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Posts Made By:
SoulWeaver16
Forum:
Suggestions / Requests
02-01-2024, 00:06
Replies:
5
Flashbang sound
Views:
458
Posted By
SoulWeaver16
Re: Flashbang sound
Weapon Model Replacement (https://forums.alliedmods.net/showthread.php?t=43979)
Forum:
Suggestions / Requests
01-25-2024, 22:08
Replies:
5
Terror Strike
Views:
588
Posted By
SoulWeaver16
Re: Terror Strike
Try to recreate only with commands but the issue of reviving the players would require Amxmod, and for the TT not to revive, also some way to obtain ammunition from the floor or from the zombies
Forum:
Suggestions / Requests
01-24-2024, 13:03
Replies:
5
Terror Strike
Views:
588
Posted By
SoulWeaver16
Re: Terror Strike
I am attracted to the idea of playing 4 against 16, in a kind of Horde and that the bots come to deactivate the bomb, the beta that came out has many errors and only works on one map, I would like...
Forum:
Suggestions / Requests
01-22-2024, 13:43
Replies:
5
Terror Strike
Views:
588
Posted By
SoulWeaver16
Terror Strike
Where can I find it? Is it made with AmxMod?
vNp-bvQmFQA
Forum:
Off-Topic
12-03-2023, 04:20
Replies:
5
It's 25th Half-Life Anniversary now. It's time to rise and shine again.
Views:
2,349
Posted By
SoulWeaver16
Re: It's 25th Half-Life Anniversary now. It's time to rise and shine again.
How does all this affect AmxModx?
Will it allow you to use more elaborate plugins without so many restrictions?
Will AmxMod get to work to make it more compatible with the new Update?
Forum:
HL1 Servers (HLDS)
12-03-2023, 04:01
Replies:
13
HL 2023-11-17 Update breaks dedicated server?
Views:
6,326
Posted By
SoulWeaver16
Re: HL 2023-11-17 Update breaks dedicated server?
How to use .sh file? I had never seen it
What is start_cz_hlds.sh for?
Forum:
New Plugin Submissions
09-01-2023, 00:11
Replies:
4
Pijudo: Trouble in Terrorist Town mod
Views:
4,757
Posted By
SoulWeaver16
Re: Pijudo: Trouble in Terrorist Town mod
Nice :up:
Forum:
Zombie Plague Mod
08-14-2023, 13:31
Replies:
5
Re Zombie Plague
Views:
3,624
Posted By
SoulWeaver16
Re: Re Zombie Plague
I guess I'll stick with the normal Zombie Plague
Forum:
Zombie Plague Mod
08-14-2023, 13:30
Replies:
5
Re Zombie Plague
Views:
3,624
Posted By
SoulWeaver16
Re: Re Zombie Plague
I don't understand the installation, I downloaded a rezombie_master.zip file, but I don't see any .sma, so I see that I can't make it compatible with multimod_manager or similar
Forum:
Zombie Plague Mod
08-12-2023, 09:34
Replies:
5
Re Zombie Plague
Views:
3,624
Posted By
SoulWeaver16
Re: Re Zombie Plague
I think I meet all the requirements, however I can't get the mod to work
L 08/12/2023 - 10:30:29: Invalid index 0 (count: 0)
L 08/12/2023 - 10:30:29: [AMXX] Displaying debug trace (plugin...
Forum:
New Plugin Submissions
08-11-2023, 01:43
Replies:
18
MultiMod Manager CS [v2.2.1]
Views:
7,454
Posted By
SoulWeaver16
Re: MultiMod Manager CS [v2.2.0]
I understand it and your work is admirable, but as the development of the internet, there are always people who are dedicated to improving what exists, with new forms and ideas, I did not criticize...
Forum:
New Plugin Submissions
08-10-2023, 17:03
Replies:
18
MultiMod Manager CS [v2.2.1]
Views:
7,454
Posted By
SoulWeaver16
Re: MultiMod Manager CS [v2.2.0]
Oh, and thank you very much, everything works fine. It supports being inside folders and I had no problems with loading each of the plugins, great job, MultiMod Manager CS...
Forum:
New Plugin Submissions
08-10-2023, 16:59
Replies:
18
MultiMod Manager CS [v2.2.1]
Views:
7,454
Posted By
SoulWeaver16
Re: MultiMod Manager CS [v2.2.0]
I made sure that you put commas between each element of the commands and plugins, also respecting the square brackets, I show you my config.json
{
"global_chat_prefix": "!g[MULTIMOD]",
// !g =...
Forum:
New Plugin Submissions
08-03-2023, 12:07
Replies:
18
MultiMod Manager CS [v2.2.1]
Views:
7,454
Posted By
SoulWeaver16
Re: MultiMod Manager CS [v2.2.0]
Hello, I have a question, does it work if I put the plugin in another directory? example:
"plugins":
[
"GunGame/gg_base.amxx", "GunGame/plugin21.amxx", "GunGame/plugin33.amxx",...
Forum:
Suggestions / Requests
07-18-2023, 18:59
Replies:
12
[ZombieMod] New round all to CT
Views:
1,701
Posted By
SoulWeaver16
Re: [ZombieMod] New round all to CT
Yes, but as a Zombie Mod game, the spawns are random, the only thing I was looking for is for them to change sides to stay in the CT team, like who opens the admin menu and silently changes the team
Forum:
Suggestions / Requests
07-18-2023, 13:03
Replies:
12
[ZombieMod] New round all to CT
Views:
1,701
Posted By
SoulWeaver16
Re: [ZombieMod] New round all to CT
Here I have this code, but it doesn't work automatically when the round starts, only when I give the amx_ct command
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
public...
Forum:
New Plugin Submissions
07-18-2023, 12:24
Replies:
56
AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Views:
14,031
Posted By
SoulWeaver16
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Is it possible to implement some difficulty system in the future? Like reaction time, strategies and easier to manipulate, in CS 1.6 it's a bit disconcerting that they have 100% accuracy on the head...
Forum:
Off-Topic
07-14-2023, 09:05
Replies:
1
reHLDS causes bans?
Views:
1,374
Posted By
SoulWeaver16
reHLDS causes bans?
I was seeing the many benefits that the reHLDS, the reapis, ect. But does it cause bans? Either by VAC or if I enter a community server, because what I understand from reHLDS is a client, and well, I...
Forum:
Suggestions / Requests
07-14-2023, 04:16
Replies:
12
[ZombieMod] New round all to CT
Views:
1,701
Posted By
SoulWeaver16
Re: [ZombieMod] New round all to CT
Yes, the polymorph is configured correctly, in addition, it is something that all Zombie modes do, the players are distributed equally at the beginning of the round, until a new Zombie is chosen or a...
Forum:
Suggestions / Requests
07-13-2023, 14:24
Replies:
12
[ZombieMod] New round all to CT
Views:
1,701
Posted By
SoulWeaver16
Re: [ZombieMod] New round all to CT
I replied to the private message you sent me, surely you have an error for not using AmxModX 1.9 or Amx 1.10
Forum:
Suggestions / Requests
07-13-2023, 14:23
Replies:
12
[ZombieMod] New round all to CT
Views:
1,701
Posted By
SoulWeaver16
Re: [ZombieMod] New round all to CT
Yes I can, but I don't understand how this will contribute anything, I was looking for a plugin that at the beginning of the round will send everyone to the same side, instead of when the first...
Forum:
New Plugin Submissions
07-13-2023, 07:53
Replies:
3
Hostname Slide Effect
Views:
1,320
Posted By
SoulWeaver16
Re: Hostname Slide Effect
Very interesting
Forum:
Suggestions / Requests
07-13-2023, 07:50
Replies:
12
[ZombieMod] New round all to CT
Views:
1,701
Posted By
SoulWeaver16
Re: [ZombieMod] New round all to CT
I'm using Zombie Plague Special 4.5 [Patch v1] (12 March 2022) (https://forums.alliedmods.net/showthread.php?t=260845) and I really don't know which plugin should be edited to do this.
Forum:
Suggestions / Requests
07-10-2023, 10:53
Replies:
12
[ZombieMod] New round all to CT
Views:
1,701
Posted By
SoulWeaver16
[ZombieMod] New round all to CT
Is there a plugin that when I start a new round in Zombie mode they all go to the CT/Human team?
I placed:
bot_join_team ct
mp_limitteams 0
However, in the next round, they both split evenly...
Forum:
New Plugin Submissions
07-10-2023, 10:47
Replies:
56
AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Views:
14,031
Posted By
SoulWeaver16
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
I have Zombie Mod, but I don't quite understand how to configure it, the apbs shoot each other and when they are Zombies, they stay still in their place
201123201124
Showing results 1 to 25 of 260
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