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Search: Posts Made By: Accelerator
Forum: Metamod:Source Plugins Today, 12:45
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

You could never allow more players on your server than 4 players for coop and 8 for versus. When the lobby is full, you need to remove the lobby reservation. It's always been like this. Left4DHooks...
Forum: Metamod:Source Plugins 05-16-2024, 03:18
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Enter meta load l4dtoolz into the console. Most likely you are using an old OS.
Forum: Metamod:Source Plugins 05-15-2024, 06:42
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Use version 1.1.0.2 (https://github.com/accelerator74/l4dtoolz/releases/tag/1.1.0.2) for now. KeyValues are broken in the game, update hl2sdk-l4d2 is required.
Forum: Metamod:Source Plugins 05-07-2024, 09:36
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Versions prior to 2.0.0 used a different method to block lobby creation. It did not allow assigning a lobby ID to the server, and also did not allow it to be removed by blocking the...
Forum: Metamod:Source Plugins 05-07-2024, 08:22
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

For the lobby to work, the cvar value must be:
sv_force_unreserved 0
sv_allow_lobby_connect_only 1
Forum: Metamod:Source Plugins 05-06-2024, 05:49
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Your game hosting is using an old OS. You need to compile the extension source code yourself under an older OS.
Forum: Metamod:Source Plugins 05-06-2024, 02:41
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Forum: Metamod:Source Plugins 05-05-2024, 16:00
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

It's unlikely you'll notice a difference in performance. However, we make changes in the engine directly to the necessary functions, without applying patching, which is safer. Also, the patching of...
Forum: Metamod:Source Plugins 05-05-2024, 07:27
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

v2.0.0

The extension code has been completely rewritten.
Complete rejection of signatures in favor of using offsets.
The work of the code is comparable to the work of the code in the...
Forum: Metamod:Source Plugins 05-02-2024, 15:47
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Try this: https://github.com/accelerator74/l4dtoolz/actions/runs/8929387250
Forum: Metamod:Source Plugins 06-18-2021, 03:29
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Forum: Metamod:Source Plugins 06-16-2021, 10:49
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Signatures for linux updated! Thanks LuqS from Discord for help finding signatures!

https://github.com/Accelerator74/l4dtoolz/commits/master
Forum: Metamod:Source Plugins 10-20-2020, 02:25
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

You can use my build script. Just install git, clang and g++-multilib (apt-get install git clang g++-multilib) and run ./l4d2_build.sh.
Forum: Metamod:Source Plugins 10-11-2020, 23:35
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

I mostly always build for myself and use the latest versions of the sourcemod, metamod and sdk sources. I never experience any compatibility problems. And this is just a small extension, not some big...
Forum: Metamod:Source Plugins 10-11-2020, 03:14
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Updated for clang - https://github.com/Accelerator74/l4dtoolz
Forum: Metamod:Source Plugins 10-11-2020, 00:53
Replies: 1,581
Views: 1,740,262
Posted By Accelerator
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Add
#include "mathlib/mathlib.h"
in ./hl2sdk-l4d2/public/tier1/utlmemory.h
Showing results 1 to 16 of 16

 
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