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Search: Posts Made By: Duko
Forum: Module Coding 11-27-2012, 00:39
Replies: 1,508
Views: 919,796
Posted By Duko
Re: Module: Orpheu2.3a

So i tried...
CGameRules 0x0 - 0x1001 nothing
CBaseEntity 0x0 - 0x1404 nothing

Tested other functions
FirstPlayerSpawn(void), AddPlayerBan(char *,float) works

It looks like only functions...
Forum: Module Coding 11-26-2012, 20:40
Replies: 1,508
Views: 919,796
Posted By Duko
Re: Module: Orpheu2.3a

I'm trying now.


Yes. Engine functions works, but none for mod.

I still get this error.

[Offset Finder] Current is: 0x35
FATAL ERROR (shutting down): Bad entity in IndexOfEdict()
Add...
Forum: Module Coding 11-25-2012, 15:54
Replies: 1,508
Views: 919,796
Posted By Duko
Re: Module: Orpheu2.3a

The latest public 4.6. I think it's v3
Forum: Module Coding 11-24-2012, 19:56
Replies: 1,508
Views: 919,796
Posted By Duko
Re: Module: Orpheu2.3a

Hi, i have problem with orpheu on linux in Sven Co-op. If i use some function or virtual function for mod, then server crash. Only engine functions and memory patching work fine.
On windows working...
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