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Posts Made By:
Konkey Dong
Forum:
Unapproved Plugins
10-11-2015, 22:37
Replies:
6
[ANY] Block Spectators (UPDATED 10/18/15)
Views:
7,865
Posted By
Konkey Dong
Re: [ANY] Block Spectators
mp_allowspectators 0?
Forum:
Plugins
10-31-2014, 08:14
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
74,114
Posted By
Konkey Dong
Re: [TF2] Bumper Cars 0x08 (Last updated *Today* 10/30/2014 | 7:41PM CDT)
Any way to get rid of the "sliding-ness" of these cars yet?
I couldn't find anything within the tf_halloween_kart_* cvars and sv_accelerate doesn't seem to do much.
Forum:
Plugins
10-09-2014, 16:16
Replies:
870
MOTDgd Advertisements (3.0.2 2020/01/04) ** Added 'rewards' (works with CSGO) **
Views:
421,567
Posted By
Konkey Dong
Re: MOTDgd Advertisements (2.2.1 beta - 08/10/14)
They re-enabled HTML MOTDs but they get disabled automatically if they crash your game. There was an announcement on this posted on the motdgd group, so they're aware of it.
Forum:
Plugins
10-09-2014, 15:16
Replies:
870
MOTDgd Advertisements (3.0.2 2020/01/04) ** Added 'rewards' (works with CSGO) **
Views:
421,567
Posted By
Konkey Dong
Re: MOTDgd Advertisements (2.2.1 beta - 08/10/14)
I'm getting this on Fistul of Frags after updating to 2.2.1:
L 10/09/2014 - 02:25:09: [SM] Native "SetFailState" reported: This game is currently not supported by MOTDgd!
L 10/09/2014 - 02:25:09:...
Forum:
Scripting
08-17-2014, 22:42
Replies:
5
[TF2] Attaching a model to Spectators?
Views:
1,158
Posted By
Konkey Dong
Re: [TF2] Attaching a model to Spectators?
you can spawn as spectator (https://forums.alliedmods.net/showthread.php?p=2071469#post2071469) (with your class' model) so yes attached models would work.
I wanted to create a 3> team DM gamemode...
Forum:
Snippets and Tutorials
08-17-2014, 00:42
Replies:
15
[STOCK] Voice Ware (Text To Speech)
Views:
10,976
Posted By
Konkey Dong
Re: [STOCK] Voice Ware (Text To Speech)
Been using the example plugin for this, but I had to remove it as it seems to be crashing clients when the chat is spammed too fast.
If someone would be willing to add an X second delay to this so...
Forum:
Plugins
07-02-2014, 22:10
Replies:
511
[TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.6 REVAMPED!
Views:
177,556
Posted By
Konkey Dong
Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! (new version)
It would be nice to have an option to set the chance of each minigame, as well as having the scores constantly be displayed during all minigames. Hats would also be nice :3
Also "ww_speed" does...
Forum:
Plugin/Gameplay Ideas and Requests
05-17-2014, 21:01
Replies:
0
[FoF] Once per lifetime use
Views:
481
Posted By
Konkey Dong
[FoF] Once per lifetime use
I have this weapon menu code which gives you a weapon once selected, however, I want it to only give one weapon per life and I haven't had any success adding that in.
#include <sourcemod>...
Forum:
Plugin/Gameplay Ideas and Requests
05-15-2014, 09:13
Replies:
20
[Request] [FoF] Melee-only plug-in for Fistful-of-Frags (FoF)?
Views:
5,083
Posted By
Konkey Dong
Re: [Request] [FoF] Melee-only plug-in for Fistful-of-Frags (FoF)?
I've attached a version of the plugin with a reduced timer from 5 seconds to 1 second, which should fix being able to use the weapon before it's removed. :)
From what I could tell it didn't cause...
Forum:
Plugin/Gameplay Ideas and Requests
05-14-2014, 08:40
Replies:
20
[Request] [FoF] Melee-only plug-in for Fistful-of-Frags (FoF)?
Views:
5,083
Posted By
Konkey Dong
Re: [Request] [FoF] Melee-only plug-in for Fistful-of-Frags (FoF)?
sorry for the slow reply.
What sourcemod/metamod version are you running? I'm running on debian 7.0 x64, Metamod:Source version 1.11.0-dev, SourceMod Version: 1.6.0-dev+4357. I haven't edited the...
Forum:
Plugin/Gameplay Ideas and Requests
05-13-2014, 18:15
Replies:
20
[Request] [FoF] Melee-only plug-in for Fistful-of-Frags (FoF)?
Views:
5,083
Posted By
Konkey Dong
Re: [Request] [FoF] Melee-only plug-in for Fistful-of-Frags (FoF)?
It works just fine on my end, did you try setting the cvar to 0 then 1 again? I've had some problems with cvars not sticking in FoF earlier and sm_cvar seemed to help.
Forum:
Plugins
05-13-2014, 06:44
Replies:
54
[ANY] Kill Death Ratio Checker
Views:
34,830
Posted By
Konkey Dong
Re: [ANY] Kill Death Ratio Checker
How would I go about adding a client's k/d ratio to their screen constantly via ShowHudText? :<
Forum:
Plugin/Gameplay Ideas and Requests
05-13-2014, 04:47
Replies:
20
[Request] [FoF] Melee-only plug-in for Fistful-of-Frags (FoF)?
Views:
5,083
Posted By
Konkey Dong
Re: [Request] [FoF] Melee-only plug-in for Fistful-of-Frags (FoF)?
You can use the Weapon Blocker (https://forums.alliedmods.net/showthread.php?t=86679) plugin to block weapons in FoF. Currently setting up something similar for my server.
If you want melee only...
Forum:
Plugin/Gameplay Ideas and Requests
04-05-2014, 06:48
Replies:
6
[TF2] Amazing Gamemode Ideas?
Views:
1,645
Posted By
Konkey Dong
Re: [TF2] Amazing Gamemode Ideas?
why use spawn rooms?
Forum:
Plugin/Gameplay Ideas and Requests
04-04-2014, 07:02
Replies:
8
Custom animations/taunts for TF2
Views:
2,240
Posted By
Konkey Dong
Re: Custom animations/taunts for TF2
Well you can play any player animation within the model with the hidden cheat command mp_playanimation <sequence name>
And considering the old high-five plugin I suppose it shouldn't be too hard...
Forum:
Plugin/Gameplay Ideas and Requests
04-04-2014, 06:53
Replies:
6
[TF2] Amazing Gamemode Ideas?
Views:
1,645
Posted By
Konkey Dong
Re: [TF2] Amazing Gamemode Ideas?
I've always wanted an actual deathmatch mod for TF2 that isn't team DM, but all vs all.
And not just friendly fire because the hit detection is horrible and half the game mechanics like...
Showing results 1 to 16 of 16
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