This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

Showing results 1 to 5 of 5
Search took 0.00 seconds.
Search: Posts Made By: addicted2sex
Forum: Module Coding 12-27-2015, 19:54
Replies: 1,508
Views: 919,796
Posted By addicted2sex
Re: Module: Orpheu (v2.6.3)

I suppose you havent wrote metamod plugins ? AMXX, for example, is hooking MessageBegin() and the other message forwards (WriteByte, WriteChar, WriteShort, WriteLong, WriteAngle, WriteString,...
Forum: Module Coding 12-27-2015, 08:32
Replies: 1,508
Views: 919,796
Posted By addicted2sex
Re: Module: Orpheu (v2.6.3)

Maybe, the most ellegant way is to create a metamod plugin, which catches MessageBegin() to look for (msg) type==23 then catching the second WriteByte() which contains the HUD channel and change it...
Forum: Module Coding 12-14-2015, 19:16
Replies: 1,508
Views: 919,796
Posted By addicted2sex
Re: Module: Orpheu (v2.6.3)

You can catch hud messages by catching game messages:

MESSAGE_BEGIN with msgtype SVC_TEMPENTITY (23)
WRITE_BYTE(TE_TEXTMESSAGE); // TE_TEXTMESSAGE - 29
...
WRITE_STRING(message)
Forum: Module Coding 12-06-2015, 08:09
Replies: 1,508
Views: 919,796
Posted By addicted2sex
Re: Module: Orpheu (v2.6.3)

We were experiencing the same problem with hooking that function in our anticheat project. Apparently problem occured only in AMXX 1.8.3 (no problems with 1.8.2). Digging into the source code of AMXX...
Forum: Module Coding 12-05-2015, 14:05
Replies: 1,508
Views: 919,796
Posted By addicted2sex
Re: Module: Orpheu (v2.6.3)

What do you mean by "not want to run on my server". Post the output from the following commands:

version
meta list
amxx modules
Showing results 1 to 5 of 5

 
Forum Jump

All times are GMT -4. The time now is 16:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode