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Posts Made By:
Marcus_Brown001
Forum:
Scripting
01-24-2018, 17:17
Replies:
6
Closing a SM Menu
Views:
1,114
Posted By
Marcus_Brown001
Re: Closing a SM Menu
Yeah ... It has been awhile. I picked up the last project I was working on and had the same question :) ; Unfortunately it looks like I'll have to put up with it.
Forum:
Scripting
01-23-2018, 14:00
Replies:
6
Closing a SM Menu
Views:
1,114
Posted By
Marcus_Brown001
Re: Closing a SM Menu
Totally forgot I posted that ... Awkward.
Thanks though :D
Forum:
Scripting
01-23-2018, 11:57
Replies:
6
Closing a SM Menu
Views:
1,114
Posted By
Marcus_Brown001
Closing a SM Menu
Just wondering if someone has found a quick way to close a SM-generated menu on a client's screen? The fastest I've been able to do it is to display the same menu with a time of 1. If that is the...
Forum:
Scripting
08-25-2015, 21:27
Replies:
13
Manually closing a client's menu
Views:
3,292
Posted By
Marcus_Brown001
Re: Manually closing a client's menu
I also tried that :D Has the same 2-3s issue. I am beginning to think there is nothing I can do to get around it. Right now I am still using the CancelClientMenu. It seems like it is the best of the...
Forum:
Scripting
08-23-2015, 22:15
Replies:
13
Manually closing a client's menu
Views:
3,292
Posted By
Marcus_Brown001
Re: Manually closing a client's menu
I didn't create an empty menu, I simply redrew the menu that was open with a shorter duration. It is just important for what I am doing that I close the menu as quick as I can.
Forum:
Scripting
08-23-2015, 19:21
Replies:
13
Manually closing a client's menu
Views:
3,292
Posted By
Marcus_Brown001
Re: Manually closing a client's menu
Great idea! However, if I open a menu with a duration of 1 second, it takes about 2 and a half seconds to close. Slightly better than the native, but still kind of slow :)
Forum:
Scripting
08-23-2015, 01:53
Replies:
13
Manually closing a client's menu
Views:
3,292
Posted By
Marcus_Brown001
Re: Manually closing a client's menu
I tried a fake client command with "slot9" and it didn't work (I didn't think it would). So far, that native is the only thing I have found that works.
Thanks for the attempt though! :D
Forum:
Scripting
08-23-2015, 00:53
Replies:
13
Manually closing a client's menu
Views:
3,292
Posted By
Marcus_Brown001
Manually closing a client's menu
Hey all,
I hit a little snag when I was making something. As the title says, I need to close a menu that is on a client's screen. I am currently using the native "CancelClientMenu"; this native...
Forum:
Scripting
08-04-2015, 18:13
Replies:
14
CS_RespawnPlayer CSGO become ghost.
Views:
3,082
Posted By
Marcus_Brown001
Re: CS_RespawnPlayer CSGO become ghost.
It must be something weird with CS:GO. From my experiences, the only time you get stuck in a ground after respawn is if you teleport the client too quickly.
By the way, having a timer at anything...
Forum:
Scripting
08-04-2015, 18:09
Replies:
7
How to check if player is falling [CS:GO]
Views:
2,466
Posted By
Marcus_Brown001
Re: How to check if player is falling [CS:GO]
No, he meant the method used for the No Fall Damage plugin that was linked to earlier.
Forum:
Scripting
07-30-2015, 20:49
Replies:
8
Sourcemod need to compare 2 variables whithout index
Views:
2,622
Posted By
Marcus_Brown001
Re: Sourcemod need to compare 2 variables whithout index
I didn't think you could assign a string's value like that. I was always told that you need to use Format (or FormatEx). That is interesting.
Forum:
Scripting
07-29-2015, 19:56
Replies:
6
[CSGO] How get weapon index of the victim after its death?
Views:
2,323
Posted By
Marcus_Brown001
Re: [CSGO] How get weapon index of the victim after its death?
Why are you trying to create the same event you already hooked, in that event's callback? O.o
Try something like this:
public void OnPluginStart()
{
HookEvent("player_death", Player_Death,...
Forum:
Scripting
07-28-2015, 21:37
Replies:
12
WTF is dat error how do i fix?
Views:
1,339
Posted By
Marcus_Brown001
Re: WTF is dat error how do i fix?
I've gotten that error before. For me, I had two variables inside overlapping blocks of code within the same scope. Find where specifically the two variables are overlapping, and rename one of them....
Forum:
Scripting
07-24-2015, 21:45
Replies:
4
[NMRIH] Spawning zombies
Views:
1,440
Posted By
Marcus_Brown001
Re: [NMRIH] Spawning zombies
I don't know how the built in chance works. If you can't get it to work, you can hook OnEntityCreated. Have it print every time a certain zombie is created, and do some basic math to figure out what...
Forum:
Scripting
07-15-2015, 18:29
Replies:
9
Noclip without godmode?
Views:
2,976
Posted By
Marcus_Brown001
Re: Noclip without godmode?
#include <sdktools>
int iOffset = FindDataMapOffs(iClient, "m_hMyWeapons") - 4;
for (int i; i < 48; i++)
{
iOffset += 4;
int iWeapon = GetEntDataEnt2(iClient, iOffset);
Forum:
Plugins
07-08-2015, 00:27
Replies:
12
[Any] Private Messager (v1.0.4, 07/07/15)
Views:
7,718
Posted By
Marcus_Brown001
Re: [Any] Private Messager (v1.0.4, 07/08/15)
Necro post ftw! Seriously sorry though.
I'm sorry that the plugin was broken. I don't know if I didn't test it thoroughly enough, or if something interfered with it. This plugin isn't exactly...
Forum:
Scripting
10-09-2014, 23:21
Replies:
3
How to store SQL data in arrays
Views:
1,024
Posted By
Marcus_Brown001
Re: How to store SQL data in arrays
What do you want in the arrays? That query string, or the results that the query provides?
Forum:
Plugin/Gameplay Ideas and Requests
10-08-2014, 22:33
Replies:
5
Hiding noclip and only noclip
Views:
1,501
Posted By
Marcus_Brown001
Re: Hiding noclip and only noclip
Why do you want to block only the noclip notification?
Forum:
Plugin/Gameplay Ideas and Requests
10-06-2014, 13:48
Replies:
18
Paid Plugin imposter 5 dolares
Views:
3,747
Posted By
Marcus_Brown001
Re: Paid Plugin imposter 5 dolares
I think he is saying that he paid an impostor five dollars to make a plugin and it didn't work? So he is looking for another impostor to make his plugin? O.o
Forum:
Scripting
10-05-2014, 13:24
Replies:
7
A tag that I can call back to?
Views:
1,624
Posted By
Marcus_Brown001
Re: A tag that I can call back to?
So edit the Map Zones plugin. Check if the player is a spycrab when he enters a zone, and if he is kill him. What you are trying to do with the stock:namehere is not possible.
Forum:
Plugin/Gameplay Ideas and Requests
10-05-2014, 00:34
Replies:
7
[REQ] Redirect player to IP:PORT
Views:
1,729
Posted By
Marcus_Brown001
Re: [REQ] Redirect player to IP:PORT
There is but no one has made it. It feels stupid to do that when it would be the same exact plugin as ServerHop with just that one difference.
Forum:
Plugin/Gameplay Ideas and Requests
10-04-2014, 21:30
Replies:
7
[REQ] Redirect player to IP:PORT
Views:
1,729
Posted By
Marcus_Brown001
Re: [REQ] Redirect player to IP:PORT
There are existing redirect plugins that do this. Specifically, Advanced Client Reconnect (https://forums.alliedmods.net/showthread.php?p=537523) allows you to do this using CreateDialog as I...
Forum:
Scripting
10-04-2014, 21:25
Replies:
7
Function Calling API assistance
Views:
1,726
Posted By
Marcus_Brown001
Re: Function Calling API assistance
No. You can create custom stocks with any parameters that you will need. With that being said, 'stock' is not a valid tag inside SourceMod (again, visit the wiki...
Forum:
Plugin/Gameplay Ideas and Requests
10-04-2014, 20:22
Replies:
7
[REQ] Redirect player to IP:PORT
Views:
1,729
Posted By
Marcus_Brown001
Re: [REQ] Redirect player to IP:PORT
However controversial it is, you can use CreateDialog to issue a connect <ip> command on a client. The client would still have to select the option inside the menu though.
Forum:
Scripting
10-04-2014, 20:19
Replies:
7
Function Calling API assistance
Views:
1,726
Posted By
Marcus_Brown001
Re: Function Calling API assistance
You would want to place the code you want run in multiple places into a stock. Then call that stock where ever you want that code ran.
Here's an example:public OnClientPutInServer(iClient)
{...
Showing results 1 to 25 of 433
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