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Posts Made By:
NoroHime
Forum:
Plugins
04-26-2022, 07:28
Replies:
210
[L4D & L4D2] Prototype Grenades (1.48) [30-Apr-2024]
Views:
76,540
Posted By
NoroHime
Re: [L4D & L4D2] Prototype Grenades (1.43) [02-Feb-2022]
i was encounter this problem, many map model is gone, usually happen when i throw to corner, i guess it is 32768=Fire Cluster
Forum:
Plugins
02-02-2022, 04:51
Replies:
210
[L4D & L4D2] Prototype Grenades (1.48) [30-Apr-2024]
Views:
76,540
Posted By
NoroHime
Re: [L4D & L4D2] Prototype Grenades (1.42) [29-Oct-2021]
that digits is binary mask, you dont need how works, 1048575 mean enable all, want disable 1024 just use 1047551 (1048575-1024)
Forum:
Plugins
01-29-2022, 15:18
Replies:
210
[L4D & L4D2] Prototype Grenades (1.48) [30-Apr-2024]
Views:
76,540
Posted By
NoroHime
Re: [L4D & L4D2] Prototype Grenades (1.42) [29-Oct-2021]
here alot problem with me, not works expect...i debugging by self
such as line 3624 Explode_Medic()
you use g_GrenadeTarg[INDEX_FREEZER] on medic grenade, this why i confuses healing not works to...
Forum:
Plugins
01-28-2022, 17:54
Replies:
210
[L4D & L4D2] Prototype Grenades (1.48) [30-Apr-2024]
Views:
76,540
Posted By
NoroHime
Re: [L4D & L4D2] Prototype Grenades (1.42) [29-Oct-2021]
sometime BOMB or FLAK etc cant cause damage on testing, he explode to zombie face, and zombie stil alive, im sure set very high damage, i have to disable them, just like chance to cause
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