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Posts Made By:
emsit
Forum:
General
06-18-2021, 12:16
Replies:
233
L4D2 Update 2.2.1.3 (2021-06-15)
Views:
60,926
Posted By
emsit
Re: L4D2 Update 2.2.1.3 (2021-06-15)
I don't know why, but after the update, my server is displayed on the gametracker as offline, don't you have a similar problem?
https://www.gametracker.com/server_info/5.196.99.41:27015/
Forum:
General
06-16-2021, 01:07
Replies:
233
L4D2 Update 2.2.1.3 (2021-06-15)
Views:
60,926
Posted By
emsit
Re: L4D2 Update 2.2.1.3 (2021-06-15)
Everything seems to work for me except l4dtoolz (sv_maxplayers init error)
Forum:
Plugins
04-06-2019, 08:26
Replies:
219
Help Menu v0.3 (7/10)
Views:
189,916
Posted By
emsit
Re: Help Menu v0.3 (7/10)
I think it's not possible.
It is given by L4D2 and sourcemod.
Forum:
Plugins
04-06-2019, 06:34
Replies:
219
Help Menu v0.3 (7/10)
Views:
189,916
Posted By
emsit
Re: Help Menu v0.3 (7/10)
Try it. Click on Get Plugin.
Commands: Have the same functionality (aliases)
!helpmenu
!commands
!vip
!help
!command
Version:...
Forum:
Plugins
04-06-2019, 05:07
Replies:
219
Help Menu v0.3 (7/10)
Views:
189,916
Posted By
emsit
Re: Help Menu v0.3 (7/10)
Which version do you want to edit? (send link to post)
Can you compile it yourself?
Forum:
Plugins
01-05-2019, 05:55
Replies:
275
[L4D & L4D2] Hats (1.50) [12-Mar-2024]
Views:
168,740
Posted By
emsit
Re: [L4D & L4D2] Hats (1.15) [05-May-2018]
Hello this is my old version 1.14 (25-Jun-2017) modification, try it.
I do not remember exactly what I changed there...
There is a change of charger bug, PreCache, disable AutoExecConfig...
Forum:
Plugins
07-08-2018, 02:54
Replies:
219
Help Menu v0.3 (7/10)
Views:
189,916
Posted By
emsit
Re: Help Menu v0.3 (7/10)
Missing welcome message?:wink:
v0.4
public Action Timer_WelcomeMessage(Handle timer, any client) {
if (g_cvarWelcome.BoolValue && Client_IsValidHuman(client, true, false, true)) {...
Forum:
Plugins
06-23-2018, 17:43
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
532,788
Posted By
emsit
Re: [L4D & L4D2] Super Tanks++ (v8.11, 06-22-2018)
I think the shielded tank does not work for me. I can kill him with an active shield.
Forum:
Plugins
06-23-2018, 17:05
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
532,788
Posted By
emsit
Re: [L4D & L4D2] Super Tanks++ (v8.11, 06-22-2018)
recommended change for the menu (added menu.Selection)
public Action cmdTank(int client, int args)
{
if (!g_cvSTEnable.BoolValue)
{
ReplyToCommand(client, "\x04%s\x01 Super Tanks++ is...
Forum:
Plugins
06-22-2018, 02:05
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
532,788
Posted By
emsit
Re: [L4D & L4D2] Super Tanks++ (v8.8, 06-21-2018)
I have modified the super tank to increase health based on the number of players. But I'm going to get some more sophisticated, because it's harder to keep the super tank up to date for me. This...
Forum:
Plugins
06-21-2018, 02:36
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
532,788
Posted By
emsit
Re: [L4D & L4D2] Super Tanks++ (v8.5, 06-20-2018)
I identified a problem. When the event is called (function eEventPlayerDeath), bIsTank(iTank) return false for me.
EDIT:
bIsTank(iTank) call function stock bool bIsInfected(int client) which...
Forum:
Plugins
06-21-2018, 01:59
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
532,788
Posted By
emsit
Re: [L4D & L4D2] Super Tanks++ (v8.5, 06-20-2018)
Hi, is this a bug known or is it just about me?
After Tanka's death, I still have a stone and a tire. After about 10 seconds they will disappear.
I use the version 8.5
...
Forum:
Plugins
06-20-2018, 14:58
Replies:
219
Help Menu v0.3 (7/10)
Views:
189,916
Posted By
emsit
Re: Help Menu v0.3 (7/10)
v0.4
Transitional Syntax
added command sm_commands
added command sm_helpmenu_reload
added cvar sm_helpmenu_autoreload
added cvar sm_helpmenu_config_path
added panel/PrintToChat when...
Forum:
Snippets and Tutorials
06-19-2018, 02:05
Replies:
14
[INC] SHA-1 hashing stocks
Views:
15,648
Posted By
emsit
Re: [INC] SHA-1 hashing stocks
v1.2 Transitional Syntax
Forum:
Snippets and Tutorials
06-14-2018, 17:25
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,292
Posted By
emsit
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Last commit to transitional_syntax was 4 months ago.. (Commits on Feb 6, 2018...)
https://github.com/bcserv/smlib/commits/transitional_syntax
Forum:
Snippets and Tutorials
06-06-2018, 17:31
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,292
Posted By
emsit
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
here is :wink:
https://github.com/bcserv/smlib/tree/transitional_syntax
Forum:
Scripting
02-26-2018, 12:04
Replies:
10
name[MAX_NAME_LENGTH]
Views:
6,017
Posted By
emsit
Re: name[MAX_NAME_LENGTH]
I've done a simple plugin to remove the invalid UTF-8 characters from the name and logging. So I'll see how common this phenomenon is.
I look at sourcemod and I see there is something similar but...
Forum:
Scripting
02-26-2018, 11:43
Replies:
10
name[MAX_NAME_LENGTH]
Views:
6,017
Posted By
emsit
Re: name[MAX_NAME_LENGTH]
Steam does not allow me to change my name to something more than 32 bytes.
So I can not test it..
But this problem still exists but is very rare.
Specifically, my bug:
L 02/22/2018 -...
Forum:
Scripting
02-26-2018, 02:38
Replies:
10
name[MAX_NAME_LENGTH]
Views:
6,017
Posted By
emsit
Re: name[MAX_NAME_LENGTH]
I suspect that in my case did not remove invalid characters. (https://forums.alliedmods.net/showpost.php?p=2579968&postcount=3)
sm version
SourceMod Version Information:
SourceMod Version:...
Forum:
Scripting
02-25-2018, 14:05
Replies:
10
name[MAX_NAME_LENGTH]
Views:
6,017
Posted By
emsit
Re: name[MAX_NAME_LENGTH]
Hi, my plugin is for L4D2.
I tested it, when I changed my name through "SetClientInfo (client, "name", name);" the name was shortened to 32bytes. So setting the variable to 128bytes will not solve...
Forum:
Scripting
02-24-2018, 19:12
Replies:
1
SetCharset("utf8mb4") not work
Views:
1,080
Posted By
emsit
SetCharset("utf8mb4") not work
I am using MariaDB 10.2 with a table created with utf8mb4 charset. Once connected I have set
hDatabase.SetCharset ("utf8mb4");
But it does not work. After shifting to
hDatabase.SetCharset...
Forum:
Scripting
02-24-2018, 16:50
Replies:
10
name[MAX_NAME_LENGTH]
Views:
6,017
Posted By
emsit
Re: name[MAX_NAME_LENGTH]
But I think sourcemod works with a longer user name than 32 bytes. (I must test it.)
In any case, the string returned from GetClientName in conjunction with MAX_NAME_LENGTH returns the corrupted...
Forum:
Scripting
02-24-2018, 14:46
Replies:
10
name[MAX_NAME_LENGTH]
Views:
6,017
Posted By
emsit
name[MAX_NAME_LENGTH]
Hello everyone.
Does it make sense to MAX_NAME_LENGTH be defined at 32?
utf-8 characters use multiple bits. And my plugins crash if the user name contains utf-8 characters...
I give a small...
Forum:
Extensions
01-26-2018, 07:08
Replies:
424
Accelerator - Crash Reporting That Doesn't Suck
Views:
286,873
Posted By
emsit
Re: Accelerator - Crash Reporting That Doesn't Suck
Will this Throttle (https://bitbucket.org/asherkin/throttle) work with the latest Accelerator version?
Forum:
Extensions
01-23-2018, 13:17
Replies:
424
Accelerator - Crash Reporting That Doesn't Suck
Views:
286,873
Posted By
emsit
Re: Accelerator - Crash Reporting That Doesn't Suck
Do you host Throttle on some VPS?
kimsufi.com (https://www.kimsufi.com/en/servers.xml) has an interesting offer now. Server with 2TB space only for 6.99 €
Showing results 1 to 25 of 42
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