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Posts Made By:
Kryzu
Forum:
Module Coding
08-01-2010, 07:26
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.3a
I admire you.(google)
Ty!
Forum:
Module Coding
08-01-2010, 06:50
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.1 (plugin to change weapon's Slots in the end of the thread)
http://forums.alliedmods.net/showpost.php?p=1075402&postcount=65
I've mp_startmoney 800, but when i first spawn, i have 16K.
const MAX_MONEY = 48000;
const...
Forum:
Module Coding
04-09-2010, 18:29
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.3
i've only one(max money) and the server is DOWN for some seconds.
At server start it loads stuff some seconds. Not having opportunity to see that loading stuff atm:D
It does it every mapchange for...
Forum:
Module Coding
04-09-2010, 17:41
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.3
I'm not really the guy who knows much about Orpheu, C++ and Half Life engine 1 "teamwork", but joaquimandrade (http://forums.alliedmods.net/member.php?u=45372), you should try to minimize this huge...
Forum:
Module Coding
03-26-2010, 13:50
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.3
Ok. Thank you for informing:)
Forum:
Module Coding
03-26-2010, 12:43
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.3
Someone make a plugin of hacking scoreboard messages like *DEAD*, teamnames etc..
Forum:
Module Coding
02-19-2010, 03:06
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.2
When "Game Commencing" then the "timeleft" resets. Is it able to use Orpheu, to fix that?:)
Forum:
Module Coding
02-09-2010, 15:44
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
b.u.m.p
Forum:
Module Coding
02-05-2010, 17:14
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
Big problem for public servers(ex. Deathrun servers) is when at the middle of the map one team players are missing, so when anyone joins to this team there'll be a restart. That restarts also...
Forum:
Module Coding
02-03-2010, 14:40
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.1 (plugin to change weapon's Slots in the end of the thread)
That made me belive like that, but solved - other plugin problem.
And thank you one more time:)
Forum:
Module Coding
02-03-2010, 13:49
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
Exolent, don't think i'm such a fool...
i just wondered, that ALMOST all players have 16K after second round...
Maybe my problem. Sorry
Forum:
Module Coding
02-03-2010, 13:35
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
But what to do, when i dont want to start with 16K?
Forum:
Module Coding
02-03-2010, 13:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
Now works great, thank you!
edit:
But what to do, when i dont want to start with 16K?
Forum:
Module Coding
02-03-2010, 12:35
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,302
Posted By
Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
I'm orpheu on my CS server and installed this max_money plugin.
When i type meta list it shows that prheu is running, also it shows that the plugin is running well, but not working:)
Code from...
Showing results 1 to 14 of 14
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