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Search: Posts Made By: ImACow
Forum: News 06-27-2016, 10:37
Replies: 100
Views: 112,704
Posted By ImACow
Re: SourceMod 1.8 Now Stable

Thanks! this fixed it.
Forum: News 06-27-2016, 08:23
Replies: 100
Views: 112,704
Posted By ImACow
Re: SourceMod 1.8 Now Stable

HookEvent("player_death",test_OnPlayerDeathPre,EventHookMode_Pre);
public Action test_OnPlayerDeathPre(Event event, char[] name, bool dontBroadcast)
{

int victim =...
Forum: News 06-26-2016, 21:22
Replies: 100
Views: 112,704
Posted By ImACow
Re: SourceMod 1.8 Now Stable

return Plugin_Handled;
return Plugin_Continue;
return Plugin_Changed;

None seem to make the event accept the changes.

:shock:

anyone an idea ?
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