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Posts Made By:
xerox8521
Forum:
Scripting
05-03-2024, 16:21
Replies:
2
[ANY] Prevent the player from gaining velocity when hit by props
Views:
372
Posted By
xerox8521
Re: [ANY] Prevent the player from gaining velocity when hit by props
Have you tried setting the velocity to 0.0 using TeleportEntity?
Forum:
Plugin/Gameplay Ideas and Requests
04-17-2024, 10:54
Replies:
3
Max Health Restoration Mod
Views:
863
Posted By
xerox8521
Re: Max Health Restoration Mod
You can change first_aid_heal_percent to 1.0 which will always fully heal a survivor.
Like so:
sm_cvar first_aid_heal_percent 1.0
Valid values between 0.0 and 1.0 where 1.0 equals to 100% so a...
Forum:
Scripting
12-20-2023, 10:13
Replies:
8
Solved
CSS Knife can't be equipped with Command ?
Views:
1,272
Posted By
xerox8521
Re: CSS Knife can't be equipped with Command ?
You are passing a weapon id to EquipPlayerWeapon which requires an entity index of that weapon.
Your game crashes as it tries to equip a non weapon entity.
What you need is the return value of...
Forum:
Scripting
07-20-2023, 13:37
Replies:
0
Discord GetGuildMember how to process?
Views:
615
Posted By
xerox8521
Discord GetGuildMember how to process?
Hi,
using this plugin https://forums.alliedmods.net/showthread.php?t=292448 and I wanted to add a way to retrieve the guild specific Nickname for a given user now there is GetGuildMember...
Forum:
Scripting
07-03-2023, 06:21
Replies:
1
Iterating over enum structs
Views:
592
Posted By
xerox8521
Iterating over enum structs
Hi,
I have this enum struct enum struct UpgradeInfo
{
bool bLoaded;
int iHealth;
int iDamage;
}
UpgradeInfo upgInfo[MAXPLAYERS+1];
Forum:
Scripting
06-01-2023, 09:49
Replies:
0
Entity Name cleared before it's supposed to
Views:
355
Posted By
xerox8521
Entity Name cleared before it's supposed to
Hi,
I setup a detour (also tried vtable hook) for CBreakable::Die (https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/server/func_break.cpp#L922) which works fine except that...
Forum:
Plugins
10-29-2022, 11:54
Replies:
1
[L4D2] Level Start Heal - Start Next Level With Full HP v2.4【2024-03-12】
Views:
2,307
Posted By
xerox8521
Re: [L4D2] Level Start Heal - Start Next Level With Full Hp v1.0.3【2022-10-29】
As with the other plugin you could set "First" to true, which is not really descriptive, in OnClientPutInServer and on Spawn you could set the health (if "First" is true) instead of using a game...
Forum:
Plugins
10-29-2022, 11:49
Replies:
6
[L4D2] Thirdstrike Glow v3.3【Final】
Views:
4,392
Posted By
xerox8521
Re: [L4D2] Thirdstrike Glow v1.0.5【2022-10-29】
Cool idea, some things that should be changed though.
Instead of checking if the survivor is on third strike every frame you could just hook revive_success...
Forum:
Scripting
10-16-2022, 15:56
Replies:
1
Permission System question
Views:
484
Posted By
xerox8521
Permission System question
Hi,
so I wanted to combine SM Groups with Forum Groups however I seem to not understand something or missing something obvious.
When I create the admin entry and bind it to the steam id I still...
Forum:
Scripting
10-15-2022, 14:28
Replies:
5
How to create properly a native for a bool value?
Views:
765
Posted By
xerox8521
Re: How to create properly a native for a bool value?
No, notice the red missing paranthesis after RankedMatch. You were calling it like variable instead of a function thus causing the error.
One thing I would personally change is to rename the...
Forum:
Scripting
08-20-2022, 09:41
Replies:
1
SDKTools / DHooks not finding gamerules pointer
Views:
573
Posted By
xerox8521
SDKTools / DHooks not finding gamerules pointer
Hi,
Game: Zombie Panic Source (mod is build using 2013 sdk)
OS: Linux Ubuntu
so I wanted to setup a virtual hook for a gamerules function. Now upon starting the server I get the error...
Forum:
Scripting
08-05-2022, 14:23
Replies:
3
Dhooks passing int reference to detour
Views:
770
Posted By
xerox8521
Re: Dhooks passing int reference to detour
Well, LoadFromAddress requires the address and param.GetAddress from dhooks only works on ptr param types.
So how would I get the address?
Forum:
Scripting
08-05-2022, 08:29
Replies:
3
Dhooks passing int reference to detour
Views:
770
Posted By
xerox8521
Dhooks passing int reference to detour
Hi,
It seems to me you cannot pass argument types to functions with dhooks that are passed by reference unless they are virtual.
Well problem is this function CServerGameClients::GetPlayerLimits...
Forum:
Scripting
05-28-2022, 21:22
Replies:
2
disable specific compile warning
Views:
967
Posted By
xerox8521
Re: disable specific compile warning
If your functions don't return anything you should use void as return type.
Forum:
Scripting
05-12-2022, 07:55
Replies:
4
Solved
[CSGO] How to tell if we are < 15 seconds into a round?
Views:
739
Posted By
xerox8521
Re: [CSGO] How to tell if we are < 15 seconds into a round?
In round start you could save the value of GetGameTime and then when you need it later check if GetGameTime - savedStartTime < 15.
Forum:
Plugin/Gameplay Ideas and Requests
04-28-2022, 09:53
Replies:
5
L4D2 - for the admin menu help! :c
Views:
1,325
Posted By
xerox8521
Re: L4D2 - for the admin menu help! :c
Try the attached plugin it teleports all survivors to the checkpoint or finale depending on what you chose.
You need ADMFLAG_CHEATS (N) to be able to see the entries.
You will find the entries...
Forum:
Scripting
04-09-2022, 09:41
Replies:
6
float to int stock
Views:
976
Posted By
xerox8521
Re: float to int stock
You can also convert an integer to a float using the float function.
But in this case you need to use GetEntPropFloat as mentioned above
int myValue = 5;
float myFloatValue = float(myValue);
Forum:
Plugin/Gameplay Ideas and Requests
04-08-2022, 06:29
Replies:
3
Persistent Bot Named XYZ
Views:
492
Posted By
xerox8521
Re: Persistent Bot Named XYZ
You could just save the Entity Reference (https://sm.alliedmods.net/new-api/halflife/EntIndexToEntRef) in a variable and then check in OnClientDisconnect if the Entity Reference of the player that...
Forum:
Plugin/Gameplay Ideas and Requests
04-08-2022, 06:22
Replies:
10
CSS respawn: the killed join the killer team
Views:
1,123
Posted By
xerox8521
Re: CSS respawn: the killed join the killer team
Falling off of a map should now respawn you at the normal CT / T Position.
It will also try to place you on the ground directly.
Bonus feature for Linux servers (because the function doesn't...
Forum:
Plugin/Gameplay Ideas and Requests
04-06-2022, 16:34
Replies:
10
CSS respawn: the killed join the killer team
Views:
1,123
Posted By
xerox8521
Re: CSS respawn: the killed join the killer team
This should fix the issue with the unbalanced teams after a round. I played several round with bots it seemed to be fine now.
Because of the fix you need to install DHooks...
Forum:
Scripting
04-06-2022, 08:47
Replies:
3
Solved
create a "fake" client with a particular SteamId
Views:
674
Posted By
xerox8521
Re: create a "fake" client with a particular SteamId
You could use sm_addban <time> <steamid> [reason]. If you really need a native you should request one on the github issues page.
Forum:
Plugin/Gameplay Ideas and Requests
04-06-2022, 08:24
Replies:
10
CSS respawn: the killed join the killer team
Views:
1,123
Posted By
xerox8521
Re: CSS respawn: the killed join the killer team
Try the attached plugin will respawn the killed player on the killer's team after a delay which can be configured with sm_kst_respawndelay which defaults to 5 seconds.
Player will receive a chat...
Forum:
Extensions
04-06-2022, 07:58
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
713,729
Posted By
xerox8521
Re: DHooks (Dynamic Hooks - Dev Preview)
No, l4dhooks direct requires dhooks (the extension). As of SM 1.11.6820 the extension that you would have to install manually is now part of sourcemod that means you don't have to install dhooks...
Forum:
Plugin/Gameplay Ideas and Requests
04-05-2022, 04:25
Replies:
2
[L4D2] question!!
Views:
652
Posted By
xerox8521
Re: [L4D2] question!!
Same as with almost all source engine games. Sourcepawn see here https://wiki.alliedmods.net/Introduction_to_SourceMod_Plugins
Forum:
Plugin/Gameplay Ideas and Requests
04-04-2022, 11:52
Replies:
4
[REQ][CSGO] !medic give +50HP
Views:
713
Posted By
xerox8521
Re: [REQ][CSGO] !medic give +50HP
Yea sorry about that forgot to change something. Try this attached version.
Showing results 1 to 25 of 311
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