2012, 03:12
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,781
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
Thanks for your reply.
P/s: if I found right signatures for functions, will I able to make it works on SvenCoop?
Forum:
Scripting Help
10-23-2012, 03:10
Replies:
3
How to add for first 10 secs for every round?
Views:
1,003
Posted By
kungfulon
Re: How to add for first 10 secs for every round?
Register HLTV event, enable HamHook inside event callback function, set_task 10.0s, disable HamHook in task function.
Forum:
Module Coding
10-23-2012, 02:53
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,781
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
I'm using hl.dll from HL Steam lastest version.
Forum:
Module Coding
10-23-2012, 02:20
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,781
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
Okay, I putted in good signature for all functions... But when I press Start Server, it crashes and give me this error:
ED_Alloc: no edicts yet
Is that the bug of lastest code on SVN?
Forum:
Scripting Help
10-23-2012, 02:15
Replies:
1
Crash when hooking FireBullets3 with orpheu
Views:
1,001
Posted By
kungfulon
Crash when hooking FireBullets3 with orpheu
When I press shoot, the game crashes immediatly. What have I done wrong?
My files:
{
"name" : "FireBullets3",
"class" : "CBaseEntity",
"library" : "mod",
...
Forum:
Module Coding
10-23-2012, 00:43
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,781
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
How can I create sigCustom for hooking? I found function signature but I don't know how can I create sigCustom.
Forum:
Module Coding
10-22-2012, 12:26
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,781
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
When I compile the code from SVN, the module can't hook any function. Why:(
Forum:
Approved Plugins
08-05-2012, 07:34
Replies:
64
New NightVision Goggle (No Lag)
Views:
70,865
Posted By
kungfulon
Re: New NightVision Goggle (No Lag)
Your NVG method is the same as thread starter's method lol.
Forum:
Off-Topic
08-05-2011, 00:54
Replies:
0
SZ_GetSpace: overflow on netchan->message
Views:
1,386
Posted By
kungfulon
SZ_GetSpace: overflow on netchan->message
When a player respawn or my server using sv_restart, this error appear and player who are respawning (or all player) will got SZ_GetSpace: overflow on netchan->message and crash. How can I fix that?...
Showing results 1 to 21 of 21
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