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Posts Made By:
ilham92-cc-sakura
Forum:
General
06-04-2024, 09:48
Replies:
7
Solved
[L4D2] Linux Server Steamgroup List matchmaking_ds_srv.so patch
Views:
1,004
Posted By
ilham92-cc-sakura
Re: [L4D2] Linux Server Steamgroup List matchmaking_ds_srv.so patch
L4D2 Server hosted on VPS [public same] are working, however server behind NAT are not working
https://pictr.com/images/2024/06/04/x5bVhX.md.jpg (https://pictr.com/image/x5bVhX)
Client:
]...
Forum:
General
11-25-2022, 22:27
Replies:
6
DumpAdminCache() behind NAT
Views:
1,544
Posted By
ilham92-cc-sakura
Re: DumpAdminCache() behind NAT
I think it's true, I have replicate this issue many time...
the sb_admins.cfg file become blank when server IS behind NAT/Router...
it do something with +ip launch parameter.
I add WireGuard...
Forum:
General
11-25-2022, 15:28
Replies:
6
DumpAdminCache() behind NAT
Views:
1,544
Posted By
ilham92-cc-sakura
Re: DumpAdminCache() behind NAT
SourceBans++ Rehash Admin.
Based on image of network map:
✅ = Admin Rehash successful, sb_admins.cfg contain admin steam id, flags, ...
❌ = Admin Rehash failed, blank sb_admins.cfg
You can...
Forum:
General
11-25-2022, 15:13
Replies:
6
DumpAdminCache() behind NAT
Views:
1,544
Posted By
ilham92-cc-sakura
Re: DumpAdminCache() behind NAT
I was troubleshoot SourceBans++ sm_rehash:
https://github.com/sbpp/sourcebans-pp/blob/2d84bb405fa46b77378e20f4b2312c6ed984a597/game/addons/sourcemod/scripting/sbpp_main.sp#L689-L695
I have ask...
Forum:
General
11-25-2022, 14:02
Replies:
6
DumpAdminCache() behind NAT
Views:
1,544
Posted By
ilham92-cc-sakura
DumpAdminCache() behind NAT
I have run several test about DumpAdminCache(), which is commonly used by SourceBans++
What I found, DumpAdminCache() didn't work when game server are bind NAT/Router
DumpAdminCache() not...
Forum:
SourceBans / SourceBans++
06-04-2022, 16:06
Replies:
1
Bug Report
sbpp behind NAT: Unable to read and update bans
Views:
2,400
Posted By
ilham92-cc-sakura
sbpp behind NAT: Unable to read and update bans
Most my game server are behind NAT Firewall, properly Port Forwarded, TCP and UDP
Running game server with +ip arguments.
All remote machine able to connect, SELECT, INSERT INTO mardiaDB sbpp...
Forum:
Scripting
01-23-2022, 04:34
Replies:
1
Polymorphism Function
Views:
785
Posted By
ilham92-cc-sakura
Polymorphism Function
Do SourcePawn support "Polymorphism"? Make code writing easier like C, C++, C#, Java.
void L4D2_SpawnInfected(int class)
{
// Spawn a bot
}
void L4D2_SpawnInfected(int player, int class)...
Forum:
Extensions
07-10-2021, 07:21
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
289,753
Posted By
ilham92-cc-sakura
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
So far looks good
Forum:
Extensions
07-09-2021, 10:50
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
289,753
Posted By
ilham92-cc-sakura
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
No longer work on L4D2 version 2.2.2.0
Forum:
Extensions
06-17-2021, 11:16
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
289,753
Posted By
ilham92-cc-sakura
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
this extension not working anymore on version 2.2.1.3
https://hitoha.nnnn.jp/public/Pictures/Screenshots/l4d2_bugfix.png
Forum:
Metamod:Source Plugins
06-16-2021, 05:20
Replies:
1,602
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,759,242
Posted By
ilham92-cc-sakura
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
same here, Console print:
sv_maxplayers init error
unreserved_ptr init error
using: mmsource-1.11.0-git1144-linux.tar
Forum:
Scripting
06-09-2021, 02:00
Replies:
0
Correctly teleport player in L4D2 (12vs12)
Views:
655
Posted By
ilham92-cc-sakura
Correctly teleport player in L4D2 (12vs12)
This correct way to teleport player back to last location?
...
float PlayerOrigin[3];
GetClientAbsOrigin(i, PlayerOrigin); // get current player location
TS_TankPass(client, i); //forward...
Forum:
Plugins
02-05-2021, 07:47
Replies:
21
[L4D & L4D2] Tank Pass v2.5 [02 Sep 2020]
Views:
18,086
Posted By
ilham92-cc-sakura
Re: [L4D & L4D2] Tank Pass v2.5 [02 Sep 2020]
Here I made some modification, with native support, let other plugins use Tank Pass!
Fix Server with points_system plugins and more 4 infected player:
When 5th...nth player bought a tank, server...
Forum:
Scripting
11-07-2020, 14:24
Replies:
3
Client not connected error: IsClientConnected() +> IsFakeClient()
Views:
1,027
Posted By
ilham92-cc-sakura
Client not connected error: IsClientConnected() +> IsFakeClient()
How to prevent IsFakeClient() throw an error, I have put IsClientConnected() first
Error Log:
L 11/07/2020 - 00:11:29: [SM] Exception reported: Client 1 is not connected
L 11/07/2020 -...
Forum:
Scripting
04-05-2020, 13:16
Replies:
5
List of SDKHook Damage Type
Views:
1,424
Posted By
ilham92-cc-sakura
Re: List of SDKHook Damage Type
it is possible to print damagetype like DMG_BURN instead of Number?
Forum:
Scripting
04-05-2020, 09:38
Replies:
5
List of SDKHook Damage Type
Views:
1,424
Posted By
ilham92-cc-sakura
List of SDKHook Damage Type
I write a little code (SDKHook) for damage:
public Action SDK_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype)
{
PrintToChatAll("\x01Victim: \x05%N\x01,...
Forum:
Unapproved Plugins
06-21-2018, 13:48
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
88,148
Posted By
ilham92-cc-sakura
Re: [L4D2] Points System (v1.8.0, 2016-04-11)
L 06/22/2018 - 01:10:57: SourceMod error session started
L 06/22/2018 - 01:10:57: Info (map "c1m1_hotel") (file "errors_20180622.log")
L 06/22/2018 - 01:10:57: [l4d2_points_system.smx]...
Forum:
Unapproved Plugins
06-21-2018, 13:06
Replies:
114
[L4D2] Points System (v1.8.0, 2016-04-11)
Views:
88,148
Posted By
ilham92-cc-sakura
Re: [L4D2] Points System (v1.8.0, 2016-04-11)
I notice when I add this plugins, start server, this plugins cause server load same map twice:
L 06/22/2018 - 01:03:44: SourceMod log file session started (file "L20180622.log") (Version...
Forum:
Scripting
06-21-2018, 04:58
Replies:
3
Compile CJK chars in *.sp script (UTF8/UCS-2)
Views:
1,243
Posted By
ilham92-cc-sakura
Re: Compile CJK chars in *.sp script (UTF8/UCS-2)
SourcePawn look character as byte?
it look different what I conver through C#
so I can check Sub String if Player Name contain certain character like this?
if (StrContains("\xE6\xBC\xA2",...
Forum:
Scripting
06-20-2018, 21:39
Replies:
3
Compile CJK chars in *.sp script (UTF8/UCS-2)
Views:
1,243
Posted By
ilham92-cc-sakura
Compile CJK chars in *.sp script (UTF8/UCS-2)
I wrote some small script to check player name, checking it has CJK character or not.
I make some test run, simple char array
char CJK = "漢";
However, it appear that SourcePawn wont compile....
Forum:
Extensions
06-20-2018, 09:39
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
874,462
Posted By
ilham92-cc-sakura
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
if like that, I use Left4Downtown2 no playerslots + L4DToolz
I need Left4Downtown2 for native calls
Forum:
Extensions
06-20-2018, 01:50
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
874,462
Posted By
ilham92-cc-sakura
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
I use Linux, and compile under Ubuntu 14.04.5 against GCC4.8.
Currently using L4DToolz + Left4Downtown2 (no player slots).
If can ditch L4DToolz to smooth out server performance
Forum:
Extensions
06-19-2018, 13:36
Replies:
10
[L4D] WitchFix
Views:
8,380
Posted By
ilham92-cc-sakura
Re: [L4D] WitchFix
this include other bug fix?
Forum:
Extensions
06-19-2018, 09:13
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
874,462
Posted By
ilham92-cc-sakura
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Guys, I tried to compile with playerslots version, what I do:
cd ~/Documents
git clone --recurse-submodules https://github.com/alliedmodders/sourcemod sourcemod
git clone --recurse-submodules...
Forum:
Scripting
09-11-2015, 05:21
Replies:
1
[L4D2] sm_bot command not found
Views:
942
Posted By
ilham92-cc-sakura
Re: [L4D2] sm_bot command not found
Anyone? can help me?
Showing results 1 to 25 of 312
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