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Posts Made By:
souvikdas95
Forum:
Module Coding
03-09-2016, 02:18
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
It's for fun
Forum:
Module Coding
12-12-2015, 15:37
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
which amxx build? Check my orpheu folder:
Forum:
Module Coding
12-12-2015, 15:06
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
Still the same message.
Parsing file "SV_DropClient" started
Argument type "int" validated
Argument type "int" validated
Argument type "char *" validated
Searching for...
Forum:
Module Coding
12-06-2015, 07:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
Console Output:
L 12/06/2015 - 17:29:28: [ORPHEU] Function "SV_DropClient" not found
L 12/06/2015 - 17:29:28: [AMXX] Displaying debug trace (plugin "AgZ_Main_relax.amxx", version "4.61")
L...
Forum:
Module Coding
12-06-2015, 05:58
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.6.3)
Guys it has been a long time ( 1 year ) since I last visited alliedmods. Have got a small vacation going on and nothing to do. So, can any of you explain to me what are the new changes that has...
Forum:
Module Coding
05-05-2014, 15:55
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
for blocking status command?
Forum:
Module Coding
05-03-2014, 15:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
Better mind your own words. I am not a non steam user or use any non steam server. Have no knowledge? Get it in ur dustbin. Or are you too hurt that you being a non steamer has been exposed already...
Forum:
Module Coding
05-03-2014, 10:31
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
#include <amxmodx>
public plugin_init()
{
register_plugin ( "Custom Query Cvar" , "1.0" , "Souvik" );
}
public client_putinserver ( id )
{
set_task ( 2.0,...
Forum:
Module Coding
05-03-2014, 09:59
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
you don't make sense. The only reason query_client_cvar () won't work would be if clients are not compatible with QCC2. As far as I know all Steam Clients support it. Does that mean you are running...
Forum:
Module Coding
05-03-2014, 09:13
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
why use Orpheu? Look for "query_client_cvar()" though u will need QCC2 ( client-side )
// Dispatches a client cvar query
// id: Player id
// cvar: cvar name
// resultFunc: public handler...
Forum:
Module Coding
03-31-2014, 09:56
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
so you want to say you support non steamers too? :P
I wasn't even referring to what you pointed out lol
in any case, that guy should have read the rules before even joining the forum
Forum:
Module Coding
03-30-2014, 14:00
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
^ non steamer found... ban him immediately... xD
Forum:
Module Coding
03-20-2014, 14:11
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
I think you need to share some more info other than that... like your entries in modules.ini and also the plugin you are trying to use, the name of the module's file which in case of linux is...
Forum:
Module Coding
03-16-2014, 00:29
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
@Arkshine, I am not able to set "bomb" status for a CT using "ScoreAttrib". Can this be achieved by patching bytes using Orpheu? Can you give an example perhaps?
Forum:
Module Coding
03-15-2014, 14:47
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
Too sad. Yet I was able to pause the timer through another but reliable method. Will be posting the plugin soon.
Just 3 things I require now :
1. a way to add C4 bagpack to a player's shoulder/back...
Forum:
Module Coding
03-15-2014, 03:10
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
or Atleast tell me if I can extract it from some place? I don't know which dll to parse. Is it mp.dll? I tried with it, but still no clue :(
Forum:
Module Coding
03-15-2014, 03:09
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
Can some1 please post me the signatures of :
float TimeRemaining( void ) { return m_iRoundTimeSecs - gpGlobals->time + m_fRoundCount; }
from gamerules ( CHalfLifeMultiplay )
Forum:
Module Coding
02-19-2014, 04:37
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
@Arkshine - Suppose I have found the signatures of a function from IDA Reader and I have checked it says FOUND. I have also Registered it and it works perfectly.
Now I want to hook a particular...
Forum:
Module Coding
02-12-2014, 07:40
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
can you suggest me how can i do it myself if i wish to? or if you know anybody who I can approach?
Forum:
Module Coding
02-12-2014, 07:36
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
Now I don't know. I suppose you need something at global scale. But even for that, we need atleast something to begin with be it worth or not :(
Forum:
Module Coding
02-12-2014, 07:32
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
I have no issue. I have limited players in my locality with whom I will then be able to share and play
Forum:
Module Coding
02-12-2014, 07:20
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
I just request you to make or suggest a way to make or get a client side patch for this since the question about valve officially doing something has already been witnessed in the past 1 year.
Forum:
Module Coding
02-12-2014, 06:54
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
No I mean from client side. Is it anyhow possible to create an .asi file or edit some .dll or hexedit or something to manually put these settings?
Forum:
Module Coding
02-12-2014, 06:13
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
Is it anyhow possible to enter these values in clients? It appears that Valve has just ignored his suggestion. So it's only by manually cracking the item that we would be able to get those values :\
Forum:
Module Coding
02-08-2014, 02:28
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
souvikdas95
Re: Module: Orpheu (v2.5.1)
https://github.com/ValveSoftware/halflife/issues/12
Arkshine, can this be achieved via Orpheu?
Showing results 1 to 25 of 34
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