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Posts Made By:
cravenge
Forum:
News
12-19-2016, 02:55
Replies:
100
SourceMod 1.8 Now Stable
Views:
112,733
Posted By
cravenge
Re: SourceMod 1.8 Now Stable
Is there a way to delete strings from string tables? I've noticed SM can only add them, modify their data, etc. but not delete them. Would be useful to prevent string tables from overloading.
Forum:
News
10-22-2016, 07:07
Replies:
100
SourceMod 1.8 Now Stable
Views:
112,733
Posted By
cravenge
Re: SourceMod 1.8 Now Stable
I mean, i.e if I'm creating a plugin that hooks "weapon_fire" event and uses a boolean like hasShot[MAXPLAYERS+1] but that boolean already exists in another plugin but has another function made in...
Forum:
News
10-22-2016, 04:22
Replies:
100
SourceMod 1.8 Now Stable
Views:
112,733
Posted By
cravenge
Re: SourceMod 1.8 Now Stable
Was hoping that in the next update, there should be cool functions like FindBoolean (bool to find, name/file of the plugin), FindFloat(float to find, name/file of the plugin), etc. in order to save...
Forum:
News
07-03-2016, 06:11
Replies:
100
SourceMod 1.8 Now Stable
Views:
112,733
Posted By
cravenge
Re: SourceMod 1.8 Now Stable
Not quite sure if this problem appears to me only or happens to someone else. Ever since I upgraded to the latest SM build, L4D2 crashes during map changes.
I've already tried all the possible...
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