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Posts Made By:
imported_malex
Forum:
Plugin/Gameplay Ideas and Requests
12-01-2004, 21:28
Replies:
43
VB or EXE
Views:
10,391
Posted By
imported_malex
You have a PHP engine installed that SourceMod...
You have a PHP engine installed that SourceMod can use without modification? I'm impressed.
\malex\
Forum:
General
12-01-2004, 21:26
Replies:
2
Scripting Language
Views:
2,266
Posted By
imported_malex
What does a Document Object Model have to do with...
What does a Document Object Model have to do with plugins for a game server?
\malex\
Forum:
General
12-01-2004, 20:03
Replies:
18
Link Logo
Views:
6,844
Posted By
imported_malex
The new logo is MUCH better than the AMX Mod X...
The new logo is MUCH better than the AMX Mod X version, since it doesn't include Small source code.
\malex\
Forum:
News
12-01-2004, 20:02
Replies:
29
Source SDK Released!
Views:
29,792
Posted By
imported_malex
Yeah, but can you do: var c = new MyClass; ...
Yeah, but can you do:
var c = new MyClass;
var a = new Array;
a[c] = "loaded";
like you can in perl?
\malex\
Forum:
General
11-30-2004, 21:38
Replies:
17
Beta Testing
Views:
12,111
Posted By
imported_malex
14 days.
14 days.
Forum:
General
11-30-2004, 02:20
Replies:
17
Beta Testing
Views:
12,111
Posted By
imported_malex
Every stupid comment like this will delay...
Every stupid comment like this will delay SourceMod public release by 7 days. Thank nbigdog2000, folks (privately, of course).
\malex\
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2004, 22:38
Replies:
43
VB or EXE
Views:
10,391
Posted By
imported_malex
I vote for documentation in plain text. No CHM,...
I vote for documentation in plain text. No CHM, no PDF, no HTML, just nice simple plain text. Something that can be easily used on any platform without trouble, without needing special browsers or...
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2004, 22:14
Replies:
18
server management with voice recognition
Views:
5,522
Posted By
imported_malex
tidle open brace close brace dash ;)[/quote]...
tidle open brace close brace dash
;)[/quote]
"list players"
"ban player number 34"
\malex\
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2004, 22:09
Replies:
8
Reserves - Hopefully no dummy slot needed
Views:
3,602
Posted By
imported_malex
\malex\
\malex\
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2004, 02:23
Replies:
8
Reserves - Hopefully no dummy slot needed
Views:
3,602
Posted By
imported_malex
There is alot we can speculate about and very...
There is alot we can speculate about and very little we can be certain of until the SDK is out.
\malex\
Forum:
General
11-25-2004, 22:01
Replies:
6
SDK next week!
Views:
3,380
Posted By
imported_malex
I just got some inside info. It'll be Duke Nukem...
I just got some inside info. It'll be Duke Nukem Forever. Don't spread this around.
not \malex\, so don't blame him.
Forum:
News
11-25-2004, 01:46
Replies:
38
SDK Pre-Released!
Views:
38,870
Posted By
imported_malex
TTTTTTTTTTTTTTTTTTTTTTTFFFFFFFFFFFFFFFFFFFFFF...
TTTTTTTTTTTTTTTTTTTTTTTFFFFFFFFFFFFFFFFFFFFFF 222222222222222
T:::::::::::::::::::::TF::::::::::::::::::::F2:::::::::::::::22
T:::::::::::::::::::::TF::::::::::::::::::::F2::::::222222:::::2 ...
Forum:
General
11-24-2004, 16:27
Replies:
11
Compatibility with older Scripts / Metamod
Views:
5,217
Posted By
imported_malex
VashX, if you write such a beast, we'll consider...
VashX, if you write such a beast, we'll consider including it.
\malex\
Forum:
Trash
11-24-2004, 02:40
Replies:
5
What is the projected date for sourcemod?
Views:
2,224
Posted By
imported_malex
We should have something out by June 17th, 2018....
We should have something out by June 17th, 2018. It might not be the full product, but it should be usable.
\malex\
Forum:
General
11-23-2004, 19:56
Replies:
18
Link Logo
Views:
6,844
Posted By
imported_malex
It's a yam. So says the page it was stolen from. ...
It's a yam. So says the page it was stolen from.
\malex\
Forum:
General
11-23-2004, 18:59
Replies:
18
Link Logo
Views:
6,844
Posted By
imported_malex
Why?[/quote] He thought it would look more like...
Why?[/quote]
He thought it would look more like this: http://home.nycap.rr.com/funpages/yam/y.gif
\malex\
Forum:
SourceMod Ideas and Suggestions
11-23-2004, 16:25
Replies:
1
In-game script compilation
Views:
720
Posted By
imported_malex
In-game script compilation
Often with AMX Mod X, when debugging or developing scripts, I need to test one or two lines of code. Currently, I have to write a new script with those lines, adding all the normal cruft to it,...
Forum:
Trash
11-23-2004, 08:11
Replies:
14
Beta Testers?
Views:
4,156
Posted By
imported_malex
We would love nothing more than to open up the...
We would love nothing more than to open up the beta program this instant. Because the SDK isn't out yet, however, there just isn't anything to beta. Be patient. We will put a call out for beta...
Forum:
News
11-23-2004, 02:22
Replies:
173
Poll:
What Scripting Language?
Views:
65,476
Posted By
imported_malex
BASIC has been compiled into p-code for decades...
BASIC has been compiled into p-code for decades now.
\malex\
Forum:
News
11-22-2004, 22:58
Replies:
173
Poll:
What Scripting Language?
Views:
65,476
Posted By
imported_malex
This is exactly correct. It has been often...
This is exactly correct. It has been often mentioned that the SourceMod core is being developed with multi-language capabilities in mind. This poll is merely for the SourceMod scripting language to...
Forum:
News
11-22-2004, 18:24
Replies:
173
Poll:
What Scripting Language?
Views:
65,476
Posted By
imported_malex
Because he killed Oswald. \malex\
Because he killed Oswald.
\malex\
Forum:
Plugin/Gameplay Ideas and Requests
11-22-2004, 16:32
Replies:
7
Smart KICK
Views:
3,582
Posted By
imported_malex
This is getting a little off-topic, but I don't...
This is getting a little off-topic, but I don't like TA/TK punishments where the attacker is killed for accidental shootings. I have no problems with start-of-round TA/TK being so punished, along...
Forum:
General
11-22-2004, 16:16
Replies:
11
Compatibility with older Scripts / Metamod
Views:
5,217
Posted By
imported_malex
It's not as close as you think, Dygear. :) ...
It's not as close as you think, Dygear. :)
\malex\
Forum:
Trash
11-22-2004, 15:08
Replies:
12
SourceMod Include Ladder?
Views:
3,533
Posted By
imported_malex
The new group-based permission system, hinted at...
The new group-based permission system, hinted at and described in other threads, will allow a much more fine-grained permission control over the current flag-based system.
\malex\
Forum:
Plugin/Gameplay Ideas and Requests
11-22-2004, 15:06
Replies:
1
server changes due to day of the week
Views:
1,715
Posted By
imported_malex
This clearly shows the reason SourceMod will have...
This clearly shows the reason SourceMod will have an easy to use scripting interface based on a simple language. Many suggestions in this forum revolve around trivial ideas that can be implemented in...
Showing results 1 to 25 of 153
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