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Search: Posts Made By: striker07
Forum: Code Snippets/Tutorials 04-06-2012, 11:34
Replies: 446
Views: 424,826
Posted By striker07
Re: New AMXX Menu System

I found the problem, it turns out it was a knifemodel, not corrupt but when i opend it and checked the view from Weapon Origin i saw the i could not see the hand holding the knifemodel but i did...
Forum: Code Snippets/Tutorials 04-06-2012, 06:25
Replies: 446
Views: 424,826
Posted By striker07
Re: New AMXX Menu System

ok so this is what i have done so far:
I took all the menus out of the full script and put it into a new plugin,
along with all the necesary stuff.

so now i only have the menu's and vault...
Forum: Code Snippets/Tutorials 04-05-2012, 12:51
Replies: 446
Views: 424,826
Posted By striker07
Re: New AMXX Menu System

is it possible to have to many submenu's?
becous i have made a plugin with alot of menus, np there it all worked just fine.
but when i made 2 extra menu's + a menu that lists all the menus into one...
Forum: Code Snippets/Tutorials 04-01-2012, 14:52
Replies: 446
Views: 424,826
Posted By striker07
Re: New AMXX Menu System

oh yes thanks,
i must have oversaw that part:oops:
Forum: Code Snippets/Tutorials 04-01-2012, 11:39
Replies: 446
Views: 424,826
Posted By striker07
Re: New AMXX Menu System

I've read somewhere that you can outline text to the right (menu shows up at the left but i want to line some text of each key to the right for example

new menu = menu_create("\ytestmenu",...
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