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Posts Made By:
Duko
Forum:
Module Coding
11-27-2012, 00:39
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
919,796
Posted By
Duko
Re: Module: Orpheu2.3a
So i tried...
CGameRules 0x0 - 0x1001 nothing
CBaseEntity 0x0 - 0x1404 nothing
Tested other functions
FirstPlayerSpawn(void), AddPlayerBan(char *,float) works
It looks like only functions...
Forum:
Module Coding
11-26-2012, 20:40
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
919,796
Posted By
Duko
Re: Module: Orpheu2.3a
I'm trying now.
Yes. Engine functions works, but none for mod.
I still get this error.
[Offset Finder] Current is: 0x35
FATAL ERROR (shutting down): Bad entity in IndexOfEdict()
Add...
Forum:
Module Coding
11-25-2012, 15:54
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
919,796
Posted By
Duko
Re: Module: Orpheu2.3a
The latest public 4.6. I think it's v3
Forum:
Module Coding
11-24-2012, 19:56
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
919,796
Posted By
Duko
Re: Module: Orpheu2.3a
Hi, i have problem with orpheu on linux in Sven Co-op. If i use some function or virtual function for mod, then server crash. Only engine functions and memory patching work fine.
On windows working...
Showing results 1 to 4 of 4
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