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Posts Made By:
kNowo
Forum:
Scripting
03-25-2015, 23:51
Replies:
8
Update hostname on scoreboard
Views:
1,393
Posted By
kNowo
Re: Update hostname on scoreboard
Solved by doing as psychonic suggested. Thanks.
Forum:
Scripting
03-25-2015, 11:29
Replies:
8
Update hostname on scoreboard
Views:
1,393
Posted By
kNowo
Re: Update hostname on scoreboard
No, you were suggesting that if there's no usermessage that can do what I want, I should resort to making players reconnect or change map, hence I posted the list of usermessages for you or anyone to...
Forum:
Scripting
03-24-2015, 23:18
Replies:
8
Update hostname on scoreboard
Views:
1,393
Posted By
kNowo
Re: Update hostname on scoreboard
This is what meta game returns. Correct me if I'm wrong, but none of them sound like they can be used to update hostname on scoreboard.
GameDLL Information
Description: Team Fortress
Mod...
Forum:
Scripting
03-24-2015, 12:43
Replies:
8
Update hostname on scoreboard
Views:
1,393
Posted By
kNowo
Re: Update hostname on scoreboard
Is this going to be just another unsolved thread of mine?
Forum:
Source Servers (SRCDS)
03-24-2015, 12:38
Replies:
16
SourceMod not updating player names
Views:
2,502
Posted By
kNowo
Re: SourceMod not updating player names
The namechange actually work like it used to be except that now the name change only gets applied when the player respawns. I imagine this was intended to block dead players sending message to alive...
Forum:
Scripting
03-23-2015, 14:26
Replies:
8
Update hostname on scoreboard
Views:
1,393
Posted By
kNowo
Update hostname on scoreboard
Searched around, couldn't find what I want. Is there a usermessage or an event that can be used to update the hostname on scoreboard for players who are already in the server?
Forgot to mention...
Forum:
Source Servers (SRCDS)
03-20-2015, 06:58
Replies:
16
SourceMod not updating player names
Views:
2,502
Posted By
kNowo
Re: SourceMod not updating player names
Where do you get this information from? What was causing it?
Forum:
Source Servers (SRCDS)
03-19-2015, 22:40
Replies:
16
SourceMod not updating player names
Views:
2,502
Posted By
kNowo
Re: SourceMod not updating player names
No, it doesn't have anything to do with Sourcemod version you're using.
@Powerlord, it happens on TF2. You can try it on a listenserver with bots.
Forum:
Source Servers (SRCDS)
03-19-2015, 09:41
Replies:
16
SourceMod not updating player names
Views:
2,502
Posted By
kNowo
Re: SourceMod not updating player names
Happen to my servers as well. I noticed that the event player_changename not being broadcasted as it should be. For bots name change, it broadcasts only on round start while for players it doesn't...
Forum:
Scripting
03-02-2015, 13:07
Replies:
1
Home projectiles to target
Views:
870
Posted By
kNowo
Home projectiles to target
I scraped this little snippet off other threads about homing projectiles. Everything works perfect except the fact that the rocket does not circle the target it's homing to. It just go straight...
Forum:
Plugins
02-23-2015, 10:40
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,293
Posted By
kNowo
Re: [ANY] CallAdmin - Extended Report Mod
I was under the impression of it not mattered because bongotrommler couldn't load it either with Sourcemod 1.7.0. Turns out it's a version which is older than 1.6.3 - which explains why it didn't...
Forum:
Plugins
02-23-2015, 01:34
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,293
Posted By
kNowo
Re: [ANY] CallAdmin - Extended Report Mod
What is up with you? "Please don't full quote"? Anything wrong with "full quote"? Like I said, it doesn't matter the sourcemod version you're using. The problem is with messagebot.ext.so file. Can...
Forum:
Plugins
02-22-2015, 23:37
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,293
Posted By
kNowo
Re: [ANY] CallAdmin - Extended Report Mod
Doesn't matter what version of sourcemod. The problem is with messagebot linux binary. I can't load it on 1.6 and bongotrommler can't load it on 1.7 either. Do you have a linux machine to test it?
Forum:
Plugins
02-22-2015, 07:31
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,293
Posted By
kNowo
Re: [ANY] CallAdmin - Extended Report Mod
@Popoklopsi,
Correction: It seems that the reason for messagebot extensions not loading was not because of the Sourcemod version. I tried the windows binary and it worked. It seems that only the...
Forum:
Plugins
02-22-2015, 00:36
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,293
Posted By
kNowo
Re: [ANY] CallAdmin - Extended Report Mod
I see, I'll wait for his reply.
Forum:
Plugins
02-21-2015, 23:08
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,293
Posted By
kNowo
Re: [ANY] CallAdmin - Extended Report Mod
I just need the messagebot extension to be compiled against Sourcemod 1.6.4. I have a few other plugins that uses messagebot extension functionality.
Forum:
Plugins
02-21-2015, 15:04
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,293
Posted By
kNowo
Re: [ANY] CallAdmin - Extended Report Mod
I don't remember you but if I did denied your support, you must have done something REALLY stupid and deserved it well.
Regardless, you have something to say about me, PM me or create a thread for...
Forum:
Plugins
02-21-2015, 09:07
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,293
Posted By
kNowo
Re: [ANY] CallAdmin - Extended Report Mod
Can you recompile the messagebot extension against Sourcemod 1.6.x?
Forum:
Scripting Help
02-20-2015, 21:38
Replies:
18
[Help] Player Team Spawns in HL
Views:
4,259
Posted By
kNowo
Re: [Help] Player Team Spawns in HL
Dig up my old HLDM server files and found this hamdata.ini. See if this one works for you.
Forum:
Scripting
02-16-2015, 21:26
Replies:
2
[TF2] Hook engi building overlay display
Views:
496
Posted By
kNowo
Re: [TF2] Hook engi building overlay display
It does, thanks.
Forum:
Scripting Help
02-16-2015, 12:56
Replies:
18
[Help] Player Team Spawns in HL
Views:
4,259
Posted By
kNowo
Re: [Help] Player Team Spawns in HL
Came up with this real quick. Haven't been doing AMXX coding for over a year now.
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
enum _:g_iTotalTeams
{
...
Forum:
Scripting
02-16-2015, 03:50
Replies:
2
[TF2] Hook engi building overlay display
Views:
496
Posted By
kNowo
[TF2] Hook engi building overlay display
I'm trying to hook when this blueprint is displayed. Searched the forums but couldn't find anything. Does anyone have any idea how to do it?
http://i.imgur.com/48eCrWC.jpg
Forum:
Source Servers (SRCDS)
01-17-2015, 11:57
Replies:
1
[TF2] Wrong player score in server info window
Views:
855
Posted By
kNowo
[TF2] Wrong player score in server info window
I am referring to this: https://github.com/ValveSoftware/Source-1-Games/issues/1865
This has been bothering me for a while. Can't believe that no one has reported this to Valve. Can anyone confirm...
Forum:
Off-Topic
08-06-2014, 13:50
Replies:
65
[ZP] Open Project: Teaching Mathematics in CS 1.6 (Low Violence Mode)
Views:
24,286
Posted By
kNowo
Re: [ZP] Open Project: Teaching Mathematics in CS 1.6
xde keje..
Forum:
Source Servers (SRCDS)
06-19-2014, 09:09
Replies:
12
TF2 - Latest update causing seg faults on Linux servers?
Views:
4,441
Posted By
kNowo
Re: TF2 - Latest update causing seg faults on Linux servers?
I managed to track down what was causing my server to crash and it was the native HookEntityOutput. Can anyone confirm this?
Showing results 1 to 25 of 285
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