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Posts Made By:
yokomo
Forum:
Module Coding
11-13-2014, 15:02
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
Sad.. i have terminated my CS1.6 server already. By the way good job for the update, at least others can use it for now. Not sure how long GoldSrc can survive.
Forum:
Module Coding
11-08-2014, 10:39
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
Try it :) do you see no steam player there?
Forum:
Module Coding
11-08-2014, 10:08
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
So any news about this critical error?
FATAL ERROR (shutting down): Bad entity in IndexOfEdict()
Forum:
Module Coding
10-11-2014, 14:23
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
LOL from here all server's owner with build 6153 can't use Orpheu?
I tried orpheu2.3a in hlds 6153 same thing happen too. So it must be problem cause by Linux hlds engine itself, who knows..
Forum:
Module Coding
10-11-2014, 05:30
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
Yo Arkshine,
I wanna make a bug report for Orpheu 2.5.1 (Linux), Whatever hook i made it crash the server with error:
FATAL ERROR (shutting down): Bad entity in IndexOfEdict()Ok let see more...
Forum:
Module Coding
06-14-2014, 10:04
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
For example:
{ "name" : "KickBack", "class" : "CBasePlayerWeapon", "library" : "mod", "arguments" : [ { "type" : "float" }, { ...
Forum:
Module Coding
06-14-2014, 07:06
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
Searching signature in Linux is easy compare to Windows, but i really don't get how to make it params. Confuse.
Forum:
Module Coding
05-06-2014, 02:02
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
He made for CBasePlayer functions only. Agreed we need a "Orpheu: Signature Request" thread. Like SourceMod section.
Forum:
Module Coding
08-22-2013, 10:05
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
Change maxplayers and then change map. No crash at all.
Forum:
Module Coding
04-18-2013, 13:56
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu (v2.5.1)
Someone please update the signature:
[ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions"
This signature no longer working on hlds 5956 Windows. Thanks.
Forum:
Module Coding
02-19-2013, 10:30
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu2.3a
Cool, plugin loaded now, thanks as always :up:
Forum:
Module Coding
02-19-2013, 10:07
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu2.3a
This signature error on current build (5956) hlds Windows:
{
"name" : "SetAnimation",
"class" : "CBasePlayer",
"library" : "mod",
"arguments" :
[
{
...
Forum:
Module Coding
01-20-2013, 10:44
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu2.3a
Yea same as linux, like joaquim said it need to be hook before plugin precache, by the way Arkshine thanks for your helps.
Forum:
Module Coding
01-19-2013, 14:17
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu2.3a
@Arkshine
The plugin is in this post https://forums.alliedmods.net/showpost.php?p=1084106&postcount=122
But the code is short so paste it here:
#include <amxmodx>
#include <orpheu>
new...
Forum:
Module Coding
01-19-2013, 12:51
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu2.1 (Change max money and weapon slots in the end of the thread :D
I use this plugin with these signatures:
{
"name" : "Q_atoi",
"library" : "engine",
"arguments " :
[
{
"type" : "char *"
}
],
Forum:
Module Coding
01-19-2013, 07:28
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu2.3a
Anyone can update this Q_atoi signature to current hlds build:
{
"name" : "Q_atoi",
"library" : "engine",
"arguments " :
[
{
"type" : "char *"
}
],
Forum:
Module Coding
01-19-2013, 00:02
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu2.3a
Hi, can someone give me SV_SetMaxclients signature from the current build of hlds (windows and linux). It seems this signature crash the current windows hlds build:
{
"name" : "SV_SetMaxclients",...
Forum:
Module Coding
01-03-2013, 13:35
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu2
Monstermod library failed to load, why?
Orpheu functions search started.
Parsing functions started.
Parsing file "spawn_monster" started
...
Forum:
Module Coding
11-23-2012, 23:36
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,542
Posted By
yokomo
Re: Module: Orpheu2.3a
Can someone update this signature both on windows and linux OS. Signature failed to load on current hlds version.
Showing results 1 to 19 of 19
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