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Search: Posts Made By: Kryzu
Forum: Module Coding 08-01-2010, 07:26
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.3a

I admire you.(google)

Ty!
Forum: Module Coding 08-01-2010, 06:50
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.1 (plugin to change weapon's Slots in the end of the thread)

http://forums.alliedmods.net/showpost.php?p=1075402&postcount=65

I've mp_startmoney 800, but when i first spawn, i have 16K.
const MAX_MONEY = 48000;
const...
Forum: Module Coding 04-09-2010, 18:29
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.3

i've only one(max money) and the server is DOWN for some seconds.
At server start it loads stuff some seconds. Not having opportunity to see that loading stuff atm:D
It does it every mapchange for...
Forum: Module Coding 04-09-2010, 17:41
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.3

I'm not really the guy who knows much about Orpheu, C++ and Half Life engine 1 "teamwork", but joaquimandrade (http://forums.alliedmods.net/member.php?u=45372), you should try to minimize this huge...
Forum: Module Coding 03-26-2010, 13:50
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.3

Ok. Thank you for informing:)
Forum: Module Coding 03-26-2010, 12:43
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.3

Someone make a plugin of hacking scoreboard messages like *DEAD*, teamnames etc..
Forum: Module Coding 02-19-2010, 03:06
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.2

When "Game Commencing" then the "timeleft" resets. Is it able to use Orpheu, to fix that?:)
Forum: Module Coding 02-09-2010, 15:44
Replies: 1,508
Views: 921,302
Posted By Kryzu
Forum: Module Coding 02-05-2010, 17:14
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D

Big problem for public servers(ex. Deathrun servers) is when at the middle of the map one team players are missing, so when anyone joins to this team there'll be a restart. That restarts also...
Forum: Module Coding 02-03-2010, 14:40
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.1 (plugin to change weapon's Slots in the end of the thread)

That made me belive like that, but solved - other plugin problem.
And thank you one more time:)
Forum: Module Coding 02-03-2010, 13:49
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D

Exolent, don't think i'm such a fool...
i just wondered, that ALMOST all players have 16K after second round...
Maybe my problem. Sorry
Forum: Module Coding 02-03-2010, 13:35
Replies: 1,508
Views: 921,302
Posted By Kryzu
Forum: Module Coding 02-03-2010, 13:25
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D

Now works great, thank you!

edit:

But what to do, when i dont want to start with 16K?
Forum: Module Coding 02-03-2010, 12:35
Replies: 1,508
Views: 921,302
Posted By Kryzu
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D

I'm orpheu on my CS server and installed this max_money plugin.
When i type meta list it shows that prheu is running, also it shows that the plugin is running well, but not working:)
Code from...
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