This site is a testing version, but all data is shared with the
live forum
.
Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 4
1
2
3
>
Last
»
Showing results 1 to 25 of 93
Search took
0.01
seconds.
Search:
Posts Made By:
Ronkkrop
Forum:
Unapproved/Old Plugins
05-28-2006, 17:08
Replies:
232
ModelMoshMod v0.4b -- Updated for amxx 1.71
Views:
139,525
Posted By
Ronkkrop
I dont think you followed the instructions at...
I dont think you followed the instructions at all. None of what i said to do was done.
You're on the right track. The DefaultT and DefaultCT models are for all players, not for individual...
Forum:
Unapproved/Old Plugins
05-10-2006, 04:31
Replies:
232
ModelMoshMod v0.4b -- Updated for amxx 1.71
Views:
139,525
Posted By
Ronkkrop
Issues should now be resolved as of this point. ...
Issues should now be resolved as of this point. Go back to page 1, do not pass go, do not collect $200.
Forum:
Scripting Help
01-21-2005, 17:11
Replies:
2
Listening to a UDP port constantly?
Views:
985
Posted By
Ronkkrop
what are you even talking about?
what are you even talking about?
Forum:
Scripting Help
01-14-2005, 17:10
Replies:
19
Additional hitzones?
Views:
3,738
Posted By
Ronkkrop
thats the part that's hardcoded in the engine. ...
thats the part that's hardcoded in the engine.
traceline wont tell you where in the body it hit[/quote]
Yes it will, how do you think set_user_hitzones works?[/quote]
but not for the...
Forum:
Scripting Help
01-13-2005, 16:57
Replies:
19
Additional hitzones?
Views:
3,738
Posted By
Ronkkrop
thats the part that's hardcoded in the engine. ...
thats the part that's hardcoded in the engine.
traceline wont tell you where in the body it hit[/quote]
Yes it will, how do you think set_user_hitzones works?[/quote]
but not for the...
Forum:
Scripting Help
01-11-2005, 22:37
Replies:
19
Additional hitzones?
Views:
3,738
Posted By
Ronkkrop
Okay, so refer to my post. How does the mod...
Okay, so refer to my post. How does the mod figure out which hitbox is which (body, head, arm, etcetera)?[/quote]
It's assigned an id in the mod or hl engine, i cant remember which. Its a single...
Forum:
Scripting Help
01-11-2005, 22:22
Replies:
19
Additional hitzones?
Views:
3,738
Posted By
Ronkkrop
You cant assign it an id... as i said earlier,...
You cant assign it an id... as i said earlier, its mod specific. So unless you can change the code for the mod, your hooped.
Forum:
Scripting Help
01-11-2005, 17:30
Replies:
19
Additional hitzones?
Views:
3,738
Posted By
Ronkkrop
yes but he's talking about entirely new hitboxes....
yes but he's talking about entirely new hitboxes. traceline wont tell you where in the body it hit, you still need to do vector math to get a coordinate on the body that the hit took place.
Forum:
Scripting Help
01-10-2005, 22:38
Replies:
19
Additional hitzones?
Views:
3,738
Posted By
Ronkkrop
yes but the hitzones are mod dependant im quite...
yes but the hitzones are mod dependant im quite sure, you cant just add a new hitzone to the model and expect hl/cs/whatever to "understand" it.
Forum:
Scripting Help
01-10-2005, 21:37
Replies:
19
Additional hitzones?
Views:
3,738
Posted By
Ronkkrop
well, theres no easy way to do it. However, you...
well, theres no easy way to do it. However, you could use some vector math to determine where it hit. This would require finding out which hitbox they hit into, and then doing your vector math...
Forum:
Scripting Help
12-20-2004, 16:11
Replies:
10
Counting key press time
Views:
2,434
Posted By
Ronkkrop
the code snippet above does just that. It...
the code snippet above does just that. It doesn't show the health change at all until after they stop pressing it.
Forum:
Scripting Help
12-20-2004, 07:56
Replies:
10
Counting key press time
Views:
2,434
Posted By
Ronkkrop
for that, you'd have to use a set_task set every...
for that, you'd have to use a set_task set every second, and the -health removes the task. I dont like it though...
Forum:
Scripting Help
12-20-2004, 05:55
Replies:
10
Counting key press time
Views:
2,434
Posted By
Ronkkrop
set_task is a poor way to do it. Only use...
set_task is a poor way to do it. Only use set_task if you have to. One thing he right about is using a +command, and a -command. What you could do is register a command.
Then using an array for...
Forum:
Scripting Help
12-20-2004, 05:09
Replies:
4
Plugin - download of all missing map files
Views:
1,237
Posted By
Ronkkrop
if you set up your server properly, you dont need...
if you set up your server properly, you dont need to worry about this anyways.
Read up on .res files. These files contain all files needed for a map. So the server will automatically force them...
Forum:
(OLD) Bug Reports
12-19-2004, 02:24
Replies:
1
[cstrike] new functions ... reminder for bailopan
Views:
1,548
Posted By
Ronkkrop
[cstrike] new functions ... reminder for bailopan
I found the offsets for shield, and armor type, and they are as follows;
cstrike.h:
#if !defined __amd64__
#define OFFSET_SHIELD 510 + EXTRAOFFSET
#define OFFSET_ARMOR_TYPE 112 +...
Forum:
Scripting Help
12-17-2004, 09:59
Replies:
12
What is #Define?
Views:
3,019
Posted By
Ronkkrop
no, they dont, howerver as a programming rule of...
no, they dont, howerver as a programming rule of thumb, they should be. It just makes it a lot easier to know what's a constant and what isnt.
uncapitilized (for lack of a better word) constants...
Forum:
Scripting Help
12-17-2004, 08:18
Replies:
2
Finding armor Type, with fakemeta
Views:
1,604
Posted By
Ronkkrop
Finding armor Type, with fakemeta
Well it seems as though i found the armor type offset, and so i thought id post that also.
On a windows box, its on offset 112. Below I remade the armor purchase function, for a rather large...
Forum:
Scripting Help
12-16-2004, 16:39
Replies:
12
What is #Define?
Views:
3,019
Posted By
Ronkkrop
well with small...thats a bit tricky to explain, ...
well with small...thats a bit tricky to explain, the short answer is no, it doesn't take memory.
But the real reason why you would want to use a constant is like this.
when you make a...
Forum:
Scripting Help
12-16-2004, 16:00
Replies:
12
What is #Define?
Views:
3,019
Posted By
Ronkkrop
Thats not why you do it tho... its poor...
Thats not why you do it tho... its poor programming to do it any other way. Using a cvar for something that should clearly be a constant is a really bad idea.
Forum:
Scripting Help
12-16-2004, 15:56
Replies:
12
What is #Define?
Views:
3,019
Posted By
Ronkkrop
Its a constant... that means the value cannot be...
Its a constant... that means the value cannot be changed at runtime. Its a useful tool, to quickly and more efficiently change a number if it needs to be changed later on down the line, say for...
Forum:
Scripting Help
12-16-2004, 15:10
Replies:
1
cs_user_has_shield( id ) ... The right way to find a shield!
Views:
1,749
Posted By
Ronkkrop
cs_user_has_shield( id ) ... The right way to find a shield!
Well i manged to find the offset the shield is located on. It seems as though its mixed with some flags of some kind but i dont know what the other flags do.
its on offset 510, and the 25th bit...
Forum:
Unapproved/Old Plugins
12-16-2004, 05:31
Replies:
232
ModelMoshMod v0.4b -- Updated for amxx 1.71
Views:
139,525
Posted By
Ronkkrop
Re: ...
Has this new Better plugin been released yet or talked about? Im interested![/quote]
Yes, it is still a work in progress, but it is coming along quite nicely... Look for a release within a...
Forum:
Scripting Help
12-07-2004, 18:27
Replies:
4
resethud
Views:
1,317
Posted By
Ronkkrop
for my purposes, its okay...mp_freezetime has to...
for my purposes, its okay...mp_freezetime has to be 0 for my plugin to function correctly, so it makes no differece.
Forum:
Scripting Help
12-07-2004, 02:25
Replies:
4
resethud
Views:
1,317
Posted By
Ronkkrop
fair enough...thx for the update. I will cease...
fair enough...thx for the update. I will cease to use resethud for new rounds.
Forum:
Unapproved/Old Plugins
12-07-2004, 02:15
Replies:
5
echo2...remember the good 'ol echo command?
Views:
4,036
Posted By
Ronkkrop
oh right i suppose i can get an index out of...
oh right i suppose i can get an index out of range exception.
[edit] fixed, thanks for noticing that :)
Showing results 1 to 25 of 93
Page 1 of 4
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
07:39
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode