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Search: Posts Made By: #Barracuda
Forum: Snippets and Tutorials 09-26-2009, 00:15
Replies: 358
Views: 554,169
Posted By #Barracuda
Re: Convert STEAMID to Steam Community ID

I've made an Ajax widget based on the code of my old PHP script. You can find it on Google Code here: http://code.google.com/p/steamprofile/
Still beta, but it should work fine in most cases. :)
...
Forum: Scripting 08-23-2008, 16:37
Replies: 184
Views: 86,076
Posted By #Barracuda
Re: TF2 Giving weapons to another class

Just tried, still crashing.
Forum: Scripting 08-05-2008, 22:50
Replies: 9
Views: 5,599
Posted By #Barracuda
Re: [TF2] Scoreboard manipulation

As far as I know, the HUD is managed on client side only and can't be manipulated with server mods.
Forum: Scripting 08-02-2008, 00:09
Replies: 7
Views: 1,852
Posted By #Barracuda
Re: [TF2] How to tell which weapon is causing damage

According to ent_info, the player entity got the input SetDamageFilter, perhaps you could also create a filter_class entity with tf_projectile_rocket as class and fire this entity input to all player...
Forum: Scripting 07-28-2008, 22:16
Replies: 4
Views: 3,094
Posted By #Barracuda
Re: [TF2] Ubercharge Target Detection

Yeah, you're right! My bad.

e: ouch, I confused "vault" with "fault" :mrgreen:
Forum: Scripting 07-28-2008, 22:12
Replies: 12
Views: 10,430
Posted By #Barracuda
Re: How to spawn a working CTFProjectile_Rocket?

Ok, that could work... I'll try it. Thanks :)
Forum: Scripting 07-28-2008, 18:23
Replies: 12
Views: 10,430
Posted By #Barracuda
How to spawn a working CTFProjectile_Rocket?

Hi, I'm currently working on a rocket tennis map for Team Fortress 2 (watch this video for a rocket tennis example (http://www.vimeo.com/1221215?pg=embed&sec=1221215)) and I like to replace the...
Forum: Scripting 07-28-2008, 17:51
Replies: 4
Views: 3,094
Posted By #Barracuda
Re: [TF2] Ubercharge Target Detection

The netprop CWeaponMedigun has the property m_hHealingTarget, it contains the player entity that is currently being healed.

Example code: (untested)


#pragma semicolon 1

#include...
Forum: Off-Topic 07-02-2008, 15:36
Replies: 46
Views: 31,679
Posted By #Barracuda
Re: SteamFriends2Web BETA

Oh, of course.I thought it was something else. :mrgreen:
Forum: Off-Topic 07-01-2008, 03:02
Replies: 46
Views: 31,679
Posted By #Barracuda
Re: SteamFriends2Web BETA

Nicely done, too bad most forum signatures don't support iFrames afaik :|

Anyway, what's this "gae" you're using for that?
Forum: Snippets and Tutorials 05-31-2008, 13:44
Replies: 358
Views: 554,169
Posted By #Barracuda
Re: Convert STEAMID to Steam Community ID

I wrote a PHP script similar to 8088's one, but it has some differences:
Fully object-oriented for PHP5
It outputs the player's status to a PNG-image
Internal caching for the generated images...
Forum: Scripting 05-07-2008, 17:48
Replies: 8
Views: 4,866
Posted By #Barracuda
Re: [TF2] Tell which weapon is equipped.. how?

Ok, thanks! So I have to use GetEntProp instead of FindSendPropOffs, now it works for me, too :)
Forum: Scripting 05-07-2008, 08:58
Replies: 8
Views: 4,866
Posted By #Barracuda
Re: [TF2] Tell which weapon is equipped.. how?

I have already tried these offsets:


m_iEntityLevel
m_iEntityQuality
m_iGlobalIndex


But they all returned "0" for both weapons for me. Perhaps I did something wrong, can you please post a...
Forum: Scripting 05-06-2008, 23:22
Replies: 8
Views: 4,866
Posted By #Barracuda
Re: [TF2] Tell which weapon is equipped.. how?

Well, I had the same problem while creating a plugin for the Kritzkrieg. It seems, the server is actually using the same entities for both weapons, but I found these three client convars:

...
Showing results 1 to 14 of 14

 
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